cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_joystick.h (14151B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_joystick.h
     24 *
     25 *  Include file for SDL joystick event handling
     26 *
     27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
     28 *   behind a device_index changing as joysticks are plugged and unplugged.
     29 *
     30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
     31 *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
     32 *
     33 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
     34 *   the device (a X360 wired controller for example). This identifier is platform dependent.
     35 *
     36 *
     37 */
     38
     39#ifndef SDL_joystick_h_
     40#define SDL_joystick_h_
     41
     42#include "SDL_stdinc.h"
     43#include "SDL_error.h"
     44
     45#include "begin_code.h"
     46/* Set up for C function definitions, even when using C++ */
     47#ifdef __cplusplus
     48extern "C" {
     49#endif
     50
     51/**
     52 *  \file SDL_joystick.h
     53 *
     54 *  In order to use these functions, SDL_Init() must have been called
     55 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
     56 *  for joysticks, and load appropriate drivers.
     57 *
     58 *  If you would like to receive joystick updates while the application
     59 *  is in the background, you should set the following hint before calling
     60 *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
     61 */
     62
     63/**
     64 * The joystick structure used to identify an SDL joystick
     65 */
     66struct _SDL_Joystick;
     67typedef struct _SDL_Joystick SDL_Joystick;
     68
     69/* A structure that encodes the stable unique id for a joystick device */
     70typedef struct {
     71    Uint8 data[16];
     72} SDL_JoystickGUID;
     73
     74/**
     75 * This is a unique ID for a joystick for the time it is connected to the system,
     76 * and is never reused for the lifetime of the application. If the joystick is
     77 * disconnected and reconnected, it will get a new ID.
     78 *
     79 * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
     80 */
     81typedef Sint32 SDL_JoystickID;
     82
     83typedef enum
     84{
     85    SDL_JOYSTICK_TYPE_UNKNOWN,
     86    SDL_JOYSTICK_TYPE_GAMECONTROLLER,
     87    SDL_JOYSTICK_TYPE_WHEEL,
     88    SDL_JOYSTICK_TYPE_ARCADE_STICK,
     89    SDL_JOYSTICK_TYPE_FLIGHT_STICK,
     90    SDL_JOYSTICK_TYPE_DANCE_PAD,
     91    SDL_JOYSTICK_TYPE_GUITAR,
     92    SDL_JOYSTICK_TYPE_DRUM_KIT,
     93    SDL_JOYSTICK_TYPE_ARCADE_PAD,
     94    SDL_JOYSTICK_TYPE_THROTTLE
     95} SDL_JoystickType;
     96
     97typedef enum
     98{
     99    SDL_JOYSTICK_POWER_UNKNOWN = -1,
    100    SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
    101    SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
    102    SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
    103    SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
    104    SDL_JOYSTICK_POWER_WIRED,
    105    SDL_JOYSTICK_POWER_MAX
    106} SDL_JoystickPowerLevel;
    107
    108/* Function prototypes */
    109
    110/**
    111 * Locking for multi-threaded access to the joystick API
    112 *
    113 * If you are using the joystick API or handling events from multiple threads
    114 * you should use these locking functions to protect access to the joysticks.
    115 *
    116 * In particular, you are guaranteed that the joystick list won't change, so
    117 * the API functions that take a joystick index will be valid, and joystick
    118 * and game controller events will not be delivered.
    119 */
    120extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
    121extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
    122
    123/**
    124 *  Count the number of joysticks attached to the system right now
    125 */
    126extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
    127
    128/**
    129 *  Get the implementation dependent name of a joystick.
    130 *  This can be called before any joysticks are opened.
    131 *  If no name can be found, this function returns NULL.
    132 */
    133extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
    134
    135/**
    136 *  Get the player index of a joystick, or -1 if it's not available
    137 *  This can be called before any joysticks are opened.
    138 */
    139extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
    140
    141/**
    142 *  Return the GUID for the joystick at this index
    143 *  This can be called before any joysticks are opened.
    144 */
    145extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
    146
    147/**
    148 *  Get the USB vendor ID of a joystick, if available.
    149 *  This can be called before any joysticks are opened.
    150 *  If the vendor ID isn't available this function returns 0.
    151 */
    152extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
    153
    154/**
    155 *  Get the USB product ID of a joystick, if available.
    156 *  This can be called before any joysticks are opened.
    157 *  If the product ID isn't available this function returns 0.
    158 */
    159extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
    160
    161/**
    162 *  Get the product version of a joystick, if available.
    163 *  This can be called before any joysticks are opened.
    164 *  If the product version isn't available this function returns 0.
    165 */
    166extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
    167
    168/**
    169 *  Get the type of a joystick, if available.
    170 *  This can be called before any joysticks are opened.
    171 */
    172extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
    173
    174/**
    175 *  Get the instance ID of a joystick.
    176 *  This can be called before any joysticks are opened.
    177 *  If the index is out of range, this function will return -1.
    178 */
    179extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
    180
    181/**
    182 *  Open a joystick for use.
    183 *  The index passed as an argument refers to the N'th joystick on the system.
    184 *  This index is not the value which will identify this joystick in future
    185 *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
    186 *  there instead.
    187 *
    188 *  \return A joystick identifier, or NULL if an error occurred.
    189 */
    190extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
    191
    192/**
    193 * Return the SDL_Joystick associated with an instance id.
    194 */
    195extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
    196
    197/**
    198 * Return the SDL_Joystick associated with a player index.
    199 */
    200extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
    201
    202/**
    203 *  Return the name for this currently opened joystick.
    204 *  If no name can be found, this function returns NULL.
    205 */
    206extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
    207
    208/**
    209 *  Get the player index of an opened joystick, or -1 if it's not available
    210 *
    211 *  For XInput controllers this returns the XInput user index.
    212 */
    213extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
    214
    215/**
    216 *  Set the player index of an opened joystick
    217 */
    218extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
    219
    220/**
    221 *  Return the GUID for this opened joystick
    222 */
    223extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
    224
    225/**
    226 *  Get the USB vendor ID of an opened joystick, if available.
    227 *  If the vendor ID isn't available this function returns 0.
    228 */
    229extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
    230
    231/**
    232 *  Get the USB product ID of an opened joystick, if available.
    233 *  If the product ID isn't available this function returns 0.
    234 */
    235extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
    236
    237/**
    238 *  Get the product version of an opened joystick, if available.
    239 *  If the product version isn't available this function returns 0.
    240 */
    241extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
    242
    243/**
    244 *  Get the type of an opened joystick.
    245 */
    246extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
    247
    248/**
    249 *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
    250 *  (32 for the string plus a NULL terminator).
    251 */
    252extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
    253
    254/**
    255 *  Convert a string into a joystick guid
    256 */
    257extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
    258
    259/**
    260 *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
    261 */
    262extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
    263
    264/**
    265 *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
    266 */
    267extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
    268
    269/**
    270 *  Get the number of general axis controls on a joystick.
    271 */
    272extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
    273
    274/**
    275 *  Get the number of trackballs on a joystick.
    276 *
    277 *  Joystick trackballs have only relative motion events associated
    278 *  with them and their state cannot be polled.
    279 */
    280extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
    281
    282/**
    283 *  Get the number of POV hats on a joystick.
    284 */
    285extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
    286
    287/**
    288 *  Get the number of buttons on a joystick.
    289 */
    290extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
    291
    292/**
    293 *  Update the current state of the open joysticks.
    294 *
    295 *  This is called automatically by the event loop if any joystick
    296 *  events are enabled.
    297 */
    298extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
    299
    300/**
    301 *  Enable/disable joystick event polling.
    302 *
    303 *  If joystick events are disabled, you must call SDL_JoystickUpdate()
    304 *  yourself and check the state of the joystick when you want joystick
    305 *  information.
    306 *
    307 *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
    308 */
    309extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
    310
    311#define SDL_JOYSTICK_AXIS_MAX   32767
    312#define SDL_JOYSTICK_AXIS_MIN   -32768
    313/**
    314 *  Get the current state of an axis control on a joystick.
    315 *
    316 *  The state is a value ranging from -32768 to 32767.
    317 *
    318 *  The axis indices start at index 0.
    319 */
    320extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
    321                                                   int axis);
    322
    323/**
    324 *  Get the initial state of an axis control on a joystick.
    325 *
    326 *  The state is a value ranging from -32768 to 32767.
    327 *
    328 *  The axis indices start at index 0.
    329 *
    330 *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
    331 */
    332extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
    333                                                   int axis, Sint16 *state);
    334
    335/**
    336 *  \name Hat positions
    337 */
    338/* @{ */
    339#define SDL_HAT_CENTERED    0x00
    340#define SDL_HAT_UP          0x01
    341#define SDL_HAT_RIGHT       0x02
    342#define SDL_HAT_DOWN        0x04
    343#define SDL_HAT_LEFT        0x08
    344#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
    345#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
    346#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
    347#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
    348/* @} */
    349
    350/**
    351 *  Get the current state of a POV hat on a joystick.
    352 *
    353 *  The hat indices start at index 0.
    354 *
    355 *  \return The return value is one of the following positions:
    356 *           - ::SDL_HAT_CENTERED
    357 *           - ::SDL_HAT_UP
    358 *           - ::SDL_HAT_RIGHT
    359 *           - ::SDL_HAT_DOWN
    360 *           - ::SDL_HAT_LEFT
    361 *           - ::SDL_HAT_RIGHTUP
    362 *           - ::SDL_HAT_RIGHTDOWN
    363 *           - ::SDL_HAT_LEFTUP
    364 *           - ::SDL_HAT_LEFTDOWN
    365 */
    366extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
    367                                                 int hat);
    368
    369/**
    370 *  Get the ball axis change since the last poll.
    371 *
    372 *  \return 0, or -1 if you passed it invalid parameters.
    373 *
    374 *  The ball indices start at index 0.
    375 */
    376extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
    377                                                int ball, int *dx, int *dy);
    378
    379/**
    380 *  Get the current state of a button on a joystick.
    381 *
    382 *  The button indices start at index 0.
    383 */
    384extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
    385                                                    int button);
    386
    387/**
    388 *  Trigger a rumble effect
    389 *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
    390 *
    391 *  \param joystick The joystick to vibrate
    392 *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
    393 *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
    394 *  \param duration_ms The duration of the rumble effect, in milliseconds
    395 *
    396 *  \return 0, or -1 if rumble isn't supported on this joystick
    397 */
    398extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
    399
    400/**
    401 *  Close a joystick previously opened with SDL_JoystickOpen().
    402 */
    403extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
    404
    405/**
    406 *  Return the battery level of this joystick
    407 */
    408extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
    409
    410/* Ends C function definitions when using C++ */
    411#ifdef __cplusplus
    412}
    413#endif
    414#include "close_code.h"
    415
    416#endif /* SDL_joystick_h_ */
    417
    418/* vi: set ts=4 sw=4 expandtab: */