SDL_opengl.h (82593B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_opengl.h 24 * 25 * This is a simple file to encapsulate the OpenGL API headers. 26 */ 27 28/** 29 * \def NO_SDL_GLEXT 30 * 31 * Define this if you have your own version of glext.h and want to disable the 32 * version included in SDL_opengl.h. 33 */ 34 35#ifndef SDL_opengl_h_ 36#define SDL_opengl_h_ 37 38#include "SDL_config.h" 39 40#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ 41 42/* 43 * Mesa 3-D graphics library 44 * 45 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 46 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 47 * 48 * Permission is hereby granted, free of charge, to any person obtaining a 49 * copy of this software and associated documentation files (the "Software"), 50 * to deal in the Software without restriction, including without limitation 51 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 52 * and/or sell copies of the Software, and to permit persons to whom the 53 * Software is furnished to do so, subject to the following conditions: 54 * 55 * The above copyright notice and this permission notice shall be included 56 * in all copies or substantial portions of the Software. 57 * 58 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 59 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 60 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 61 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 62 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 63 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 64 * OTHER DEALINGS IN THE SOFTWARE. 65 */ 66 67 68#ifndef __gl_h_ 69#define __gl_h_ 70 71#if defined(USE_MGL_NAMESPACE) 72#include "gl_mangle.h" 73#endif 74 75 76/********************************************************************** 77 * Begin system-specific stuff. 78 */ 79 80#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) 81#define __WIN32__ 82#endif 83 84#if defined(__WIN32__) && !defined(__CYGWIN__) 85# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 86# define GLAPI __declspec(dllexport) 87# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 88# define GLAPI __declspec(dllimport) 89# else /* for use with static link lib build of Win32 edition only */ 90# define GLAPI extern 91# endif /* _STATIC_MESA support */ 92# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ 93# define GLAPIENTRY 94# else 95# define GLAPIENTRY __stdcall 96# endif 97#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ 98# define GLAPI extern 99# define GLAPIENTRY __stdcall 100#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ 101# define GLAPI extern 102# define GLAPIENTRY _System 103# define APIENTRY _System 104# if defined(__GNUC__) && !defined(_System) 105# define _System 106# endif 107#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) 108# define GLAPI __attribute__((visibility("default"))) 109# define GLAPIENTRY 110#endif /* WIN32 && !CYGWIN */ 111 112/* 113 * WINDOWS: Include windows.h here to define APIENTRY. 114 * It is also useful when applications include this file by 115 * including only glut.h, since glut.h depends on windows.h. 116 * Applications needing to include windows.h with parms other 117 * than "WIN32_LEAN_AND_MEAN" may include windows.h before 118 * glut.h or gl.h. 119 */ 120#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 121#ifndef WIN32_LEAN_AND_MEAN 122#define WIN32_LEAN_AND_MEAN 1 123#endif 124#ifndef NOMINMAX /* don't define min() and max(). */ 125#define NOMINMAX 126#endif 127#include <windows.h> 128#endif 129 130#ifndef GLAPI 131#define GLAPI extern 132#endif 133 134#ifndef GLAPIENTRY 135#define GLAPIENTRY 136#endif 137 138#ifndef APIENTRY 139#define APIENTRY GLAPIENTRY 140#endif 141 142/* "P" suffix to be used for a pointer to a function */ 143#ifndef APIENTRYP 144#define APIENTRYP APIENTRY * 145#endif 146 147#ifndef GLAPIENTRYP 148#define GLAPIENTRYP GLAPIENTRY * 149#endif 150 151#if defined(PRAGMA_EXPORT_SUPPORTED) 152#pragma export on 153#endif 154 155/* 156 * End system-specific stuff. 157 **********************************************************************/ 158 159 160 161#ifdef __cplusplus 162extern "C" { 163#endif 164 165 166 167#define GL_VERSION_1_1 1 168#define GL_VERSION_1_2 1 169#define GL_VERSION_1_3 1 170#define GL_ARB_imaging 1 171 172 173/* 174 * Datatypes 175 */ 176typedef unsigned int GLenum; 177typedef unsigned char GLboolean; 178typedef unsigned int GLbitfield; 179typedef void GLvoid; 180typedef signed char GLbyte; /* 1-byte signed */ 181typedef short GLshort; /* 2-byte signed */ 182typedef int GLint; /* 4-byte signed */ 183typedef unsigned char GLubyte; /* 1-byte unsigned */ 184typedef unsigned short GLushort; /* 2-byte unsigned */ 185typedef unsigned int GLuint; /* 4-byte unsigned */ 186typedef int GLsizei; /* 4-byte signed */ 187typedef float GLfloat; /* single precision float */ 188typedef float GLclampf; /* single precision float in [0,1] */ 189typedef double GLdouble; /* double precision float */ 190typedef double GLclampd; /* double precision float in [0,1] */ 191 192 193 194/* 195 * Constants 196 */ 197 198/* Boolean values */ 199#define GL_FALSE 0 200#define GL_TRUE 1 201 202/* Data types */ 203#define GL_BYTE 0x1400 204#define GL_UNSIGNED_BYTE 0x1401 205#define GL_SHORT 0x1402 206#define GL_UNSIGNED_SHORT 0x1403 207#define GL_INT 0x1404 208#define GL_UNSIGNED_INT 0x1405 209#define GL_FLOAT 0x1406 210#define GL_2_BYTES 0x1407 211#define GL_3_BYTES 0x1408 212#define GL_4_BYTES 0x1409 213#define GL_DOUBLE 0x140A 214 215/* Primitives */ 216#define GL_POINTS 0x0000 217#define GL_LINES 0x0001 218#define GL_LINE_LOOP 0x0002 219#define GL_LINE_STRIP 0x0003 220#define GL_TRIANGLES 0x0004 221#define GL_TRIANGLE_STRIP 0x0005 222#define GL_TRIANGLE_FAN 0x0006 223#define GL_QUADS 0x0007 224#define GL_QUAD_STRIP 0x0008 225#define GL_POLYGON 0x0009 226 227/* Vertex Arrays */ 228#define GL_VERTEX_ARRAY 0x8074 229#define GL_NORMAL_ARRAY 0x8075 230#define GL_COLOR_ARRAY 0x8076 231#define GL_INDEX_ARRAY 0x8077 232#define GL_TEXTURE_COORD_ARRAY 0x8078 233#define GL_EDGE_FLAG_ARRAY 0x8079 234#define GL_VERTEX_ARRAY_SIZE 0x807A 235#define GL_VERTEX_ARRAY_TYPE 0x807B 236#define GL_VERTEX_ARRAY_STRIDE 0x807C 237#define GL_NORMAL_ARRAY_TYPE 0x807E 238#define GL_NORMAL_ARRAY_STRIDE 0x807F 239#define GL_COLOR_ARRAY_SIZE 0x8081 240#define GL_COLOR_ARRAY_TYPE 0x8082 241#define GL_COLOR_ARRAY_STRIDE 0x8083 242#define GL_INDEX_ARRAY_TYPE 0x8085 243#define GL_INDEX_ARRAY_STRIDE 0x8086 244#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 245#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 246#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 247#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 248#define GL_VERTEX_ARRAY_POINTER 0x808E 249#define GL_NORMAL_ARRAY_POINTER 0x808F 250#define GL_COLOR_ARRAY_POINTER 0x8090 251#define GL_INDEX_ARRAY_POINTER 0x8091 252#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 253#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 254#define GL_V2F 0x2A20 255#define GL_V3F 0x2A21 256#define GL_C4UB_V2F 0x2A22 257#define GL_C4UB_V3F 0x2A23 258#define GL_C3F_V3F 0x2A24 259#define GL_N3F_V3F 0x2A25 260#define GL_C4F_N3F_V3F 0x2A26 261#define GL_T2F_V3F 0x2A27 262#define GL_T4F_V4F 0x2A28 263#define GL_T2F_C4UB_V3F 0x2A29 264#define GL_T2F_C3F_V3F 0x2A2A 265#define GL_T2F_N3F_V3F 0x2A2B 266#define GL_T2F_C4F_N3F_V3F 0x2A2C 267#define GL_T4F_C4F_N3F_V4F 0x2A2D 268 269/* Matrix Mode */ 270#define GL_MATRIX_MODE 0x0BA0 271#define GL_MODELVIEW 0x1700 272#define GL_PROJECTION 0x1701 273#define GL_TEXTURE 0x1702 274 275/* Points */ 276#define GL_POINT_SMOOTH 0x0B10 277#define GL_POINT_SIZE 0x0B11 278#define GL_POINT_SIZE_GRANULARITY 0x0B13 279#define GL_POINT_SIZE_RANGE 0x0B12 280 281/* Lines */ 282#define GL_LINE_SMOOTH 0x0B20 283#define GL_LINE_STIPPLE 0x0B24 284#define GL_LINE_STIPPLE_PATTERN 0x0B25 285#define GL_LINE_STIPPLE_REPEAT 0x0B26 286#define GL_LINE_WIDTH 0x0B21 287#define GL_LINE_WIDTH_GRANULARITY 0x0B23 288#define GL_LINE_WIDTH_RANGE 0x0B22 289 290/* Polygons */ 291#define GL_POINT 0x1B00 292#define GL_LINE 0x1B01 293#define GL_FILL 0x1B02 294#define GL_CW 0x0900 295#define GL_CCW 0x0901 296#define GL_FRONT 0x0404 297#define GL_BACK 0x0405 298#define GL_POLYGON_MODE 0x0B40 299#define GL_POLYGON_SMOOTH 0x0B41 300#define GL_POLYGON_STIPPLE 0x0B42 301#define GL_EDGE_FLAG 0x0B43 302#define GL_CULL_FACE 0x0B44 303#define GL_CULL_FACE_MODE 0x0B45 304#define GL_FRONT_FACE 0x0B46 305#define GL_POLYGON_OFFSET_FACTOR 0x8038 306#define GL_POLYGON_OFFSET_UNITS 0x2A00 307#define GL_POLYGON_OFFSET_POINT 0x2A01 308#define GL_POLYGON_OFFSET_LINE 0x2A02 309#define GL_POLYGON_OFFSET_FILL 0x8037 310 311/* Display Lists */ 312#define GL_COMPILE 0x1300 313#define GL_COMPILE_AND_EXECUTE 0x1301 314#define GL_LIST_BASE 0x0B32 315#define GL_LIST_INDEX 0x0B33 316#define GL_LIST_MODE 0x0B30 317 318/* Depth buffer */ 319#define GL_NEVER 0x0200 320#define GL_LESS 0x0201 321#define GL_EQUAL 0x0202 322#define GL_LEQUAL 0x0203 323#define GL_GREATER 0x0204 324#define GL_NOTEQUAL 0x0205 325#define GL_GEQUAL 0x0206 326#define GL_ALWAYS 0x0207 327#define GL_DEPTH_TEST 0x0B71 328#define GL_DEPTH_BITS 0x0D56 329#define GL_DEPTH_CLEAR_VALUE 0x0B73 330#define GL_DEPTH_FUNC 0x0B74 331#define GL_DEPTH_RANGE 0x0B70 332#define GL_DEPTH_WRITEMASK 0x0B72 333#define GL_DEPTH_COMPONENT 0x1902 334 335/* Lighting */ 336#define GL_LIGHTING 0x0B50 337#define GL_LIGHT0 0x4000 338#define GL_LIGHT1 0x4001 339#define GL_LIGHT2 0x4002 340#define GL_LIGHT3 0x4003 341#define GL_LIGHT4 0x4004 342#define GL_LIGHT5 0x4005 343#define GL_LIGHT6 0x4006 344#define GL_LIGHT7 0x4007 345#define GL_SPOT_EXPONENT 0x1205 346#define GL_SPOT_CUTOFF 0x1206 347#define GL_CONSTANT_ATTENUATION 0x1207 348#define GL_LINEAR_ATTENUATION 0x1208 349#define GL_QUADRATIC_ATTENUATION 0x1209 350#define GL_AMBIENT 0x1200 351#define GL_DIFFUSE 0x1201 352#define GL_SPECULAR 0x1202 353#define GL_SHININESS 0x1601 354#define GL_EMISSION 0x1600 355#define GL_POSITION 0x1203 356#define GL_SPOT_DIRECTION 0x1204 357#define GL_AMBIENT_AND_DIFFUSE 0x1602 358#define GL_COLOR_INDEXES 0x1603 359#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 360#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 361#define GL_LIGHT_MODEL_AMBIENT 0x0B53 362#define GL_FRONT_AND_BACK 0x0408 363#define GL_SHADE_MODEL 0x0B54 364#define GL_FLAT 0x1D00 365#define GL_SMOOTH 0x1D01 366#define GL_COLOR_MATERIAL 0x0B57 367#define GL_COLOR_MATERIAL_FACE 0x0B55 368#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 369#define GL_NORMALIZE 0x0BA1 370 371/* User clipping planes */ 372#define GL_CLIP_PLANE0 0x3000 373#define GL_CLIP_PLANE1 0x3001 374#define GL_CLIP_PLANE2 0x3002 375#define GL_CLIP_PLANE3 0x3003 376#define GL_CLIP_PLANE4 0x3004 377#define GL_CLIP_PLANE5 0x3005 378 379/* Accumulation buffer */ 380#define GL_ACCUM_RED_BITS 0x0D58 381#define GL_ACCUM_GREEN_BITS 0x0D59 382#define GL_ACCUM_BLUE_BITS 0x0D5A 383#define GL_ACCUM_ALPHA_BITS 0x0D5B 384#define GL_ACCUM_CLEAR_VALUE 0x0B80 385#define GL_ACCUM 0x0100 386#define GL_ADD 0x0104 387#define GL_LOAD 0x0101 388#define GL_MULT 0x0103 389#define GL_RETURN 0x0102 390 391/* Alpha testing */ 392#define GL_ALPHA_TEST 0x0BC0 393#define GL_ALPHA_TEST_REF 0x0BC2 394#define GL_ALPHA_TEST_FUNC 0x0BC1 395 396/* Blending */ 397#define GL_BLEND 0x0BE2 398#define GL_BLEND_SRC 0x0BE1 399#define GL_BLEND_DST 0x0BE0 400#define GL_ZERO 0 401#define GL_ONE 1 402#define GL_SRC_COLOR 0x0300 403#define GL_ONE_MINUS_SRC_COLOR 0x0301 404#define GL_SRC_ALPHA 0x0302 405#define GL_ONE_MINUS_SRC_ALPHA 0x0303 406#define GL_DST_ALPHA 0x0304 407#define GL_ONE_MINUS_DST_ALPHA 0x0305 408#define GL_DST_COLOR 0x0306 409#define GL_ONE_MINUS_DST_COLOR 0x0307 410#define GL_SRC_ALPHA_SATURATE 0x0308 411 412/* Render Mode */ 413#define GL_FEEDBACK 0x1C01 414#define GL_RENDER 0x1C00 415#define GL_SELECT 0x1C02 416 417/* Feedback */ 418#define GL_2D 0x0600 419#define GL_3D 0x0601 420#define GL_3D_COLOR 0x0602 421#define GL_3D_COLOR_TEXTURE 0x0603 422#define GL_4D_COLOR_TEXTURE 0x0604 423#define GL_POINT_TOKEN 0x0701 424#define GL_LINE_TOKEN 0x0702 425#define GL_LINE_RESET_TOKEN 0x0707 426#define GL_POLYGON_TOKEN 0x0703 427#define GL_BITMAP_TOKEN 0x0704 428#define GL_DRAW_PIXEL_TOKEN 0x0705 429#define GL_COPY_PIXEL_TOKEN 0x0706 430#define GL_PASS_THROUGH_TOKEN 0x0700 431#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 432#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 433#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 434 435/* Selection */ 436#define GL_SELECTION_BUFFER_POINTER 0x0DF3 437#define GL_SELECTION_BUFFER_SIZE 0x0DF4 438 439/* Fog */ 440#define GL_FOG 0x0B60 441#define GL_FOG_MODE 0x0B65 442#define GL_FOG_DENSITY 0x0B62 443#define GL_FOG_COLOR 0x0B66 444#define GL_FOG_INDEX 0x0B61 445#define GL_FOG_START 0x0B63 446#define GL_FOG_END 0x0B64 447#define GL_LINEAR 0x2601 448#define GL_EXP 0x0800 449#define GL_EXP2 0x0801 450 451/* Logic Ops */ 452#define GL_LOGIC_OP 0x0BF1 453#define GL_INDEX_LOGIC_OP 0x0BF1 454#define GL_COLOR_LOGIC_OP 0x0BF2 455#define GL_LOGIC_OP_MODE 0x0BF0 456#define GL_CLEAR 0x1500 457#define GL_SET 0x150F 458#define GL_COPY 0x1503 459#define GL_COPY_INVERTED 0x150C 460#define GL_NOOP 0x1505 461#define GL_INVERT 0x150A 462#define GL_AND 0x1501 463#define GL_NAND 0x150E 464#define GL_OR 0x1507 465#define GL_NOR 0x1508 466#define GL_XOR 0x1506 467#define GL_EQUIV 0x1509 468#define GL_AND_REVERSE 0x1502 469#define GL_AND_INVERTED 0x1504 470#define GL_OR_REVERSE 0x150B 471#define GL_OR_INVERTED 0x150D 472 473/* Stencil */ 474#define GL_STENCIL_BITS 0x0D57 475#define GL_STENCIL_TEST 0x0B90 476#define GL_STENCIL_CLEAR_VALUE 0x0B91 477#define GL_STENCIL_FUNC 0x0B92 478#define GL_STENCIL_VALUE_MASK 0x0B93 479#define GL_STENCIL_FAIL 0x0B94 480#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 481#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 482#define GL_STENCIL_REF 0x0B97 483#define GL_STENCIL_WRITEMASK 0x0B98 484#define GL_STENCIL_INDEX 0x1901 485#define GL_KEEP 0x1E00 486#define GL_REPLACE 0x1E01 487#define GL_INCR 0x1E02 488#define GL_DECR 0x1E03 489 490/* Buffers, Pixel Drawing/Reading */ 491#define GL_NONE 0 492#define GL_LEFT 0x0406 493#define GL_RIGHT 0x0407 494/*GL_FRONT 0x0404 */ 495/*GL_BACK 0x0405 */ 496/*GL_FRONT_AND_BACK 0x0408 */ 497#define GL_FRONT_LEFT 0x0400 498#define GL_FRONT_RIGHT 0x0401 499#define GL_BACK_LEFT 0x0402 500#define GL_BACK_RIGHT 0x0403 501#define GL_AUX0 0x0409 502#define GL_AUX1 0x040A 503#define GL_AUX2 0x040B 504#define GL_AUX3 0x040C 505#define GL_COLOR_INDEX 0x1900 506#define GL_RED 0x1903 507#define GL_GREEN 0x1904 508#define GL_BLUE 0x1905 509#define GL_ALPHA 0x1906 510#define GL_LUMINANCE 0x1909 511#define GL_LUMINANCE_ALPHA 0x190A 512#define GL_ALPHA_BITS 0x0D55 513#define GL_RED_BITS 0x0D52 514#define GL_GREEN_BITS 0x0D53 515#define GL_BLUE_BITS 0x0D54 516#define GL_INDEX_BITS 0x0D51 517#define GL_SUBPIXEL_BITS 0x0D50 518#define GL_AUX_BUFFERS 0x0C00 519#define GL_READ_BUFFER 0x0C02 520#define GL_DRAW_BUFFER 0x0C01 521#define GL_DOUBLEBUFFER 0x0C32 522#define GL_STEREO 0x0C33 523#define GL_BITMAP 0x1A00 524#define GL_COLOR 0x1800 525#define GL_DEPTH 0x1801 526#define GL_STENCIL 0x1802 527#define GL_DITHER 0x0BD0 528#define GL_RGB 0x1907 529#define GL_RGBA 0x1908 530 531/* Implementation limits */ 532#define GL_MAX_LIST_NESTING 0x0B31 533#define GL_MAX_EVAL_ORDER 0x0D30 534#define GL_MAX_LIGHTS 0x0D31 535#define GL_MAX_CLIP_PLANES 0x0D32 536#define GL_MAX_TEXTURE_SIZE 0x0D33 537#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 538#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 539#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 540#define GL_MAX_NAME_STACK_DEPTH 0x0D37 541#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 542#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 543#define GL_MAX_VIEWPORT_DIMS 0x0D3A 544#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 545 546/* Gets */ 547#define GL_ATTRIB_STACK_DEPTH 0x0BB0 548#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 549#define GL_COLOR_CLEAR_VALUE 0x0C22 550#define GL_COLOR_WRITEMASK 0x0C23 551#define GL_CURRENT_INDEX 0x0B01 552#define GL_CURRENT_COLOR 0x0B00 553#define GL_CURRENT_NORMAL 0x0B02 554#define GL_CURRENT_RASTER_COLOR 0x0B04 555#define GL_CURRENT_RASTER_DISTANCE 0x0B09 556#define GL_CURRENT_RASTER_INDEX 0x0B05 557#define GL_CURRENT_RASTER_POSITION 0x0B07 558#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 559#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 560#define GL_CURRENT_TEXTURE_COORDS 0x0B03 561#define GL_INDEX_CLEAR_VALUE 0x0C20 562#define GL_INDEX_MODE 0x0C30 563#define GL_INDEX_WRITEMASK 0x0C21 564#define GL_MODELVIEW_MATRIX 0x0BA6 565#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 566#define GL_NAME_STACK_DEPTH 0x0D70 567#define GL_PROJECTION_MATRIX 0x0BA7 568#define GL_PROJECTION_STACK_DEPTH 0x0BA4 569#define GL_RENDER_MODE 0x0C40 570#define GL_RGBA_MODE 0x0C31 571#define GL_TEXTURE_MATRIX 0x0BA8 572#define GL_TEXTURE_STACK_DEPTH 0x0BA5 573#define GL_VIEWPORT 0x0BA2 574 575/* Evaluators */ 576#define GL_AUTO_NORMAL 0x0D80 577#define GL_MAP1_COLOR_4 0x0D90 578#define GL_MAP1_INDEX 0x0D91 579#define GL_MAP1_NORMAL 0x0D92 580#define GL_MAP1_TEXTURE_COORD_1 0x0D93 581#define GL_MAP1_TEXTURE_COORD_2 0x0D94 582#define GL_MAP1_TEXTURE_COORD_3 0x0D95 583#define GL_MAP1_TEXTURE_COORD_4 0x0D96 584#define GL_MAP1_VERTEX_3 0x0D97 585#define GL_MAP1_VERTEX_4 0x0D98 586#define GL_MAP2_COLOR_4 0x0DB0 587#define GL_MAP2_INDEX 0x0DB1 588#define GL_MAP2_NORMAL 0x0DB2 589#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 590#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 591#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 592#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 593#define GL_MAP2_VERTEX_3 0x0DB7 594#define GL_MAP2_VERTEX_4 0x0DB8 595#define GL_MAP1_GRID_DOMAIN 0x0DD0 596#define GL_MAP1_GRID_SEGMENTS 0x0DD1 597#define GL_MAP2_GRID_DOMAIN 0x0DD2 598#define GL_MAP2_GRID_SEGMENTS 0x0DD3 599#define GL_COEFF 0x0A00 600#define GL_ORDER 0x0A01 601#define GL_DOMAIN 0x0A02 602 603/* Hints */ 604#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 605#define GL_POINT_SMOOTH_HINT 0x0C51 606#define GL_LINE_SMOOTH_HINT 0x0C52 607#define GL_POLYGON_SMOOTH_HINT 0x0C53 608#define GL_FOG_HINT 0x0C54 609#define GL_DONT_CARE 0x1100 610#define GL_FASTEST 0x1101 611#define GL_NICEST 0x1102 612 613/* Scissor box */ 614#define GL_SCISSOR_BOX 0x0C10 615#define GL_SCISSOR_TEST 0x0C11 616 617/* Pixel Mode / Transfer */ 618#define GL_MAP_COLOR 0x0D10 619#define GL_MAP_STENCIL 0x0D11 620#define GL_INDEX_SHIFT 0x0D12 621#define GL_INDEX_OFFSET 0x0D13 622#define GL_RED_SCALE 0x0D14 623#define GL_RED_BIAS 0x0D15 624#define GL_GREEN_SCALE 0x0D18 625#define GL_GREEN_BIAS 0x0D19 626#define GL_BLUE_SCALE 0x0D1A 627#define GL_BLUE_BIAS 0x0D1B 628#define GL_ALPHA_SCALE 0x0D1C 629#define GL_ALPHA_BIAS 0x0D1D 630#define GL_DEPTH_SCALE 0x0D1E 631#define GL_DEPTH_BIAS 0x0D1F 632#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 633#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 634#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 635#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 636#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 637#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 638#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 639#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 640#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 641#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 642#define GL_PIXEL_MAP_S_TO_S 0x0C71 643#define GL_PIXEL_MAP_I_TO_I 0x0C70 644#define GL_PIXEL_MAP_I_TO_R 0x0C72 645#define GL_PIXEL_MAP_I_TO_G 0x0C73 646#define GL_PIXEL_MAP_I_TO_B 0x0C74 647#define GL_PIXEL_MAP_I_TO_A 0x0C75 648#define GL_PIXEL_MAP_R_TO_R 0x0C76 649#define GL_PIXEL_MAP_G_TO_G 0x0C77 650#define GL_PIXEL_MAP_B_TO_B 0x0C78 651#define GL_PIXEL_MAP_A_TO_A 0x0C79 652#define GL_PACK_ALIGNMENT 0x0D05 653#define GL_PACK_LSB_FIRST 0x0D01 654#define GL_PACK_ROW_LENGTH 0x0D02 655#define GL_PACK_SKIP_PIXELS 0x0D04 656#define GL_PACK_SKIP_ROWS 0x0D03 657#define GL_PACK_SWAP_BYTES 0x0D00 658#define GL_UNPACK_ALIGNMENT 0x0CF5 659#define GL_UNPACK_LSB_FIRST 0x0CF1 660#define GL_UNPACK_ROW_LENGTH 0x0CF2 661#define GL_UNPACK_SKIP_PIXELS 0x0CF4 662#define GL_UNPACK_SKIP_ROWS 0x0CF3 663#define GL_UNPACK_SWAP_BYTES 0x0CF0 664#define GL_ZOOM_X 0x0D16 665#define GL_ZOOM_Y 0x0D17 666 667/* Texture mapping */ 668#define GL_TEXTURE_ENV 0x2300 669#define GL_TEXTURE_ENV_MODE 0x2200 670#define GL_TEXTURE_1D 0x0DE0 671#define GL_TEXTURE_2D 0x0DE1 672#define GL_TEXTURE_WRAP_S 0x2802 673#define GL_TEXTURE_WRAP_T 0x2803 674#define GL_TEXTURE_MAG_FILTER 0x2800 675#define GL_TEXTURE_MIN_FILTER 0x2801 676#define GL_TEXTURE_ENV_COLOR 0x2201 677#define GL_TEXTURE_GEN_S 0x0C60 678#define GL_TEXTURE_GEN_T 0x0C61 679#define GL_TEXTURE_GEN_R 0x0C62 680#define GL_TEXTURE_GEN_Q 0x0C63 681#define GL_TEXTURE_GEN_MODE 0x2500 682#define GL_TEXTURE_BORDER_COLOR 0x1004 683#define GL_TEXTURE_WIDTH 0x1000 684#define GL_TEXTURE_HEIGHT 0x1001 685#define GL_TEXTURE_BORDER 0x1005 686#define GL_TEXTURE_COMPONENTS 0x1003 687#define GL_TEXTURE_RED_SIZE 0x805C 688#define GL_TEXTURE_GREEN_SIZE 0x805D 689#define GL_TEXTURE_BLUE_SIZE 0x805E 690#define GL_TEXTURE_ALPHA_SIZE 0x805F 691#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 692#define GL_TEXTURE_INTENSITY_SIZE 0x8061 693#define GL_NEAREST_MIPMAP_NEAREST 0x2700 694#define GL_NEAREST_MIPMAP_LINEAR 0x2702 695#define GL_LINEAR_MIPMAP_NEAREST 0x2701 696#define GL_LINEAR_MIPMAP_LINEAR 0x2703 697#define GL_OBJECT_LINEAR 0x2401 698#define GL_OBJECT_PLANE 0x2501 699#define GL_EYE_LINEAR 0x2400 700#define GL_EYE_PLANE 0x2502 701#define GL_SPHERE_MAP 0x2402 702#define GL_DECAL 0x2101 703#define GL_MODULATE 0x2100 704#define GL_NEAREST 0x2600 705#define GL_REPEAT 0x2901 706#define GL_CLAMP 0x2900 707#define GL_S 0x2000 708#define GL_T 0x2001 709#define GL_R 0x2002 710#define GL_Q 0x2003 711 712/* Utility */ 713#define GL_VENDOR 0x1F00 714#define GL_RENDERER 0x1F01 715#define GL_VERSION 0x1F02 716#define GL_EXTENSIONS 0x1F03 717 718/* Errors */ 719#define GL_NO_ERROR 0 720#define GL_INVALID_ENUM 0x0500 721#define GL_INVALID_VALUE 0x0501 722#define GL_INVALID_OPERATION 0x0502 723#define GL_STACK_OVERFLOW 0x0503 724#define GL_STACK_UNDERFLOW 0x0504 725#define GL_OUT_OF_MEMORY 0x0505 726 727/* glPush/PopAttrib bits */ 728#define GL_CURRENT_BIT 0x00000001 729#define GL_POINT_BIT 0x00000002 730#define GL_LINE_BIT 0x00000004 731#define GL_POLYGON_BIT 0x00000008 732#define GL_POLYGON_STIPPLE_BIT 0x00000010 733#define GL_PIXEL_MODE_BIT 0x00000020 734#define GL_LIGHTING_BIT 0x00000040 735#define GL_FOG_BIT 0x00000080 736#define GL_DEPTH_BUFFER_BIT 0x00000100 737#define GL_ACCUM_BUFFER_BIT 0x00000200 738#define GL_STENCIL_BUFFER_BIT 0x00000400 739#define GL_VIEWPORT_BIT 0x00000800 740#define GL_TRANSFORM_BIT 0x00001000 741#define GL_ENABLE_BIT 0x00002000 742#define GL_COLOR_BUFFER_BIT 0x00004000 743#define GL_HINT_BIT 0x00008000 744#define GL_EVAL_BIT 0x00010000 745#define GL_LIST_BIT 0x00020000 746#define GL_TEXTURE_BIT 0x00040000 747#define GL_SCISSOR_BIT 0x00080000 748#define GL_ALL_ATTRIB_BITS 0x000FFFFF 749 750 751/* OpenGL 1.1 */ 752#define GL_PROXY_TEXTURE_1D 0x8063 753#define GL_PROXY_TEXTURE_2D 0x8064 754#define GL_TEXTURE_PRIORITY 0x8066 755#define GL_TEXTURE_RESIDENT 0x8067 756#define GL_TEXTURE_BINDING_1D 0x8068 757#define GL_TEXTURE_BINDING_2D 0x8069 758#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 759#define GL_ALPHA4 0x803B 760#define GL_ALPHA8 0x803C 761#define GL_ALPHA12 0x803D 762#define GL_ALPHA16 0x803E 763#define GL_LUMINANCE4 0x803F 764#define GL_LUMINANCE8 0x8040 765#define GL_LUMINANCE12 0x8041 766#define GL_LUMINANCE16 0x8042 767#define GL_LUMINANCE4_ALPHA4 0x8043 768#define GL_LUMINANCE6_ALPHA2 0x8044 769#define GL_LUMINANCE8_ALPHA8 0x8045 770#define GL_LUMINANCE12_ALPHA4 0x8046 771#define GL_LUMINANCE12_ALPHA12 0x8047 772#define GL_LUMINANCE16_ALPHA16 0x8048 773#define GL_INTENSITY 0x8049 774#define GL_INTENSITY4 0x804A 775#define GL_INTENSITY8 0x804B 776#define GL_INTENSITY12 0x804C 777#define GL_INTENSITY16 0x804D 778#define GL_R3_G3_B2 0x2A10 779#define GL_RGB4 0x804F 780#define GL_RGB5 0x8050 781#define GL_RGB8 0x8051 782#define GL_RGB10 0x8052 783#define GL_RGB12 0x8053 784#define GL_RGB16 0x8054 785#define GL_RGBA2 0x8055 786#define GL_RGBA4 0x8056 787#define GL_RGB5_A1 0x8057 788#define GL_RGBA8 0x8058 789#define GL_RGB10_A2 0x8059 790#define GL_RGBA12 0x805A 791#define GL_RGBA16 0x805B 792#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 793#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 794#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 795#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 796 797 798 799/* 800 * Miscellaneous 801 */ 802 803GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); 804 805GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); 806 807GLAPI void GLAPIENTRY glClear( GLbitfield mask ); 808 809GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); 810 811GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); 812 813GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); 814 815GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); 816 817GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); 818 819GLAPI void GLAPIENTRY glCullFace( GLenum mode ); 820 821GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); 822 823GLAPI void GLAPIENTRY glPointSize( GLfloat size ); 824 825GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); 826 827GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); 828 829GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); 830 831GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); 832 833GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); 834 835GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); 836 837GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); 838 839GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); 840 841GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); 842 843GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); 844 845GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); 846 847GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); 848 849GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); 850 851GLAPI void GLAPIENTRY glEnable( GLenum cap ); 852 853GLAPI void GLAPIENTRY glDisable( GLenum cap ); 854 855GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); 856 857 858GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ 859 860GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ 861 862 863GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); 864 865GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); 866 867GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); 868 869GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); 870 871 872GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); 873 874GLAPI void GLAPIENTRY glPopAttrib( void ); 875 876 877GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ 878 879GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ 880 881 882GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); 883 884GLAPI GLenum GLAPIENTRY glGetError( void ); 885 886GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); 887 888GLAPI void GLAPIENTRY glFinish( void ); 889 890GLAPI void GLAPIENTRY glFlush( void ); 891 892GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); 893 894 895/* 896 * Depth Buffer 897 */ 898 899GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); 900 901GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); 902 903GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); 904 905GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); 906 907 908/* 909 * Accumulation Buffer 910 */ 911 912GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); 913 914GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); 915 916 917/* 918 * Transformation 919 */ 920 921GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); 922 923GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, 924 GLdouble bottom, GLdouble top, 925 GLdouble near_val, GLdouble far_val ); 926 927GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, 928 GLdouble bottom, GLdouble top, 929 GLdouble near_val, GLdouble far_val ); 930 931GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, 932 GLsizei width, GLsizei height ); 933 934GLAPI void GLAPIENTRY glPushMatrix( void ); 935 936GLAPI void GLAPIENTRY glPopMatrix( void ); 937 938GLAPI void GLAPIENTRY glLoadIdentity( void ); 939 940GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); 941GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); 942 943GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); 944GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); 945 946GLAPI void GLAPIENTRY glRotated( GLdouble angle, 947 GLdouble x, GLdouble y, GLdouble z ); 948GLAPI void GLAPIENTRY glRotatef( GLfloat angle, 949 GLfloat x, GLfloat y, GLfloat z ); 950 951GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); 952GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); 953 954GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); 955GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); 956 957 958/* 959 * Display Lists 960 */ 961 962GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); 963 964GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); 965 966GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); 967 968GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); 969 970GLAPI void GLAPIENTRY glEndList( void ); 971 972GLAPI void GLAPIENTRY glCallList( GLuint list ); 973 974GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, 975 const GLvoid *lists ); 976 977GLAPI void GLAPIENTRY glListBase( GLuint base ); 978 979 980/* 981 * Drawing Functions 982 */ 983 984GLAPI void GLAPIENTRY glBegin( GLenum mode ); 985 986GLAPI void GLAPIENTRY glEnd( void ); 987 988 989GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); 990GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); 991GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); 992GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); 993 994GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); 995GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); 996GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); 997GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); 998 999GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1000GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1001GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); 1002GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1003 1004GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); 1005GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); 1006GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); 1007GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); 1008 1009GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); 1010GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); 1011GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); 1012GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); 1013 1014GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); 1015GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); 1016GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); 1017GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); 1018 1019 1020GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); 1021GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); 1022GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); 1023GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); 1024GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); 1025 1026GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); 1027GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); 1028GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); 1029GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); 1030GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); 1031 1032 1033GLAPI void GLAPIENTRY glIndexd( GLdouble c ); 1034GLAPI void GLAPIENTRY glIndexf( GLfloat c ); 1035GLAPI void GLAPIENTRY glIndexi( GLint c ); 1036GLAPI void GLAPIENTRY glIndexs( GLshort c ); 1037GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ 1038 1039GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); 1040GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); 1041GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); 1042GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); 1043GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ 1044 1045GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); 1046GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); 1047GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); 1048GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); 1049GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); 1050GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); 1051GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); 1052GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); 1053 1054GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, 1055 GLbyte blue, GLbyte alpha ); 1056GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, 1057 GLdouble blue, GLdouble alpha ); 1058GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, 1059 GLfloat blue, GLfloat alpha ); 1060GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, 1061 GLint blue, GLint alpha ); 1062GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, 1063 GLshort blue, GLshort alpha ); 1064GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, 1065 GLubyte blue, GLubyte alpha ); 1066GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, 1067 GLuint blue, GLuint alpha ); 1068GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, 1069 GLushort blue, GLushort alpha ); 1070 1071 1072GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); 1073GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); 1074GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); 1075GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); 1076GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); 1077GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); 1078GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); 1079GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); 1080 1081GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); 1082GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); 1083GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); 1084GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); 1085GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); 1086GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); 1087GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); 1088GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); 1089 1090 1091GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); 1092GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); 1093GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); 1094GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); 1095 1096GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); 1097GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); 1098GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); 1099GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); 1100 1101GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); 1102GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); 1103GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); 1104GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); 1105 1106GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1107GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1108GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); 1109GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); 1110 1111GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); 1112GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); 1113GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); 1114GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); 1115 1116GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); 1117GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); 1118GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); 1119GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); 1120 1121GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); 1122GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); 1123GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); 1124GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); 1125 1126GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); 1127GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); 1128GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); 1129GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); 1130 1131 1132GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); 1133GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); 1134GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); 1135GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); 1136 1137GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); 1138GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); 1139GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); 1140GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); 1141 1142GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1143GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1144GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); 1145GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1146 1147GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); 1148GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); 1149GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); 1150GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); 1151 1152GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); 1153GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); 1154GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); 1155GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); 1156 1157GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); 1158GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); 1159GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); 1160GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); 1161 1162 1163GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); 1164GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); 1165GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); 1166GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); 1167 1168 1169GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); 1170GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); 1171GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); 1172GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); 1173 1174 1175/* 1176 * Vertex Arrays (1.1) 1177 */ 1178 1179GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, 1180 GLsizei stride, const GLvoid *ptr ); 1181 1182GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, 1183 const GLvoid *ptr ); 1184 1185GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, 1186 GLsizei stride, const GLvoid *ptr ); 1187 1188GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, 1189 const GLvoid *ptr ); 1190 1191GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, 1192 GLsizei stride, const GLvoid *ptr ); 1193 1194GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); 1195 1196GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); 1197 1198GLAPI void GLAPIENTRY glArrayElement( GLint i ); 1199 1200GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); 1201 1202GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, 1203 GLenum type, const GLvoid *indices ); 1204 1205GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, 1206 const GLvoid *pointer ); 1207 1208/* 1209 * Lighting 1210 */ 1211 1212GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); 1213 1214GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); 1215GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); 1216GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, 1217 const GLfloat *params ); 1218GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, 1219 const GLint *params ); 1220 1221GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, 1222 GLfloat *params ); 1223GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, 1224 GLint *params ); 1225 1226GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); 1227GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); 1228GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); 1229GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); 1230 1231GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); 1232GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); 1233GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); 1234GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); 1235 1236GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 1237GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); 1238 1239GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); 1240 1241 1242/* 1243 * Raster functions 1244 */ 1245 1246GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); 1247 1248GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); 1249GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); 1250 1251GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); 1252GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); 1253 1254GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, 1255 const GLfloat *values ); 1256GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, 1257 const GLuint *values ); 1258GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, 1259 const GLushort *values ); 1260 1261GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); 1262GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); 1263GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); 1264 1265GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, 1266 GLfloat xorig, GLfloat yorig, 1267 GLfloat xmove, GLfloat ymove, 1268 const GLubyte *bitmap ); 1269 1270GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, 1271 GLsizei width, GLsizei height, 1272 GLenum format, GLenum type, 1273 GLvoid *pixels ); 1274 1275GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, 1276 GLenum format, GLenum type, 1277 const GLvoid *pixels ); 1278 1279GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, 1280 GLsizei width, GLsizei height, 1281 GLenum type ); 1282 1283/* 1284 * Stenciling 1285 */ 1286 1287GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); 1288 1289GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); 1290 1291GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 1292 1293GLAPI void GLAPIENTRY glClearStencil( GLint s ); 1294 1295 1296 1297/* 1298 * Texture mapping 1299 */ 1300 1301GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); 1302GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); 1303GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); 1304 1305GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); 1306GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 1307GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); 1308 1309GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); 1310GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 1311GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 1312 1313 1314GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); 1315GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); 1316 1317GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); 1318GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); 1319 1320GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); 1321GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); 1322 1323 1324GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); 1325GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); 1326 1327GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, 1328 const GLfloat *params ); 1329GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, 1330 const GLint *params ); 1331 1332GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, 1333 GLenum pname, GLfloat *params); 1334GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, 1335 GLenum pname, GLint *params ); 1336 1337GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, 1338 GLenum pname, GLfloat *params ); 1339GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, 1340 GLenum pname, GLint *params ); 1341 1342 1343GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, 1344 GLint internalFormat, 1345 GLsizei width, GLint border, 1346 GLenum format, GLenum type, 1347 const GLvoid *pixels ); 1348 1349GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, 1350 GLint internalFormat, 1351 GLsizei width, GLsizei height, 1352 GLint border, GLenum format, GLenum type, 1353 const GLvoid *pixels ); 1354 1355GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, 1356 GLenum format, GLenum type, 1357 GLvoid *pixels ); 1358 1359 1360/* 1.1 functions */ 1361 1362GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1363 1364GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1365 1366GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); 1367 1368GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, 1369 const GLuint *textures, 1370 const GLclampf *priorities ); 1371 1372GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, 1373 const GLuint *textures, 1374 GLboolean *residences ); 1375 1376GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); 1377 1378 1379GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, 1380 GLint xoffset, 1381 GLsizei width, GLenum format, 1382 GLenum type, const GLvoid *pixels ); 1383 1384 1385GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, 1386 GLint xoffset, GLint yoffset, 1387 GLsizei width, GLsizei height, 1388 GLenum format, GLenum type, 1389 const GLvoid *pixels ); 1390 1391 1392GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, 1393 GLenum internalformat, 1394 GLint x, GLint y, 1395 GLsizei width, GLint border ); 1396 1397 1398GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, 1399 GLenum internalformat, 1400 GLint x, GLint y, 1401 GLsizei width, GLsizei height, 1402 GLint border ); 1403 1404 1405GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, 1406 GLint xoffset, GLint x, GLint y, 1407 GLsizei width ); 1408 1409 1410GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, 1411 GLint xoffset, GLint yoffset, 1412 GLint x, GLint y, 1413 GLsizei width, GLsizei height ); 1414 1415 1416/* 1417 * Evaluators 1418 */ 1419 1420GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, 1421 GLint stride, 1422 GLint order, const GLdouble *points ); 1423GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, 1424 GLint stride, 1425 GLint order, const GLfloat *points ); 1426 1427GLAPI void GLAPIENTRY glMap2d( GLenum target, 1428 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 1429 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, 1430 const GLdouble *points ); 1431GLAPI void GLAPIENTRY glMap2f( GLenum target, 1432 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 1433 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, 1434 const GLfloat *points ); 1435 1436GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); 1437GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); 1438GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); 1439 1440GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); 1441GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); 1442 1443GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); 1444GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); 1445 1446GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); 1447GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); 1448 1449GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); 1450GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); 1451 1452GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); 1453GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); 1454 1455GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, 1456 GLint vn, GLdouble v1, GLdouble v2 ); 1457GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, 1458 GLint vn, GLfloat v1, GLfloat v2 ); 1459 1460GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); 1461 1462GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); 1463 1464GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); 1465 1466GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1467 1468 1469/* 1470 * Fog 1471 */ 1472 1473GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); 1474 1475GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); 1476 1477GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); 1478 1479GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); 1480 1481 1482/* 1483 * Selection and Feedback 1484 */ 1485 1486GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); 1487 1488GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); 1489 1490GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); 1491 1492GLAPI void GLAPIENTRY glInitNames( void ); 1493 1494GLAPI void GLAPIENTRY glLoadName( GLuint name ); 1495 1496GLAPI void GLAPIENTRY glPushName( GLuint name ); 1497 1498GLAPI void GLAPIENTRY glPopName( void ); 1499 1500 1501 1502/* 1503 * OpenGL 1.2 1504 */ 1505 1506#define GL_RESCALE_NORMAL 0x803A 1507#define GL_CLAMP_TO_EDGE 0x812F 1508#define GL_MAX_ELEMENTS_VERTICES 0x80E8 1509#define GL_MAX_ELEMENTS_INDICES 0x80E9 1510#define GL_BGR 0x80E0 1511#define GL_BGRA 0x80E1 1512#define GL_UNSIGNED_BYTE_3_3_2 0x8032 1513#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1514#define GL_UNSIGNED_SHORT_5_6_5 0x8363 1515#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1516#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1517#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1518#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1519#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1520#define GL_UNSIGNED_INT_8_8_8_8 0x8035 1521#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1522#define GL_UNSIGNED_INT_10_10_10_2 0x8036 1523#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1524#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1525#define GL_SINGLE_COLOR 0x81F9 1526#define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1527#define GL_TEXTURE_MIN_LOD 0x813A 1528#define GL_TEXTURE_MAX_LOD 0x813B 1529#define GL_TEXTURE_BASE_LEVEL 0x813C 1530#define GL_TEXTURE_MAX_LEVEL 0x813D 1531#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1532#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1533#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1534#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1535#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1536#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1537#define GL_PACK_SKIP_IMAGES 0x806B 1538#define GL_PACK_IMAGE_HEIGHT 0x806C 1539#define GL_UNPACK_SKIP_IMAGES 0x806D 1540#define GL_UNPACK_IMAGE_HEIGHT 0x806E 1541#define GL_TEXTURE_3D 0x806F 1542#define GL_PROXY_TEXTURE_3D 0x8070 1543#define GL_TEXTURE_DEPTH 0x8071 1544#define GL_TEXTURE_WRAP_R 0x8072 1545#define GL_MAX_3D_TEXTURE_SIZE 0x8073 1546#define GL_TEXTURE_BINDING_3D 0x806A 1547 1548GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, 1549 GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); 1550 1551GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, 1552 GLint internalFormat, 1553 GLsizei width, GLsizei height, 1554 GLsizei depth, GLint border, 1555 GLenum format, GLenum type, 1556 const GLvoid *pixels ); 1557 1558GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, 1559 GLint xoffset, GLint yoffset, 1560 GLint zoffset, GLsizei width, 1561 GLsizei height, GLsizei depth, 1562 GLenum format, 1563 GLenum type, const GLvoid *pixels); 1564 1565GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, 1566 GLint xoffset, GLint yoffset, 1567 GLint zoffset, GLint x, 1568 GLint y, GLsizei width, 1569 GLsizei height ); 1570 1571typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 1572typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 1573typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 1574typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1575 1576 1577/* 1578 * GL_ARB_imaging 1579 */ 1580 1581#define GL_CONSTANT_COLOR 0x8001 1582#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1583#define GL_CONSTANT_ALPHA 0x8003 1584#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1585#define GL_COLOR_TABLE 0x80D0 1586#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 1587#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 1588#define GL_PROXY_COLOR_TABLE 0x80D3 1589#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 1590#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 1591#define GL_COLOR_TABLE_SCALE 0x80D6 1592#define GL_COLOR_TABLE_BIAS 0x80D7 1593#define GL_COLOR_TABLE_FORMAT 0x80D8 1594#define GL_COLOR_TABLE_WIDTH 0x80D9 1595#define GL_COLOR_TABLE_RED_SIZE 0x80DA 1596#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 1597#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 1598#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 1599#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 1600#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 1601#define GL_CONVOLUTION_1D 0x8010 1602#define GL_CONVOLUTION_2D 0x8011 1603#define GL_SEPARABLE_2D 0x8012 1604#define GL_CONVOLUTION_BORDER_MODE 0x8013 1605#define GL_CONVOLUTION_FILTER_SCALE 0x8014 1606#define GL_CONVOLUTION_FILTER_BIAS 0x8015 1607#define GL_REDUCE 0x8016 1608#define GL_CONVOLUTION_FORMAT 0x8017 1609#define GL_CONVOLUTION_WIDTH 0x8018 1610#define GL_CONVOLUTION_HEIGHT 0x8019 1611#define GL_MAX_CONVOLUTION_WIDTH 0x801A 1612#define GL_MAX_CONVOLUTION_HEIGHT 0x801B 1613#define GL_POST_CONVOLUTION_RED_SCALE 0x801C 1614#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 1615#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 1616#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 1617#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 1618#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 1619#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 1620#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 1621#define GL_CONSTANT_BORDER 0x8151 1622#define GL_REPLICATE_BORDER 0x8153 1623#define GL_CONVOLUTION_BORDER_COLOR 0x8154 1624#define GL_COLOR_MATRIX 0x80B1 1625#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 1626#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 1627#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 1628#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 1629#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 1630#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 1631#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 1632#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 1633#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 1634#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 1635#define GL_HISTOGRAM 0x8024 1636#define GL_PROXY_HISTOGRAM 0x8025 1637#define GL_HISTOGRAM_WIDTH 0x8026 1638#define GL_HISTOGRAM_FORMAT 0x8027 1639#define GL_HISTOGRAM_RED_SIZE 0x8028 1640#define GL_HISTOGRAM_GREEN_SIZE 0x8029 1641#define GL_HISTOGRAM_BLUE_SIZE 0x802A 1642#define GL_HISTOGRAM_ALPHA_SIZE 0x802B 1643#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 1644#define GL_HISTOGRAM_SINK 0x802D 1645#define GL_MINMAX 0x802E 1646#define GL_MINMAX_FORMAT 0x802F 1647#define GL_MINMAX_SINK 0x8030 1648#define GL_TABLE_TOO_LARGE 0x8031 1649#define GL_BLEND_EQUATION 0x8009 1650#define GL_MIN 0x8007 1651#define GL_MAX 0x8008 1652#define GL_FUNC_ADD 0x8006 1653#define GL_FUNC_SUBTRACT 0x800A 1654#define GL_FUNC_REVERSE_SUBTRACT 0x800B 1655#define GL_BLEND_COLOR 0x8005 1656 1657 1658GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, 1659 GLsizei width, GLenum format, 1660 GLenum type, const GLvoid *table ); 1661 1662GLAPI void GLAPIENTRY glColorSubTable( GLenum target, 1663 GLsizei start, GLsizei count, 1664 GLenum format, GLenum type, 1665 const GLvoid *data ); 1666 1667GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, 1668 const GLint *params); 1669 1670GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, 1671 const GLfloat *params); 1672 1673GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, 1674 GLint x, GLint y, GLsizei width ); 1675 1676GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, 1677 GLint x, GLint y, GLsizei width ); 1678 1679GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, 1680 GLenum type, GLvoid *table ); 1681 1682GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, 1683 GLfloat *params ); 1684 1685GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, 1686 GLint *params ); 1687 1688GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); 1689 1690GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, 1691 GLclampf blue, GLclampf alpha ); 1692 1693GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, 1694 GLenum internalformat, GLboolean sink ); 1695 1696GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); 1697 1698GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, 1699 GLenum format, GLenum type, 1700 GLvoid *values ); 1701 1702GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, 1703 GLfloat *params ); 1704 1705GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, 1706 GLint *params ); 1707 1708GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, 1709 GLboolean sink ); 1710 1711GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); 1712 1713GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, 1714 GLenum format, GLenum types, 1715 GLvoid *values ); 1716 1717GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, 1718 GLfloat *params ); 1719 1720GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, 1721 GLint *params ); 1722 1723GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, 1724 GLenum internalformat, GLsizei width, GLenum format, GLenum type, 1725 const GLvoid *image ); 1726 1727GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, 1728 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1729 GLenum type, const GLvoid *image ); 1730 1731GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, 1732 GLfloat params ); 1733 1734GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, 1735 const GLfloat *params ); 1736 1737GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, 1738 GLint params ); 1739 1740GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, 1741 const GLint *params ); 1742 1743GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, 1744 GLenum internalformat, GLint x, GLint y, GLsizei width ); 1745 1746GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, 1747 GLenum internalformat, GLint x, GLint y, GLsizei width, 1748 GLsizei height); 1749 1750GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, 1751 GLenum type, GLvoid *image ); 1752 1753GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, 1754 GLfloat *params ); 1755 1756GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, 1757 GLint *params ); 1758 1759GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, 1760 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1761 GLenum type, const GLvoid *row, const GLvoid *column ); 1762 1763GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, 1764 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); 1765 1766 1767 1768 1769/* 1770 * OpenGL 1.3 1771 */ 1772 1773/* multitexture */ 1774#define GL_TEXTURE0 0x84C0 1775#define GL_TEXTURE1 0x84C1 1776#define GL_TEXTURE2 0x84C2 1777#define GL_TEXTURE3 0x84C3 1778#define GL_TEXTURE4 0x84C4 1779#define GL_TEXTURE5 0x84C5 1780#define GL_TEXTURE6 0x84C6 1781#define GL_TEXTURE7 0x84C7 1782#define GL_TEXTURE8 0x84C8 1783#define GL_TEXTURE9 0x84C9 1784#define GL_TEXTURE10 0x84CA 1785#define GL_TEXTURE11 0x84CB 1786#define GL_TEXTURE12 0x84CC 1787#define GL_TEXTURE13 0x84CD 1788#define GL_TEXTURE14 0x84CE 1789#define GL_TEXTURE15 0x84CF 1790#define GL_TEXTURE16 0x84D0 1791#define GL_TEXTURE17 0x84D1 1792#define GL_TEXTURE18 0x84D2 1793#define GL_TEXTURE19 0x84D3 1794#define GL_TEXTURE20 0x84D4 1795#define GL_TEXTURE21 0x84D5 1796#define GL_TEXTURE22 0x84D6 1797#define GL_TEXTURE23 0x84D7 1798#define GL_TEXTURE24 0x84D8 1799#define GL_TEXTURE25 0x84D9 1800#define GL_TEXTURE26 0x84DA 1801#define GL_TEXTURE27 0x84DB 1802#define GL_TEXTURE28 0x84DC 1803#define GL_TEXTURE29 0x84DD 1804#define GL_TEXTURE30 0x84DE 1805#define GL_TEXTURE31 0x84DF 1806#define GL_ACTIVE_TEXTURE 0x84E0 1807#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1808#define GL_MAX_TEXTURE_UNITS 0x84E2 1809/* texture_cube_map */ 1810#define GL_NORMAL_MAP 0x8511 1811#define GL_REFLECTION_MAP 0x8512 1812#define GL_TEXTURE_CUBE_MAP 0x8513 1813#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1814#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1815#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1816#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1817#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1818#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1819#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1820#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1821#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1822/* texture_compression */ 1823#define GL_COMPRESSED_ALPHA 0x84E9 1824#define GL_COMPRESSED_LUMINANCE 0x84EA 1825#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1826#define GL_COMPRESSED_INTENSITY 0x84EC 1827#define GL_COMPRESSED_RGB 0x84ED 1828#define GL_COMPRESSED_RGBA 0x84EE 1829#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1830#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1831#define GL_TEXTURE_COMPRESSED 0x86A1 1832#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1833#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1834/* multisample */ 1835#define GL_MULTISAMPLE 0x809D 1836#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1837#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1838#define GL_SAMPLE_COVERAGE 0x80A0 1839#define GL_SAMPLE_BUFFERS 0x80A8 1840#define GL_SAMPLES 0x80A9 1841#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1842#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1843#define GL_MULTISAMPLE_BIT 0x20000000 1844/* transpose_matrix */ 1845#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1846#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1847#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1848#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1849/* texture_env_combine */ 1850#define GL_COMBINE 0x8570 1851#define GL_COMBINE_RGB 0x8571 1852#define GL_COMBINE_ALPHA 0x8572 1853#define GL_SOURCE0_RGB 0x8580 1854#define GL_SOURCE1_RGB 0x8581 1855#define GL_SOURCE2_RGB 0x8582 1856#define GL_SOURCE0_ALPHA 0x8588 1857#define GL_SOURCE1_ALPHA 0x8589 1858#define GL_SOURCE2_ALPHA 0x858A 1859#define GL_OPERAND0_RGB 0x8590 1860#define GL_OPERAND1_RGB 0x8591 1861#define GL_OPERAND2_RGB 0x8592 1862#define GL_OPERAND0_ALPHA 0x8598 1863#define GL_OPERAND1_ALPHA 0x8599 1864#define GL_OPERAND2_ALPHA 0x859A 1865#define GL_RGB_SCALE 0x8573 1866#define GL_ADD_SIGNED 0x8574 1867#define GL_INTERPOLATE 0x8575 1868#define GL_SUBTRACT 0x84E7 1869#define GL_CONSTANT 0x8576 1870#define GL_PRIMARY_COLOR 0x8577 1871#define GL_PREVIOUS 0x8578 1872/* texture_env_dot3 */ 1873#define GL_DOT3_RGB 0x86AE 1874#define GL_DOT3_RGBA 0x86AF 1875/* texture_border_clamp */ 1876#define GL_CLAMP_TO_BORDER 0x812D 1877 1878GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); 1879 1880GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); 1881 1882GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); 1883 1884GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); 1885 1886GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); 1887 1888GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); 1889 1890GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); 1891 1892GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); 1893 1894GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); 1895 1896GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); 1897 1898GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); 1899 1900GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); 1901 1902GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); 1903 1904GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); 1905 1906GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); 1907 1908GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); 1909 1910GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); 1911 1912GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); 1913 1914GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); 1915 1916GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); 1917 1918GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); 1919 1920GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); 1921 1922GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); 1923 1924GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); 1925 1926GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); 1927 1928GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); 1929 1930GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); 1931 1932GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); 1933 1934GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); 1935 1936GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); 1937 1938GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); 1939 1940GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); 1941 1942GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); 1943 1944GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1945 1946GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); 1947 1948GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1949 1950GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); 1951 1952GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); 1953 1954GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); 1955 1956GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); 1957 1958GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); 1959 1960 1961GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); 1962 1963GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); 1964 1965GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); 1966 1967GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); 1968 1969GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); 1970 1971 1972typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 1973typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); 1974typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 1975typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 1976typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 1977typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); 1978typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 1979typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 1980typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); 1981 1982 1983 1984/* 1985 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) 1986 */ 1987#ifndef GL_ARB_multitexture 1988#define GL_ARB_multitexture 1 1989 1990#define GL_TEXTURE0_ARB 0x84C0 1991#define GL_TEXTURE1_ARB 0x84C1 1992#define GL_TEXTURE2_ARB 0x84C2 1993#define GL_TEXTURE3_ARB 0x84C3 1994#define GL_TEXTURE4_ARB 0x84C4 1995#define GL_TEXTURE5_ARB 0x84C5 1996#define GL_TEXTURE6_ARB 0x84C6 1997#define GL_TEXTURE7_ARB 0x84C7 1998#define GL_TEXTURE8_ARB 0x84C8 1999#define GL_TEXTURE9_ARB 0x84C9 2000#define GL_TEXTURE10_ARB 0x84CA 2001#define GL_TEXTURE11_ARB 0x84CB 2002#define GL_TEXTURE12_ARB 0x84CC 2003#define GL_TEXTURE13_ARB 0x84CD 2004#define GL_TEXTURE14_ARB 0x84CE 2005#define GL_TEXTURE15_ARB 0x84CF 2006#define GL_TEXTURE16_ARB 0x84D0 2007#define GL_TEXTURE17_ARB 0x84D1 2008#define GL_TEXTURE18_ARB 0x84D2 2009#define GL_TEXTURE19_ARB 0x84D3 2010#define GL_TEXTURE20_ARB 0x84D4 2011#define GL_TEXTURE21_ARB 0x84D5 2012#define GL_TEXTURE22_ARB 0x84D6 2013#define GL_TEXTURE23_ARB 0x84D7 2014#define GL_TEXTURE24_ARB 0x84D8 2015#define GL_TEXTURE25_ARB 0x84D9 2016#define GL_TEXTURE26_ARB 0x84DA 2017#define GL_TEXTURE27_ARB 0x84DB 2018#define GL_TEXTURE28_ARB 0x84DC 2019#define GL_TEXTURE29_ARB 0x84DD 2020#define GL_TEXTURE30_ARB 0x84DE 2021#define GL_TEXTURE31_ARB 0x84DF 2022#define GL_ACTIVE_TEXTURE_ARB 0x84E0 2023#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 2024#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 2025 2026GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); 2027GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); 2028GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); 2029GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); 2030GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); 2031GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); 2032GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); 2033GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); 2034GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); 2035GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); 2036GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); 2037GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); 2038GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); 2039GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); 2040GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); 2041GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); 2042GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); 2043GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); 2044GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); 2045GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); 2046GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); 2047GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); 2048GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); 2049GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); 2050GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); 2051GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); 2052GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2053GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); 2054GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2055GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); 2056GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); 2057GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); 2058GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2059GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); 2060 2061typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); 2062typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); 2063typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); 2064typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); 2065typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); 2066typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); 2067typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); 2068typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); 2069typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); 2070typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); 2071typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); 2072typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); 2073typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); 2074typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); 2075typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); 2076typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); 2077typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); 2078typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); 2079typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); 2080typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); 2081typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); 2082typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); 2083typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); 2084typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); 2085typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); 2086typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); 2087typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2088typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); 2089typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2090typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); 2091typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); 2092typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); 2093typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2094typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); 2095 2096#endif /* GL_ARB_multitexture */ 2097 2098 2099 2100/* 2101 * Define this token if you want "old-style" header file behaviour (extensions 2102 * defined in gl.h). Otherwise, extensions will be included from glext.h. 2103 */ 2104#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) 2105#include "SDL_opengl_glext.h" 2106#endif /* GL_GLEXT_LEGACY */ 2107 2108 2109 2110/* 2111 * ???. GL_MESA_packed_depth_stencil 2112 * XXX obsolete 2113 */ 2114#ifndef GL_MESA_packed_depth_stencil 2115#define GL_MESA_packed_depth_stencil 1 2116 2117#define GL_DEPTH_STENCIL_MESA 0x8750 2118#define GL_UNSIGNED_INT_24_8_MESA 0x8751 2119#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 2120#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 2121#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 2122 2123#endif /* GL_MESA_packed_depth_stencil */ 2124 2125 2126#ifndef GL_ATI_blend_equation_separate 2127#define GL_ATI_blend_equation_separate 1 2128 2129#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D 2130 2131GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); 2132typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); 2133 2134#endif /* GL_ATI_blend_equation_separate */ 2135 2136 2137/* GL_OES_EGL_image */ 2138#ifndef GL_OES_EGL_image 2139typedef void* GLeglImageOES; 2140#endif 2141 2142#ifndef GL_OES_EGL_image 2143#define GL_OES_EGL_image 1 2144#ifdef GL_GLEXT_PROTOTYPES 2145GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 2146GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 2147#endif 2148typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 2149typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 2150#endif 2151 2152 2153/** 2154 ** NOTE!!!!! If you add new functions to this file, or update 2155 ** glext.h be sure to regenerate the gl_mangle.h file. See comments 2156 ** in that file for details. 2157 **/ 2158 2159 2160 2161/********************************************************************** 2162 * Begin system-specific stuff 2163 */ 2164#if defined(PRAGMA_EXPORT_SUPPORTED) 2165#pragma export off 2166#endif 2167 2168/* 2169 * End system-specific stuff 2170 **********************************************************************/ 2171 2172 2173#ifdef __cplusplus 2174} 2175#endif 2176 2177#endif /* __gl_h_ */ 2178 2179#endif /* !__IPHONEOS__ */ 2180 2181#endif /* SDL_opengl_h_ */ 2182 2183/* vi: set ts=4 sw=4 expandtab: */