cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_main.h (5375B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#ifndef SDL_main_h_
     23#define SDL_main_h_
     24
     25#include "SDL_stdinc.h"
     26
     27/**
     28 *  \file SDL_main.h
     29 *
     30 *  Redefine main() on some platforms so that it is called by SDL.
     31 */
     32
     33#ifndef SDL_MAIN_HANDLED
     34#if defined(__WIN32__)
     35/* On Windows SDL provides WinMain(), which parses the command line and passes
     36   the arguments to your main function.
     37
     38   If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
     39 */
     40#define SDL_MAIN_AVAILABLE
     41
     42#elif defined(__WINRT__)
     43/* On WinRT, SDL provides a main function that initializes CoreApplication,
     44   creating an instance of IFrameworkView in the process.
     45
     46   Please note that #include'ing SDL_main.h is not enough to get a main()
     47   function working.  In non-XAML apps, the file,
     48   src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
     49   into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
     50   called, with a pointer to the Direct3D-hosted XAML control passed in.
     51*/
     52#define SDL_MAIN_NEEDED
     53
     54#elif defined(__IPHONEOS__)
     55/* On iOS SDL provides a main function that creates an application delegate
     56   and starts the iOS application run loop.
     57
     58   If you link with SDL dynamically on iOS, the main function can't be in a
     59   shared library, so you need to link with libSDLmain.a, which includes a
     60   stub main function that calls into the shared library to start execution.
     61
     62   See src/video/uikit/SDL_uikitappdelegate.m for more details.
     63 */
     64#define SDL_MAIN_NEEDED
     65
     66#elif defined(__ANDROID__)
     67/* On Android SDL provides a Java class in SDLActivity.java that is the
     68   main activity entry point.
     69
     70   See docs/README-android.md for more details on extending that class.
     71 */
     72#define SDL_MAIN_NEEDED
     73
     74/* We need to export SDL_main so it can be launched from Java */
     75#define SDLMAIN_DECLSPEC    DECLSPEC
     76
     77#elif defined(__NACL__)
     78/* On NACL we use ppapi_simple to set up the application helper code,
     79   then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before 
     80   starting the user main function.
     81   All user code is run in a separate thread by ppapi_simple, thus 
     82   allowing for blocking io to take place via nacl_io
     83*/
     84#define SDL_MAIN_NEEDED
     85
     86#endif
     87#endif /* SDL_MAIN_HANDLED */
     88
     89#ifndef SDLMAIN_DECLSPEC
     90#define SDLMAIN_DECLSPEC
     91#endif
     92
     93/**
     94 *  \file SDL_main.h
     95 *
     96 *  The application's main() function must be called with C linkage,
     97 *  and should be declared like this:
     98 *  \code
     99 *  #ifdef __cplusplus
    100 *  extern "C"
    101 *  #endif
    102 *  int main(int argc, char *argv[])
    103 *  {
    104 *  }
    105 *  \endcode
    106 */
    107
    108#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
    109#define main    SDL_main
    110#endif
    111
    112#include "begin_code.h"
    113#ifdef __cplusplus
    114extern "C" {
    115#endif
    116
    117/**
    118 *  The prototype for the application's main() function
    119 */
    120typedef int (*SDL_main_func)(int argc, char *argv[]);
    121extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
    122
    123
    124/**
    125 *  This is called by the real SDL main function to let the rest of the
    126 *  library know that initialization was done properly.
    127 *
    128 *  Calling this yourself without knowing what you're doing can cause
    129 *  crashes and hard to diagnose problems with your application.
    130 */
    131extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
    132
    133#ifdef __WIN32__
    134
    135/**
    136 *  This can be called to set the application class at startup
    137 */
    138extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
    139extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
    140
    141#endif /* __WIN32__ */
    142
    143
    144#ifdef __WINRT__
    145
    146/**
    147 *  \brief Initializes and launches an SDL/WinRT application.
    148 *
    149 *  \param mainFunction The SDL app's C-style main().
    150 *  \param reserved Reserved for future use; should be NULL
    151 *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
    152 *      information on the failure.
    153 */
    154extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
    155
    156#endif /* __WINRT__ */
    157
    158#if defined(__IPHONEOS__)
    159
    160/**
    161 *  \brief Initializes and launches an SDL application.
    162 *
    163 *  \param argc The argc parameter from the application's main() function
    164 *  \param argv The argv parameter from the application's main() function
    165 *  \param mainFunction The SDL app's C-style main().
    166 *  \return the return value from mainFunction
    167 */
    168extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
    169
    170#endif /* __IPHONEOS__ */
    171
    172
    173#ifdef __cplusplus
    174}
    175#endif
    176#include "close_code.h"
    177
    178#endif /* SDL_main_h_ */
    179
    180/* vi: set ts=4 sw=4 expandtab: */