cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_keyboard.h (6437B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_keyboard.h
     24 *
     25 *  Include file for SDL keyboard event handling
     26 */
     27
     28#ifndef SDL_keyboard_h_
     29#define SDL_keyboard_h_
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_error.h"
     33#include "SDL_keycode.h"
     34#include "SDL_video.h"
     35
     36#include "begin_code.h"
     37/* Set up for C function definitions, even when using C++ */
     38#ifdef __cplusplus
     39extern "C" {
     40#endif
     41
     42/**
     43 *  \brief The SDL keysym structure, used in key events.
     44 *
     45 *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
     46 */
     47typedef struct SDL_Keysym
     48{
     49    SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */
     50    SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */
     51    Uint16 mod;                 /**< current key modifiers */
     52    Uint32 unused;
     53} SDL_Keysym;
     54
     55/* Function prototypes */
     56
     57/**
     58 *  \brief Get the window which currently has keyboard focus.
     59 */
     60extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
     61
     62/**
     63 *  \brief Get a snapshot of the current state of the keyboard.
     64 *
     65 *  \param numkeys if non-NULL, receives the length of the returned array.
     66 *
     67 *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
     68 *
     69 *  \b Example:
     70 *  \code
     71 *  const Uint8 *state = SDL_GetKeyboardState(NULL);
     72 *  if ( state[SDL_SCANCODE_RETURN] )   {
     73 *      printf("<RETURN> is pressed.\n");
     74 *  }
     75 *  \endcode
     76 */
     77extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
     78
     79/**
     80 *  \brief Get the current key modifier state for the keyboard.
     81 */
     82extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
     83
     84/**
     85 *  \brief Set the current key modifier state for the keyboard.
     86 *
     87 *  \note This does not change the keyboard state, only the key modifier flags.
     88 */
     89extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
     90
     91/**
     92 *  \brief Get the key code corresponding to the given scancode according
     93 *         to the current keyboard layout.
     94 *
     95 *  See ::SDL_Keycode for details.
     96 *
     97 *  \sa SDL_GetKeyName()
     98 */
     99extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
    100
    101/**
    102 *  \brief Get the scancode corresponding to the given key code according to the
    103 *         current keyboard layout.
    104 *
    105 *  See ::SDL_Scancode for details.
    106 *
    107 *  \sa SDL_GetScancodeName()
    108 */
    109extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
    110
    111/**
    112 *  \brief Get a human-readable name for a scancode.
    113 *
    114 *  \return A pointer to the name for the scancode.
    115 *          If the scancode doesn't have a name, this function returns
    116 *          an empty string ("").
    117 *
    118 *  \sa SDL_Scancode
    119 */
    120extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
    121
    122/**
    123 *  \brief Get a scancode from a human-readable name
    124 *
    125 *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
    126 *
    127 *  \sa SDL_Scancode
    128 */
    129extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
    130
    131/**
    132 *  \brief Get a human-readable name for a key.
    133 *
    134 *  \return A pointer to a UTF-8 string that stays valid at least until the next
    135 *          call to this function. If you need it around any longer, you must
    136 *          copy it.  If the key doesn't have a name, this function returns an
    137 *          empty string ("").
    138 *
    139 *  \sa SDL_Keycode
    140 */
    141extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
    142
    143/**
    144 *  \brief Get a key code from a human-readable name
    145 *
    146 *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized
    147 *
    148 *  \sa SDL_Keycode
    149 */
    150extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
    151
    152/**
    153 *  \brief Start accepting Unicode text input events.
    154 *         This function will show the on-screen keyboard if supported.
    155 *
    156 *  \sa SDL_StopTextInput()
    157 *  \sa SDL_SetTextInputRect()
    158 *  \sa SDL_HasScreenKeyboardSupport()
    159 */
    160extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
    161
    162/**
    163 *  \brief Return whether or not Unicode text input events are enabled.
    164 *
    165 *  \sa SDL_StartTextInput()
    166 *  \sa SDL_StopTextInput()
    167 */
    168extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
    169
    170/**
    171 *  \brief Stop receiving any text input events.
    172 *         This function will hide the on-screen keyboard if supported.
    173 *
    174 *  \sa SDL_StartTextInput()
    175 *  \sa SDL_HasScreenKeyboardSupport()
    176 */
    177extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
    178
    179/**
    180 *  \brief Set the rectangle used to type Unicode text inputs.
    181 *         This is used as a hint for IME and on-screen keyboard placement.
    182 *
    183 *  \sa SDL_StartTextInput()
    184 */
    185extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
    186
    187/**
    188 *  \brief Returns whether the platform has some screen keyboard support.
    189 *
    190 *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
    191 *
    192 *  \note Not all screen keyboard functions are supported on all platforms.
    193 *
    194 *  \sa SDL_IsScreenKeyboardShown()
    195 */
    196extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
    197
    198/**
    199 *  \brief Returns whether the screen keyboard is shown for given window.
    200 *
    201 *  \param window The window for which screen keyboard should be queried.
    202 *
    203 *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
    204 *
    205 *  \sa SDL_HasScreenKeyboardSupport()
    206 */
    207extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
    208
    209/* Ends C function definitions when using C++ */
    210#ifdef __cplusplus
    211}
    212#endif
    213#include "close_code.h"
    214
    215#endif /* SDL_keyboard_h_ */
    216
    217/* vi: set ts=4 sw=4 expandtab: */