SDL_metal.h (2683B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_metal.h 24 * 25 * Header file for functions to creating Metal layers and views on SDL windows. 26 */ 27 28#ifndef SDL_metal_h_ 29#define SDL_metal_h_ 30 31#include "SDL_video.h" 32 33#include "begin_code.h" 34/* Set up for C function definitions, even when using C++ */ 35#ifdef __cplusplus 36extern "C" { 37#endif 38 39/** 40 * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). 41 * 42 * \note This can be cast directly to an NSView or UIView. 43 */ 44typedef void *SDL_MetalView; 45 46/** 47 * \name Metal support functions 48 */ 49/* @{ */ 50 51/** 52 * \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the 53 * specified window. 54 * 55 * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its 56 * own. It is up to user code to do that. 57 * 58 * The returned handle can be casted directly to a NSView or UIView, and the 59 * CAMetalLayer can be accessed from the view's 'layer' property. 60 * 61 * \code 62 * SDL_MetalView metalview = SDL_Metal_CreateView(window); 63 * UIView *uiview = (__bridge UIView *)metalview; 64 * CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer; 65 * // [...] 66 * SDL_Metal_DestroyView(metalview); 67 * \endcode 68 * 69 * \sa SDL_Metal_DestroyView 70 */ 71extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); 72 73/** 74 * \brief Destroy an existing SDL_MetalView object. 75 * 76 * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was 77 * called after SDL_CreateWindow. 78 * 79 * \sa SDL_Metal_CreateView 80 */ 81extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); 82 83/* @} *//* Metal support functions */ 84 85/* Ends C function definitions when using C++ */ 86#ifdef __cplusplus 87} 88#endif 89#include "close_code.h" 90 91#endif /* SDL_metal_h_ */