cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_opengles2_gl2.h (31876B)


      1#ifndef __gl2_h_
      2#define __gl2_h_
      3
      4/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
      5
      6/*#include <GLES2/gl2platform.h>*/
      7
      8#ifdef __cplusplus
      9extern "C" {
     10#endif
     11
     12/*
     13 * This document is licensed under the SGI Free Software B License Version
     14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
     15 */
     16
     17/*-------------------------------------------------------------------------
     18 * Data type definitions
     19 *-----------------------------------------------------------------------*/
     20
     21typedef void             GLvoid;
     22typedef char             GLchar;
     23typedef unsigned int     GLenum;
     24typedef unsigned char    GLboolean;
     25typedef unsigned int     GLbitfield;
     26typedef khronos_int8_t   GLbyte;
     27typedef short            GLshort;
     28typedef int              GLint;
     29typedef int              GLsizei;
     30typedef khronos_uint8_t  GLubyte;
     31typedef unsigned short   GLushort;
     32typedef unsigned int     GLuint;
     33typedef khronos_float_t  GLfloat;
     34typedef khronos_float_t  GLclampf;
     35typedef khronos_int32_t  GLfixed;
     36
     37/* GL types for handling large vertex buffer objects */
     38typedef khronos_intptr_t GLintptr;
     39typedef khronos_ssize_t  GLsizeiptr;
     40
     41/* OpenGL ES core versions */
     42#define GL_ES_VERSION_2_0                 1
     43
     44/* ClearBufferMask */
     45#define GL_DEPTH_BUFFER_BIT               0x00000100
     46#define GL_STENCIL_BUFFER_BIT             0x00000400
     47#define GL_COLOR_BUFFER_BIT               0x00004000
     48
     49/* Boolean */
     50#define GL_FALSE                          0
     51#define GL_TRUE                           1
     52
     53/* BeginMode */
     54#define GL_POINTS                         0x0000
     55#define GL_LINES                          0x0001
     56#define GL_LINE_LOOP                      0x0002
     57#define GL_LINE_STRIP                     0x0003
     58#define GL_TRIANGLES                      0x0004
     59#define GL_TRIANGLE_STRIP                 0x0005
     60#define GL_TRIANGLE_FAN                   0x0006
     61
     62/* AlphaFunction (not supported in ES20) */
     63/*      GL_NEVER */
     64/*      GL_LESS */
     65/*      GL_EQUAL */
     66/*      GL_LEQUAL */
     67/*      GL_GREATER */
     68/*      GL_NOTEQUAL */
     69/*      GL_GEQUAL */
     70/*      GL_ALWAYS */
     71
     72/* BlendingFactorDest */
     73#define GL_ZERO                           0
     74#define GL_ONE                            1
     75#define GL_SRC_COLOR                      0x0300
     76#define GL_ONE_MINUS_SRC_COLOR            0x0301
     77#define GL_SRC_ALPHA                      0x0302
     78#define GL_ONE_MINUS_SRC_ALPHA            0x0303
     79#define GL_DST_ALPHA                      0x0304
     80#define GL_ONE_MINUS_DST_ALPHA            0x0305
     81
     82/* BlendingFactorSrc */
     83/*      GL_ZERO */
     84/*      GL_ONE */
     85#define GL_DST_COLOR                      0x0306
     86#define GL_ONE_MINUS_DST_COLOR            0x0307
     87#define GL_SRC_ALPHA_SATURATE             0x0308
     88/*      GL_SRC_ALPHA */
     89/*      GL_ONE_MINUS_SRC_ALPHA */
     90/*      GL_DST_ALPHA */
     91/*      GL_ONE_MINUS_DST_ALPHA */
     92
     93/* BlendEquationSeparate */
     94#define GL_FUNC_ADD                       0x8006
     95#define GL_BLEND_EQUATION                 0x8009
     96#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
     97#define GL_BLEND_EQUATION_ALPHA           0x883D
     98
     99/* BlendSubtract */
    100#define GL_FUNC_SUBTRACT                  0x800A
    101#define GL_FUNC_REVERSE_SUBTRACT          0x800B
    102
    103/* Separate Blend Functions */
    104#define GL_BLEND_DST_RGB                  0x80C8
    105#define GL_BLEND_SRC_RGB                  0x80C9
    106#define GL_BLEND_DST_ALPHA                0x80CA
    107#define GL_BLEND_SRC_ALPHA                0x80CB
    108#define GL_CONSTANT_COLOR                 0x8001
    109#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    110#define GL_CONSTANT_ALPHA                 0x8003
    111#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    112#define GL_BLEND_COLOR                    0x8005
    113
    114/* Buffer Objects */
    115#define GL_ARRAY_BUFFER                   0x8892
    116#define GL_ELEMENT_ARRAY_BUFFER           0x8893
    117#define GL_ARRAY_BUFFER_BINDING           0x8894
    118#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    119
    120#define GL_STREAM_DRAW                    0x88E0
    121#define GL_STATIC_DRAW                    0x88E4
    122#define GL_DYNAMIC_DRAW                   0x88E8
    123
    124#define GL_BUFFER_SIZE                    0x8764
    125#define GL_BUFFER_USAGE                   0x8765
    126
    127#define GL_CURRENT_VERTEX_ATTRIB          0x8626
    128
    129/* CullFaceMode */
    130#define GL_FRONT                          0x0404
    131#define GL_BACK                           0x0405
    132#define GL_FRONT_AND_BACK                 0x0408
    133
    134/* DepthFunction */
    135/*      GL_NEVER */
    136/*      GL_LESS */
    137/*      GL_EQUAL */
    138/*      GL_LEQUAL */
    139/*      GL_GREATER */
    140/*      GL_NOTEQUAL */
    141/*      GL_GEQUAL */
    142/*      GL_ALWAYS */
    143
    144/* EnableCap */
    145#define GL_TEXTURE_2D                     0x0DE1
    146#define GL_CULL_FACE                      0x0B44
    147#define GL_BLEND                          0x0BE2
    148#define GL_DITHER                         0x0BD0
    149#define GL_STENCIL_TEST                   0x0B90
    150#define GL_DEPTH_TEST                     0x0B71
    151#define GL_SCISSOR_TEST                   0x0C11
    152#define GL_POLYGON_OFFSET_FILL            0x8037
    153#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    154#define GL_SAMPLE_COVERAGE                0x80A0
    155
    156/* ErrorCode */
    157#define GL_NO_ERROR                       0
    158#define GL_INVALID_ENUM                   0x0500
    159#define GL_INVALID_VALUE                  0x0501
    160#define GL_INVALID_OPERATION              0x0502
    161#define GL_OUT_OF_MEMORY                  0x0505
    162
    163/* FrontFaceDirection */
    164#define GL_CW                             0x0900
    165#define GL_CCW                            0x0901
    166
    167/* GetPName */
    168#define GL_LINE_WIDTH                     0x0B21
    169#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    170#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    171#define GL_CULL_FACE_MODE                 0x0B45
    172#define GL_FRONT_FACE                     0x0B46
    173#define GL_DEPTH_RANGE                    0x0B70
    174#define GL_DEPTH_WRITEMASK                0x0B72
    175#define GL_DEPTH_CLEAR_VALUE              0x0B73
    176#define GL_DEPTH_FUNC                     0x0B74
    177#define GL_STENCIL_CLEAR_VALUE            0x0B91
    178#define GL_STENCIL_FUNC                   0x0B92
    179#define GL_STENCIL_FAIL                   0x0B94
    180#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    181#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    182#define GL_STENCIL_REF                    0x0B97
    183#define GL_STENCIL_VALUE_MASK             0x0B93
    184#define GL_STENCIL_WRITEMASK              0x0B98
    185#define GL_STENCIL_BACK_FUNC              0x8800
    186#define GL_STENCIL_BACK_FAIL              0x8801
    187#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    188#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    189#define GL_STENCIL_BACK_REF               0x8CA3
    190#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    191#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    192#define GL_VIEWPORT                       0x0BA2
    193#define GL_SCISSOR_BOX                    0x0C10
    194/*      GL_SCISSOR_TEST */
    195#define GL_COLOR_CLEAR_VALUE              0x0C22
    196#define GL_COLOR_WRITEMASK                0x0C23
    197#define GL_UNPACK_ALIGNMENT               0x0CF5
    198#define GL_PACK_ALIGNMENT                 0x0D05
    199#define GL_MAX_TEXTURE_SIZE               0x0D33
    200#define GL_MAX_VIEWPORT_DIMS              0x0D3A
    201#define GL_SUBPIXEL_BITS                  0x0D50
    202#define GL_RED_BITS                       0x0D52
    203#define GL_GREEN_BITS                     0x0D53
    204#define GL_BLUE_BITS                      0x0D54
    205#define GL_ALPHA_BITS                     0x0D55
    206#define GL_DEPTH_BITS                     0x0D56
    207#define GL_STENCIL_BITS                   0x0D57
    208#define GL_POLYGON_OFFSET_UNITS           0x2A00
    209/*      GL_POLYGON_OFFSET_FILL */
    210#define GL_POLYGON_OFFSET_FACTOR          0x8038
    211#define GL_TEXTURE_BINDING_2D             0x8069
    212#define GL_SAMPLE_BUFFERS                 0x80A8
    213#define GL_SAMPLES                        0x80A9
    214#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    215#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    216
    217/* GetTextureParameter */
    218/*      GL_TEXTURE_MAG_FILTER */
    219/*      GL_TEXTURE_MIN_FILTER */
    220/*      GL_TEXTURE_WRAP_S */
    221/*      GL_TEXTURE_WRAP_T */
    222
    223#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    224#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    225
    226/* HintMode */
    227#define GL_DONT_CARE                      0x1100
    228#define GL_FASTEST                        0x1101
    229#define GL_NICEST                         0x1102
    230
    231/* HintTarget */
    232#define GL_GENERATE_MIPMAP_HINT            0x8192
    233
    234/* DataType */
    235#define GL_BYTE                           0x1400
    236#define GL_UNSIGNED_BYTE                  0x1401
    237#define GL_SHORT                          0x1402
    238#define GL_UNSIGNED_SHORT                 0x1403
    239#define GL_INT                            0x1404
    240#define GL_UNSIGNED_INT                   0x1405
    241#define GL_FLOAT                          0x1406
    242#define GL_FIXED                          0x140C
    243
    244/* PixelFormat */
    245#define GL_DEPTH_COMPONENT                0x1902
    246#define GL_ALPHA                          0x1906
    247#define GL_RGB                            0x1907
    248#define GL_RGBA                           0x1908
    249#define GL_LUMINANCE                      0x1909
    250#define GL_LUMINANCE_ALPHA                0x190A
    251
    252/* PixelType */
    253/*      GL_UNSIGNED_BYTE */
    254#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    255#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    256#define GL_UNSIGNED_SHORT_5_6_5           0x8363
    257
    258/* Shaders */
    259#define GL_FRAGMENT_SHADER                  0x8B30
    260#define GL_VERTEX_SHADER                    0x8B31
    261#define GL_MAX_VERTEX_ATTRIBS               0x8869
    262#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    263#define GL_MAX_VARYING_VECTORS              0x8DFC
    264#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    265#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
    266#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
    267#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    268#define GL_SHADER_TYPE                      0x8B4F
    269#define GL_DELETE_STATUS                    0x8B80
    270#define GL_LINK_STATUS                      0x8B82
    271#define GL_VALIDATE_STATUS                  0x8B83
    272#define GL_ATTACHED_SHADERS                 0x8B85
    273#define GL_ACTIVE_UNIFORMS                  0x8B86
    274#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
    275#define GL_ACTIVE_ATTRIBUTES                0x8B89
    276#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
    277#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
    278#define GL_CURRENT_PROGRAM                  0x8B8D
    279
    280/* StencilFunction */
    281#define GL_NEVER                          0x0200
    282#define GL_LESS                           0x0201
    283#define GL_EQUAL                          0x0202
    284#define GL_LEQUAL                         0x0203
    285#define GL_GREATER                        0x0204
    286#define GL_NOTEQUAL                       0x0205
    287#define GL_GEQUAL                         0x0206
    288#define GL_ALWAYS                         0x0207
    289
    290/* StencilOp */
    291/*      GL_ZERO */
    292#define GL_KEEP                           0x1E00
    293#define GL_REPLACE                        0x1E01
    294#define GL_INCR                           0x1E02
    295#define GL_DECR                           0x1E03
    296#define GL_INVERT                         0x150A
    297#define GL_INCR_WRAP                      0x8507
    298#define GL_DECR_WRAP                      0x8508
    299
    300/* StringName */
    301#define GL_VENDOR                         0x1F00
    302#define GL_RENDERER                       0x1F01
    303#define GL_VERSION                        0x1F02
    304#define GL_EXTENSIONS                     0x1F03
    305
    306/* TextureMagFilter */
    307#define GL_NEAREST                        0x2600
    308#define GL_LINEAR                         0x2601
    309
    310/* TextureMinFilter */
    311/*      GL_NEAREST */
    312/*      GL_LINEAR */
    313#define GL_NEAREST_MIPMAP_NEAREST         0x2700
    314#define GL_LINEAR_MIPMAP_NEAREST          0x2701
    315#define GL_NEAREST_MIPMAP_LINEAR          0x2702
    316#define GL_LINEAR_MIPMAP_LINEAR           0x2703
    317
    318/* TextureParameterName */
    319#define GL_TEXTURE_MAG_FILTER             0x2800
    320#define GL_TEXTURE_MIN_FILTER             0x2801
    321#define GL_TEXTURE_WRAP_S                 0x2802
    322#define GL_TEXTURE_WRAP_T                 0x2803
    323
    324/* TextureTarget */
    325/*      GL_TEXTURE_2D */
    326#define GL_TEXTURE                        0x1702
    327
    328#define GL_TEXTURE_CUBE_MAP               0x8513
    329#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    330#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    331#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    332#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    333#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    334#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    335#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    336#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    337
    338/* TextureUnit */
    339#define GL_TEXTURE0                       0x84C0
    340#define GL_TEXTURE1                       0x84C1
    341#define GL_TEXTURE2                       0x84C2
    342#define GL_TEXTURE3                       0x84C3
    343#define GL_TEXTURE4                       0x84C4
    344#define GL_TEXTURE5                       0x84C5
    345#define GL_TEXTURE6                       0x84C6
    346#define GL_TEXTURE7                       0x84C7
    347#define GL_TEXTURE8                       0x84C8
    348#define GL_TEXTURE9                       0x84C9
    349#define GL_TEXTURE10                      0x84CA
    350#define GL_TEXTURE11                      0x84CB
    351#define GL_TEXTURE12                      0x84CC
    352#define GL_TEXTURE13                      0x84CD
    353#define GL_TEXTURE14                      0x84CE
    354#define GL_TEXTURE15                      0x84CF
    355#define GL_TEXTURE16                      0x84D0
    356#define GL_TEXTURE17                      0x84D1
    357#define GL_TEXTURE18                      0x84D2
    358#define GL_TEXTURE19                      0x84D3
    359#define GL_TEXTURE20                      0x84D4
    360#define GL_TEXTURE21                      0x84D5
    361#define GL_TEXTURE22                      0x84D6
    362#define GL_TEXTURE23                      0x84D7
    363#define GL_TEXTURE24                      0x84D8
    364#define GL_TEXTURE25                      0x84D9
    365#define GL_TEXTURE26                      0x84DA
    366#define GL_TEXTURE27                      0x84DB
    367#define GL_TEXTURE28                      0x84DC
    368#define GL_TEXTURE29                      0x84DD
    369#define GL_TEXTURE30                      0x84DE
    370#define GL_TEXTURE31                      0x84DF
    371#define GL_ACTIVE_TEXTURE                 0x84E0
    372
    373/* TextureWrapMode */
    374#define GL_REPEAT                         0x2901
    375#define GL_CLAMP_TO_EDGE                  0x812F
    376#define GL_MIRRORED_REPEAT                0x8370
    377
    378/* Uniform Types */
    379#define GL_FLOAT_VEC2                     0x8B50
    380#define GL_FLOAT_VEC3                     0x8B51
    381#define GL_FLOAT_VEC4                     0x8B52
    382#define GL_INT_VEC2                       0x8B53
    383#define GL_INT_VEC3                       0x8B54
    384#define GL_INT_VEC4                       0x8B55
    385#define GL_BOOL                           0x8B56
    386#define GL_BOOL_VEC2                      0x8B57
    387#define GL_BOOL_VEC3                      0x8B58
    388#define GL_BOOL_VEC4                      0x8B59
    389#define GL_FLOAT_MAT2                     0x8B5A
    390#define GL_FLOAT_MAT3                     0x8B5B
    391#define GL_FLOAT_MAT4                     0x8B5C
    392#define GL_SAMPLER_2D                     0x8B5E
    393#define GL_SAMPLER_CUBE                   0x8B60
    394
    395/* Vertex Arrays */
    396#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    397#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    398#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    399#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    400#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    401#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    402#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    403
    404/* Read Format */
    405#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    406#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    407
    408/* Shader Source */
    409#define GL_COMPILE_STATUS                 0x8B81
    410#define GL_INFO_LOG_LENGTH                0x8B84
    411#define GL_SHADER_SOURCE_LENGTH           0x8B88
    412#define GL_SHADER_COMPILER                0x8DFA
    413
    414/* Shader Binary */
    415#define GL_SHADER_BINARY_FORMATS          0x8DF8
    416#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    417
    418/* Shader Precision-Specified Types */
    419#define GL_LOW_FLOAT                      0x8DF0
    420#define GL_MEDIUM_FLOAT                   0x8DF1
    421#define GL_HIGH_FLOAT                     0x8DF2
    422#define GL_LOW_INT                        0x8DF3
    423#define GL_MEDIUM_INT                     0x8DF4
    424#define GL_HIGH_INT                       0x8DF5
    425
    426/* Framebuffer Object. */
    427#define GL_FRAMEBUFFER                    0x8D40
    428#define GL_RENDERBUFFER                   0x8D41
    429
    430#define GL_RGBA4                          0x8056
    431#define GL_RGB5_A1                        0x8057
    432#define GL_RGB565                         0x8D62
    433#define GL_DEPTH_COMPONENT16              0x81A5
    434#define GL_STENCIL_INDEX8                 0x8D48
    435
    436#define GL_RENDERBUFFER_WIDTH             0x8D42
    437#define GL_RENDERBUFFER_HEIGHT            0x8D43
    438#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    439#define GL_RENDERBUFFER_RED_SIZE          0x8D50
    440#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    441#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    442#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    443#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    444#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    445
    446#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    447#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    448#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    449#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    450
    451#define GL_COLOR_ATTACHMENT0              0x8CE0
    452#define GL_DEPTH_ATTACHMENT               0x8D00
    453#define GL_STENCIL_ATTACHMENT             0x8D20
    454
    455#define GL_NONE                           0
    456
    457#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    458#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    459#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    460#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    461#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    462
    463#define GL_FRAMEBUFFER_BINDING            0x8CA6
    464#define GL_RENDERBUFFER_BINDING           0x8CA7
    465#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    466
    467#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    468
    469/*-------------------------------------------------------------------------
    470 * GL core functions.
    471 *-----------------------------------------------------------------------*/
    472
    473GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
    474GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    475GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
    476GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    477GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    478GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    479GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    480GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    481GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
    482GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    483GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    484GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    485GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
    486GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
    487GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    488GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
    489GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    490GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
    491GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
    492GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    493GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
    494GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    495GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    496GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    497GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    498GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
    499GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
    500GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
    501GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
    502GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
    503GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
    504GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
    505GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
    506GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
    507GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
    508GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
    509GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    510GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    511GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
    512GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    513GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    514GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
    515GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
    516GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    517GL_APICALL void         GL_APIENTRY glFinish (void);
    518GL_APICALL void         GL_APIENTRY glFlush (void);
    519GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    520GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    521GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
    522GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
    523GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
    524GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
    525GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
    526GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
    527GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    528GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    529GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    530GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
    531GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
    532GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
    533GL_APICALL GLenum       GL_APIENTRY glGetError (void);
    534GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
    535GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
    536GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
    537GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
    538GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    539GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
    540GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
    541GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    542GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    543GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
    544GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
    545GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
    546GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
    547GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
    548GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
    549GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
    550GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
    551GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
    552GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
    553GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
    554GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
    555GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
    556GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    557GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
    558GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    559GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
    560GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
    561GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
    562GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
    563GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    564GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    565GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    566GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
    567GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    568GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    569GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    570GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
    571GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
    572GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    573GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    574GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
    575GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    576GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    577GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    578GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    579GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    580GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
    581GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    582GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
    583GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
    584GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
    585GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
    586GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
    587GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
    588GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
    589GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
    590GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
    591GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
    592GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
    593GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
    594GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
    595GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
    596GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    597GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
    598GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
    599GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
    600GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    601GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    602GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    603GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
    604GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
    605GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    606GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    607GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    608GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    609GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    610GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    611GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    612GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    613GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
    614GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    615
    616#ifdef __cplusplus
    617}
    618#endif
    619
    620#endif /* __gl2_h_ */
    621