cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL.h (4233B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL.h
     24 *
     25 *  Main include header for the SDL library
     26 */
     27
     28
     29#ifndef SDL_h_
     30#define SDL_h_
     31
     32#include "SDL_main.h"
     33#include "SDL_stdinc.h"
     34#include "SDL_assert.h"
     35#include "SDL_atomic.h"
     36#include "SDL_audio.h"
     37#include "SDL_clipboard.h"
     38#include "SDL_cpuinfo.h"
     39#include "SDL_endian.h"
     40#include "SDL_error.h"
     41#include "SDL_events.h"
     42#include "SDL_filesystem.h"
     43#include "SDL_gamecontroller.h"
     44#include "SDL_haptic.h"
     45#include "SDL_hints.h"
     46#include "SDL_joystick.h"
     47#include "SDL_loadso.h"
     48#include "SDL_log.h"
     49#include "SDL_messagebox.h"
     50#include "SDL_metal.h"
     51#include "SDL_mutex.h"
     52#include "SDL_power.h"
     53#include "SDL_render.h"
     54#include "SDL_rwops.h"
     55#include "SDL_sensor.h"
     56#include "SDL_shape.h"
     57#include "SDL_system.h"
     58#include "SDL_thread.h"
     59#include "SDL_timer.h"
     60#include "SDL_version.h"
     61#include "SDL_video.h"
     62
     63#include "begin_code.h"
     64/* Set up for C function definitions, even when using C++ */
     65#ifdef __cplusplus
     66extern "C" {
     67#endif
     68
     69/* As of version 0.5, SDL is loaded dynamically into the application */
     70
     71/**
     72 *  \name SDL_INIT_*
     73 *
     74 *  These are the flags which may be passed to SDL_Init().  You should
     75 *  specify the subsystems which you will be using in your application.
     76 */
     77/* @{ */
     78#define SDL_INIT_TIMER          0x00000001u
     79#define SDL_INIT_AUDIO          0x00000010u
     80#define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
     81#define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
     82#define SDL_INIT_HAPTIC         0x00001000u
     83#define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
     84#define SDL_INIT_EVENTS         0x00004000u
     85#define SDL_INIT_SENSOR         0x00008000u
     86#define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
     87#define SDL_INIT_EVERYTHING ( \
     88                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
     89                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
     90            )
     91/* @} */
     92
     93/**
     94 *  This function initializes  the subsystems specified by \c flags
     95 */
     96extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
     97
     98/**
     99 *  This function initializes specific SDL subsystems
    100 *
    101 *  Subsystem initialization is ref-counted, you must call
    102 *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
    103 *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
    104 *  If a subsystem is already loaded then this call will
    105 *  increase the ref-count and return.
    106 */
    107extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
    108
    109/**
    110 *  This function cleans up specific SDL subsystems
    111 */
    112extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
    113
    114/**
    115 *  This function returns a mask of the specified subsystems which have
    116 *  previously been initialized.
    117 *
    118 *  If \c flags is 0, it returns a mask of all initialized subsystems.
    119 */
    120extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
    121
    122/**
    123 *  This function cleans up all initialized subsystems. You should
    124 *  call it upon all exit conditions.
    125 */
    126extern DECLSPEC void SDLCALL SDL_Quit(void);
    127
    128/* Ends C function definitions when using C++ */
    129#ifdef __cplusplus
    130}
    131#endif
    132#include "close_code.h"
    133
    134#endif /* SDL_h_ */
    135
    136/* vi: set ts=4 sw=4 expandtab: */