cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_metal.h (2683B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_metal.h
     24 *
     25 *  Header file for functions to creating Metal layers and views on SDL windows.
     26 */
     27
     28#ifndef SDL_metal_h_
     29#define SDL_metal_h_
     30
     31#include "SDL_video.h"
     32
     33#include "begin_code.h"
     34/* Set up for C function definitions, even when using C++ */
     35#ifdef __cplusplus
     36extern "C" {
     37#endif
     38
     39/**
     40 *  \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
     41 *
     42 *  \note This can be cast directly to an NSView or UIView.
     43 */
     44typedef void *SDL_MetalView;
     45
     46/**
     47 *  \name Metal support functions
     48 */
     49/* @{ */
     50
     51/**
     52 *  \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
     53 *        specified window.
     54 *
     55 *  On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
     56 *  own. It is up to user code to do that.
     57 *
     58 *  The returned handle can be casted directly to a NSView or UIView, and the
     59 *  CAMetalLayer can be accessed from the view's 'layer' property.
     60 *
     61 *  \code
     62 *  SDL_MetalView metalview = SDL_Metal_CreateView(window);
     63 *  UIView *uiview = (__bridge UIView *)metalview;
     64 *  CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
     65 *  // [...]
     66 *  SDL_Metal_DestroyView(metalview);
     67 *  \endcode
     68 *
     69 *  \sa SDL_Metal_DestroyView
     70 */
     71extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
     72
     73/**
     74 *  \brief Destroy an existing SDL_MetalView object.
     75 *
     76 *  This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
     77 *  called after SDL_CreateWindow.
     78 *
     79 *  \sa SDL_Metal_CreateView
     80 */
     81extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
     82
     83/* @} *//* Metal support functions */
     84
     85/* Ends C function definitions when using C++ */
     86#ifdef __cplusplus
     87}
     88#endif
     89#include "close_code.h"
     90
     91#endif /* SDL_metal_h_ */