SDL_joystick.h (14151B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_joystick.h 24 * 25 * Include file for SDL joystick event handling 26 * 27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick 28 * behind a device_index changing as joysticks are plugged and unplugged. 29 * 30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 31 * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 32 * 33 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 34 * the device (a X360 wired controller for example). This identifier is platform dependent. 35 * 36 * 37 */ 38 39#ifndef SDL_joystick_h_ 40#define SDL_joystick_h_ 41 42#include "SDL_stdinc.h" 43#include "SDL_error.h" 44 45#include "begin_code.h" 46/* Set up for C function definitions, even when using C++ */ 47#ifdef __cplusplus 48extern "C" { 49#endif 50 51/** 52 * \file SDL_joystick.h 53 * 54 * In order to use these functions, SDL_Init() must have been called 55 * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system 56 * for joysticks, and load appropriate drivers. 57 * 58 * If you would like to receive joystick updates while the application 59 * is in the background, you should set the following hint before calling 60 * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS 61 */ 62 63/** 64 * The joystick structure used to identify an SDL joystick 65 */ 66struct _SDL_Joystick; 67typedef struct _SDL_Joystick SDL_Joystick; 68 69/* A structure that encodes the stable unique id for a joystick device */ 70typedef struct { 71 Uint8 data[16]; 72} SDL_JoystickGUID; 73 74/** 75 * This is a unique ID for a joystick for the time it is connected to the system, 76 * and is never reused for the lifetime of the application. If the joystick is 77 * disconnected and reconnected, it will get a new ID. 78 * 79 * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. 80 */ 81typedef Sint32 SDL_JoystickID; 82 83typedef enum 84{ 85 SDL_JOYSTICK_TYPE_UNKNOWN, 86 SDL_JOYSTICK_TYPE_GAMECONTROLLER, 87 SDL_JOYSTICK_TYPE_WHEEL, 88 SDL_JOYSTICK_TYPE_ARCADE_STICK, 89 SDL_JOYSTICK_TYPE_FLIGHT_STICK, 90 SDL_JOYSTICK_TYPE_DANCE_PAD, 91 SDL_JOYSTICK_TYPE_GUITAR, 92 SDL_JOYSTICK_TYPE_DRUM_KIT, 93 SDL_JOYSTICK_TYPE_ARCADE_PAD, 94 SDL_JOYSTICK_TYPE_THROTTLE 95} SDL_JoystickType; 96 97typedef enum 98{ 99 SDL_JOYSTICK_POWER_UNKNOWN = -1, 100 SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ 101 SDL_JOYSTICK_POWER_LOW, /* <= 20% */ 102 SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ 103 SDL_JOYSTICK_POWER_FULL, /* <= 100% */ 104 SDL_JOYSTICK_POWER_WIRED, 105 SDL_JOYSTICK_POWER_MAX 106} SDL_JoystickPowerLevel; 107 108/* Function prototypes */ 109 110/** 111 * Locking for multi-threaded access to the joystick API 112 * 113 * If you are using the joystick API or handling events from multiple threads 114 * you should use these locking functions to protect access to the joysticks. 115 * 116 * In particular, you are guaranteed that the joystick list won't change, so 117 * the API functions that take a joystick index will be valid, and joystick 118 * and game controller events will not be delivered. 119 */ 120extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); 121extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); 122 123/** 124 * Count the number of joysticks attached to the system right now 125 */ 126extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); 127 128/** 129 * Get the implementation dependent name of a joystick. 130 * This can be called before any joysticks are opened. 131 * If no name can be found, this function returns NULL. 132 */ 133extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); 134 135/** 136 * Get the player index of a joystick, or -1 if it's not available 137 * This can be called before any joysticks are opened. 138 */ 139extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); 140 141/** 142 * Return the GUID for the joystick at this index 143 * This can be called before any joysticks are opened. 144 */ 145extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); 146 147/** 148 * Get the USB vendor ID of a joystick, if available. 149 * This can be called before any joysticks are opened. 150 * If the vendor ID isn't available this function returns 0. 151 */ 152extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); 153 154/** 155 * Get the USB product ID of a joystick, if available. 156 * This can be called before any joysticks are opened. 157 * If the product ID isn't available this function returns 0. 158 */ 159extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); 160 161/** 162 * Get the product version of a joystick, if available. 163 * This can be called before any joysticks are opened. 164 * If the product version isn't available this function returns 0. 165 */ 166extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); 167 168/** 169 * Get the type of a joystick, if available. 170 * This can be called before any joysticks are opened. 171 */ 172extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); 173 174/** 175 * Get the instance ID of a joystick. 176 * This can be called before any joysticks are opened. 177 * If the index is out of range, this function will return -1. 178 */ 179extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); 180 181/** 182 * Open a joystick for use. 183 * The index passed as an argument refers to the N'th joystick on the system. 184 * This index is not the value which will identify this joystick in future 185 * joystick events. The joystick's instance id (::SDL_JoystickID) will be used 186 * there instead. 187 * 188 * \return A joystick identifier, or NULL if an error occurred. 189 */ 190extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); 191 192/** 193 * Return the SDL_Joystick associated with an instance id. 194 */ 195extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); 196 197/** 198 * Return the SDL_Joystick associated with a player index. 199 */ 200extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); 201 202/** 203 * Return the name for this currently opened joystick. 204 * If no name can be found, this function returns NULL. 205 */ 206extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); 207 208/** 209 * Get the player index of an opened joystick, or -1 if it's not available 210 * 211 * For XInput controllers this returns the XInput user index. 212 */ 213extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); 214 215/** 216 * Set the player index of an opened joystick 217 */ 218extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index); 219 220/** 221 * Return the GUID for this opened joystick 222 */ 223extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); 224 225/** 226 * Get the USB vendor ID of an opened joystick, if available. 227 * If the vendor ID isn't available this function returns 0. 228 */ 229extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); 230 231/** 232 * Get the USB product ID of an opened joystick, if available. 233 * If the product ID isn't available this function returns 0. 234 */ 235extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); 236 237/** 238 * Get the product version of an opened joystick, if available. 239 * If the product version isn't available this function returns 0. 240 */ 241extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); 242 243/** 244 * Get the type of an opened joystick. 245 */ 246extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); 247 248/** 249 * Return a string representation for this guid. pszGUID must point to at least 33 bytes 250 * (32 for the string plus a NULL terminator). 251 */ 252extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); 253 254/** 255 * Convert a string into a joystick guid 256 */ 257extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); 258 259/** 260 * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. 261 */ 262extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); 263 264/** 265 * Get the instance ID of an opened joystick or -1 if the joystick is invalid. 266 */ 267extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); 268 269/** 270 * Get the number of general axis controls on a joystick. 271 */ 272extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); 273 274/** 275 * Get the number of trackballs on a joystick. 276 * 277 * Joystick trackballs have only relative motion events associated 278 * with them and their state cannot be polled. 279 */ 280extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); 281 282/** 283 * Get the number of POV hats on a joystick. 284 */ 285extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); 286 287/** 288 * Get the number of buttons on a joystick. 289 */ 290extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); 291 292/** 293 * Update the current state of the open joysticks. 294 * 295 * This is called automatically by the event loop if any joystick 296 * events are enabled. 297 */ 298extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); 299 300/** 301 * Enable/disable joystick event polling. 302 * 303 * If joystick events are disabled, you must call SDL_JoystickUpdate() 304 * yourself and check the state of the joystick when you want joystick 305 * information. 306 * 307 * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. 308 */ 309extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); 310 311#define SDL_JOYSTICK_AXIS_MAX 32767 312#define SDL_JOYSTICK_AXIS_MIN -32768 313/** 314 * Get the current state of an axis control on a joystick. 315 * 316 * The state is a value ranging from -32768 to 32767. 317 * 318 * The axis indices start at index 0. 319 */ 320extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, 321 int axis); 322 323/** 324 * Get the initial state of an axis control on a joystick. 325 * 326 * The state is a value ranging from -32768 to 32767. 327 * 328 * The axis indices start at index 0. 329 * 330 * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. 331 */ 332extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, 333 int axis, Sint16 *state); 334 335/** 336 * \name Hat positions 337 */ 338/* @{ */ 339#define SDL_HAT_CENTERED 0x00 340#define SDL_HAT_UP 0x01 341#define SDL_HAT_RIGHT 0x02 342#define SDL_HAT_DOWN 0x04 343#define SDL_HAT_LEFT 0x08 344#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) 345#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) 346#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) 347#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) 348/* @} */ 349 350/** 351 * Get the current state of a POV hat on a joystick. 352 * 353 * The hat indices start at index 0. 354 * 355 * \return The return value is one of the following positions: 356 * - ::SDL_HAT_CENTERED 357 * - ::SDL_HAT_UP 358 * - ::SDL_HAT_RIGHT 359 * - ::SDL_HAT_DOWN 360 * - ::SDL_HAT_LEFT 361 * - ::SDL_HAT_RIGHTUP 362 * - ::SDL_HAT_RIGHTDOWN 363 * - ::SDL_HAT_LEFTUP 364 * - ::SDL_HAT_LEFTDOWN 365 */ 366extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, 367 int hat); 368 369/** 370 * Get the ball axis change since the last poll. 371 * 372 * \return 0, or -1 if you passed it invalid parameters. 373 * 374 * The ball indices start at index 0. 375 */ 376extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, 377 int ball, int *dx, int *dy); 378 379/** 380 * Get the current state of a button on a joystick. 381 * 382 * The button indices start at index 0. 383 */ 384extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, 385 int button); 386 387/** 388 * Trigger a rumble effect 389 * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. 390 * 391 * \param joystick The joystick to vibrate 392 * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF 393 * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF 394 * \param duration_ms The duration of the rumble effect, in milliseconds 395 * 396 * \return 0, or -1 if rumble isn't supported on this joystick 397 */ 398extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); 399 400/** 401 * Close a joystick previously opened with SDL_JoystickOpen(). 402 */ 403extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); 404 405/** 406 * Return the battery level of this joystick 407 */ 408extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); 409 410/* Ends C function definitions when using C++ */ 411#ifdef __cplusplus 412} 413#endif 414#include "close_code.h" 415 416#endif /* SDL_joystick_h_ */ 417 418/* vi: set ts=4 sw=4 expandtab: */