cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_blendmode.h (5361B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_blendmode.h
     24 *
     25 *  Header file declaring the SDL_BlendMode enumeration
     26 */
     27
     28#ifndef SDL_blendmode_h_
     29#define SDL_blendmode_h_
     30
     31#include "begin_code.h"
     32/* Set up for C function definitions, even when using C++ */
     33#ifdef __cplusplus
     34extern "C" {
     35#endif
     36
     37/**
     38 *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
     39 */
     40typedef enum
     41{
     42    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
     43                                              dstRGBA = srcRGBA */
     44    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
     45                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
     46                                              dstA = srcA + (dstA * (1-srcA)) */
     47    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
     48                                              dstRGB = (srcRGB * srcA) + dstRGB
     49                                              dstA = dstA */
     50    SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
     51                                              dstRGB = srcRGB * dstRGB
     52                                              dstA = dstA */
     53    SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply
     54                                              dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
     55                                              dstA = (srcA * dstA) + (dstA * (1-srcA)) */
     56    SDL_BLENDMODE_INVALID = 0x7FFFFFFF
     57
     58    /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
     59
     60} SDL_BlendMode;
     61
     62/**
     63 *  \brief The blend operation used when combining source and destination pixel components
     64 */
     65typedef enum
     66{
     67    SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
     68    SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
     69    SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
     70    SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */
     71    SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */
     72
     73} SDL_BlendOperation;
     74
     75/**
     76 *  \brief The normalized factor used to multiply pixel components
     77 */
     78typedef enum
     79{
     80    SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
     81    SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
     82    SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
     83    SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
     84    SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
     85    SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
     86    SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
     87    SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
     88    SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
     89    SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
     90
     91} SDL_BlendFactor;
     92
     93/**
     94 *  \brief Create a custom blend mode, which may or may not be supported by a given renderer
     95 *
     96 *  \param srcColorFactor source color factor
     97 *  \param dstColorFactor destination color factor
     98 *  \param colorOperation color operation
     99 *  \param srcAlphaFactor source alpha factor
    100 *  \param dstAlphaFactor destination alpha factor
    101 *  \param alphaOperation alpha operation
    102 *
    103 *  The result of the blend mode operation will be:
    104 *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
    105 *  and
    106 *      dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
    107 */
    108extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
    109                                                                 SDL_BlendFactor dstColorFactor,
    110                                                                 SDL_BlendOperation colorOperation,
    111                                                                 SDL_BlendFactor srcAlphaFactor,
    112                                                                 SDL_BlendFactor dstAlphaFactor,
    113                                                                 SDL_BlendOperation alphaOperation);
    114
    115/* Ends C function definitions when using C++ */
    116#ifdef __cplusplus
    117}
    118#endif
    119#include "close_code.h"
    120
    121#endif /* SDL_blendmode_h_ */
    122
    123/* vi: set ts=4 sw=4 expandtab: */