SDL_render.h (45044B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_render.h 24 * 25 * Header file for SDL 2D rendering functions. 26 * 27 * This API supports the following features: 28 * * single pixel points 29 * * single pixel lines 30 * * filled rectangles 31 * * texture images 32 * 33 * The primitives may be drawn in opaque, blended, or additive modes. 34 * 35 * The texture images may be drawn in opaque, blended, or additive modes. 36 * They can have an additional color tint or alpha modulation applied to 37 * them, and may also be stretched with linear interpolation. 38 * 39 * This API is designed to accelerate simple 2D operations. You may 40 * want more functionality such as polygons and particle effects and 41 * in that case you should use SDL's OpenGL/Direct3D support or one 42 * of the many good 3D engines. 43 * 44 * These functions must be called from the main thread. 45 * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 46 */ 47 48#ifndef SDL_render_h_ 49#define SDL_render_h_ 50 51#include "SDL_stdinc.h" 52#include "SDL_rect.h" 53#include "SDL_video.h" 54 55#include "begin_code.h" 56/* Set up for C function definitions, even when using C++ */ 57#ifdef __cplusplus 58extern "C" { 59#endif 60 61/** 62 * \brief Flags used when creating a rendering context 63 */ 64typedef enum 65{ 66 SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ 67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware 68 acceleration */ 69 SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized 70 with the refresh rate */ 71 SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports 72 rendering to texture */ 73} SDL_RendererFlags; 74 75/** 76 * \brief Information on the capabilities of a render driver or context. 77 */ 78typedef struct SDL_RendererInfo 79{ 80 const char *name; /**< The name of the renderer */ 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */ 82 Uint32 num_texture_formats; /**< The number of available texture formats */ 83 Uint32 texture_formats[16]; /**< The available texture formats */ 84 int max_texture_width; /**< The maximum texture width */ 85 int max_texture_height; /**< The maximum texture height */ 86} SDL_RendererInfo; 87 88/** 89 * \brief The scaling mode for a texture. 90 */ 91typedef enum 92{ 93 SDL_ScaleModeNearest, /**< nearest pixel sampling */ 94 SDL_ScaleModeLinear, /**< linear filtering */ 95 SDL_ScaleModeBest /**< anisotropic filtering */ 96} SDL_ScaleMode; 97 98/** 99 * \brief The access pattern allowed for a texture. 100 */ 101typedef enum 102{ 103 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ 104 SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ 105 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ 106} SDL_TextureAccess; 107 108/** 109 * \brief The texture channel modulation used in SDL_RenderCopy(). 110 */ 111typedef enum 112{ 113 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ 114 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ 115 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ 116} SDL_TextureModulate; 117 118/** 119 * \brief Flip constants for SDL_RenderCopyEx 120 */ 121typedef enum 122{ 123 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ 124 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ 125 SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ 126} SDL_RendererFlip; 127 128/** 129 * \brief A structure representing rendering state 130 */ 131struct SDL_Renderer; 132typedef struct SDL_Renderer SDL_Renderer; 133 134/** 135 * \brief An efficient driver-specific representation of pixel data 136 */ 137struct SDL_Texture; 138typedef struct SDL_Texture SDL_Texture; 139 140 141/* Function prototypes */ 142 143/** 144 * \brief Get the number of 2D rendering drivers available for the current 145 * display. 146 * 147 * A render driver is a set of code that handles rendering and texture 148 * management on a particular display. Normally there is only one, but 149 * some drivers may have several available with different capabilities. 150 * 151 * \sa SDL_GetRenderDriverInfo() 152 * \sa SDL_CreateRenderer() 153 */ 154extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); 155 156/** 157 * \brief Get information about a specific 2D rendering driver for the current 158 * display. 159 * 160 * \param index The index of the driver to query information about. 161 * \param info A pointer to an SDL_RendererInfo struct to be filled with 162 * information on the rendering driver. 163 * 164 * \return 0 on success, -1 if the index was out of range. 165 * 166 * \sa SDL_CreateRenderer() 167 */ 168extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, 169 SDL_RendererInfo * info); 170 171/** 172 * \brief Create a window and default renderer 173 * 174 * \param width The width of the window 175 * \param height The height of the window 176 * \param window_flags The flags used to create the window 177 * \param window A pointer filled with the window, or NULL on error 178 * \param renderer A pointer filled with the renderer, or NULL on error 179 * 180 * \return 0 on success, or -1 on error 181 */ 182extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( 183 int width, int height, Uint32 window_flags, 184 SDL_Window **window, SDL_Renderer **renderer); 185 186 187/** 188 * \brief Create a 2D rendering context for a window. 189 * 190 * \param window The window where rendering is displayed. 191 * \param index The index of the rendering driver to initialize, or -1 to 192 * initialize the first one supporting the requested flags. 193 * \param flags ::SDL_RendererFlags. 194 * 195 * \return A valid rendering context or NULL if there was an error. 196 * 197 * \sa SDL_CreateSoftwareRenderer() 198 * \sa SDL_GetRendererInfo() 199 * \sa SDL_DestroyRenderer() 200 */ 201extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 202 int index, Uint32 flags); 203 204/** 205 * \brief Create a 2D software rendering context for a surface. 206 * 207 * \param surface The surface where rendering is done. 208 * 209 * \return A valid rendering context or NULL if there was an error. 210 * 211 * \sa SDL_CreateRenderer() 212 * \sa SDL_DestroyRenderer() 213 */ 214extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 215 216/** 217 * \brief Get the renderer associated with a window. 218 */ 219extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 220 221/** 222 * \brief Get information about a rendering context. 223 */ 224extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 225 SDL_RendererInfo * info); 226 227/** 228 * \brief Get the output size in pixels of a rendering context. 229 */ 230extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 231 int *w, int *h); 232 233/** 234 * \brief Create a texture for a rendering context. 235 * 236 * \param renderer The renderer. 237 * \param format The format of the texture. 238 * \param access One of the enumerated values in ::SDL_TextureAccess. 239 * \param w The width of the texture in pixels. 240 * \param h The height of the texture in pixels. 241 * 242 * \return The created texture is returned, or NULL if no rendering context was 243 * active, the format was unsupported, or the width or height were out 244 * of range. 245 * 246 * \note The contents of the texture are not defined at creation. 247 * 248 * \sa SDL_QueryTexture() 249 * \sa SDL_UpdateTexture() 250 * \sa SDL_DestroyTexture() 251 */ 252extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 253 Uint32 format, 254 int access, int w, 255 int h); 256 257/** 258 * \brief Create a texture from an existing surface. 259 * 260 * \param renderer The renderer. 261 * \param surface The surface containing pixel data used to fill the texture. 262 * 263 * \return The created texture is returned, or NULL on error. 264 * 265 * \note The surface is not modified or freed by this function. 266 * 267 * \sa SDL_QueryTexture() 268 * \sa SDL_DestroyTexture() 269 */ 270extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 271 272/** 273 * \brief Query the attributes of a texture 274 * 275 * \param texture A texture to be queried. 276 * \param format A pointer filled in with the raw format of the texture. The 277 * actual format may differ, but pixel transfers will use this 278 * format. 279 * \param access A pointer filled in with the actual access to the texture. 280 * \param w A pointer filled in with the width of the texture in pixels. 281 * \param h A pointer filled in with the height of the texture in pixels. 282 * 283 * \return 0 on success, or -1 if the texture is not valid. 284 */ 285extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 286 Uint32 * format, int *access, 287 int *w, int *h); 288 289/** 290 * \brief Set an additional color value used in render copy operations. 291 * 292 * \param texture The texture to update. 293 * \param r The red color value multiplied into copy operations. 294 * \param g The green color value multiplied into copy operations. 295 * \param b The blue color value multiplied into copy operations. 296 * 297 * \return 0 on success, or -1 if the texture is not valid or color modulation 298 * is not supported. 299 * 300 * \sa SDL_GetTextureColorMod() 301 */ 302extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 303 Uint8 r, Uint8 g, Uint8 b); 304 305 306/** 307 * \brief Get the additional color value used in render copy operations. 308 * 309 * \param texture The texture to query. 310 * \param r A pointer filled in with the current red color value. 311 * \param g A pointer filled in with the current green color value. 312 * \param b A pointer filled in with the current blue color value. 313 * 314 * \return 0 on success, or -1 if the texture is not valid. 315 * 316 * \sa SDL_SetTextureColorMod() 317 */ 318extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 319 Uint8 * r, Uint8 * g, 320 Uint8 * b); 321 322/** 323 * \brief Set an additional alpha value used in render copy operations. 324 * 325 * \param texture The texture to update. 326 * \param alpha The alpha value multiplied into copy operations. 327 * 328 * \return 0 on success, or -1 if the texture is not valid or alpha modulation 329 * is not supported. 330 * 331 * \sa SDL_GetTextureAlphaMod() 332 */ 333extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 334 Uint8 alpha); 335 336/** 337 * \brief Get the additional alpha value used in render copy operations. 338 * 339 * \param texture The texture to query. 340 * \param alpha A pointer filled in with the current alpha value. 341 * 342 * \return 0 on success, or -1 if the texture is not valid. 343 * 344 * \sa SDL_SetTextureAlphaMod() 345 */ 346extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, 347 Uint8 * alpha); 348 349/** 350 * \brief Set the blend mode used for texture copy operations. 351 * 352 * \param texture The texture to update. 353 * \param blendMode ::SDL_BlendMode to use for texture blending. 354 * 355 * \return 0 on success, or -1 if the texture is not valid or the blend mode is 356 * not supported. 357 * 358 * \note If the blend mode is not supported, the closest supported mode is 359 * chosen. 360 * 361 * \sa SDL_GetTextureBlendMode() 362 */ 363extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, 364 SDL_BlendMode blendMode); 365 366/** 367 * \brief Get the blend mode used for texture copy operations. 368 * 369 * \param texture The texture to query. 370 * \param blendMode A pointer filled in with the current blend mode. 371 * 372 * \return 0 on success, or -1 if the texture is not valid. 373 * 374 * \sa SDL_SetTextureBlendMode() 375 */ 376extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, 377 SDL_BlendMode *blendMode); 378 379/** 380 * \brief Set the scale mode used for texture scale operations. 381 * 382 * \param texture The texture to update. 383 * \param scaleMode ::SDL_ScaleMode to use for texture scaling. 384 * 385 * \return 0 on success, or -1 if the texture is not valid. 386 * 387 * \note If the scale mode is not supported, the closest supported mode is 388 * chosen. 389 * 390 * \sa SDL_GetTextureScaleMode() 391 */ 392extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, 393 SDL_ScaleMode scaleMode); 394 395/** 396 * \brief Get the scale mode used for texture scale operations. 397 * 398 * \param texture The texture to query. 399 * \param scaleMode A pointer filled in with the current scale mode. 400 * 401 * \return 0 on success, or -1 if the texture is not valid. 402 * 403 * \sa SDL_SetTextureScaleMode() 404 */ 405extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, 406 SDL_ScaleMode *scaleMode); 407 408/** 409 * \brief Update the given texture rectangle with new pixel data. 410 * 411 * \param texture The texture to update 412 * \param rect A pointer to the rectangle of pixels to update, or NULL to 413 * update the entire texture. 414 * \param pixels The raw pixel data in the format of the texture. 415 * \param pitch The number of bytes in a row of pixel data, including padding between lines. 416 * 417 * The pixel data must be in the format of the texture. The pixel format can be 418 * queried with SDL_QueryTexture. 419 * 420 * \return 0 on success, or -1 if the texture is not valid. 421 * 422 * \note This is a fairly slow function. 423 */ 424extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 425 const SDL_Rect * rect, 426 const void *pixels, int pitch); 427 428/** 429 * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. 430 * 431 * \param texture The texture to update 432 * \param rect A pointer to the rectangle of pixels to update, or NULL to 433 * update the entire texture. 434 * \param Yplane The raw pixel data for the Y plane. 435 * \param Ypitch The number of bytes between rows of pixel data for the Y plane. 436 * \param Uplane The raw pixel data for the U plane. 437 * \param Upitch The number of bytes between rows of pixel data for the U plane. 438 * \param Vplane The raw pixel data for the V plane. 439 * \param Vpitch The number of bytes between rows of pixel data for the V plane. 440 * 441 * \return 0 on success, or -1 if the texture is not valid. 442 * 443 * \note You can use SDL_UpdateTexture() as long as your pixel data is 444 * a contiguous block of Y and U/V planes in the proper order, but 445 * this function is available if your pixel data is not contiguous. 446 */ 447extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 448 const SDL_Rect * rect, 449 const Uint8 *Yplane, int Ypitch, 450 const Uint8 *Uplane, int Upitch, 451 const Uint8 *Vplane, int Vpitch); 452 453/** 454 * \brief Lock a portion of the texture for write-only pixel access. 455 * 456 * \param texture The texture to lock for access, which was created with 457 * ::SDL_TEXTUREACCESS_STREAMING. 458 * \param rect A pointer to the rectangle to lock for access. If the rect 459 * is NULL, the entire texture will be locked. 460 * \param pixels This is filled in with a pointer to the locked pixels, 461 * appropriately offset by the locked area. 462 * \param pitch This is filled in with the pitch of the locked pixels. 463 * 464 * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. 465 * 466 * \sa SDL_UnlockTexture() 467 */ 468extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 469 const SDL_Rect * rect, 470 void **pixels, int *pitch); 471 472/** 473 * \brief Lock a portion of the texture for write-only pixel access. 474 * Expose it as a SDL surface. 475 * 476 * \param texture The texture to lock for access, which was created with 477 * ::SDL_TEXTUREACCESS_STREAMING. 478 * \param rect A pointer to the rectangle to lock for access. If the rect 479 * is NULL, the entire texture will be locked. 480 * \param surface This is filled in with a SDL surface representing the locked area 481 * Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture. 482 * 483 * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. 484 * 485 * \sa SDL_UnlockTexture() 486 */ 487extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, 488 const SDL_Rect *rect, 489 SDL_Surface **surface); 490 491/** 492 * \brief Unlock a texture, uploading the changes to video memory, if needed. 493 * If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed. 494 * 495 * \sa SDL_LockTexture() 496 * \sa SDL_LockTextureToSurface() 497 */ 498extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 499 500/** 501 * \brief Determines whether a window supports the use of render targets 502 * 503 * \param renderer The renderer that will be checked 504 * 505 * \return SDL_TRUE if supported, SDL_FALSE if not. 506 */ 507extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); 508 509/** 510 * \brief Set a texture as the current rendering target. 511 * 512 * \param renderer The renderer. 513 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target 514 * 515 * \return 0 on success, or -1 on error 516 * 517 * \sa SDL_GetRenderTarget() 518 */ 519extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, 520 SDL_Texture *texture); 521 522/** 523 * \brief Get the current render target or NULL for the default render target. 524 * 525 * \return The current render target 526 * 527 * \sa SDL_SetRenderTarget() 528 */ 529extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); 530 531/** 532 * \brief Set device independent resolution for rendering 533 * 534 * \param renderer The renderer for which resolution should be set. 535 * \param w The width of the logical resolution 536 * \param h The height of the logical resolution 537 * 538 * This function uses the viewport and scaling functionality to allow a fixed logical 539 * resolution for rendering, regardless of the actual output resolution. If the actual 540 * output resolution doesn't have the same aspect ratio the output rendering will be 541 * centered within the output display. 542 * 543 * If the output display is a window, mouse events in the window will be filtered 544 * and scaled so they seem to arrive within the logical resolution. 545 * 546 * \note If this function results in scaling or subpixel drawing by the 547 * rendering backend, it will be handled using the appropriate 548 * quality hints. 549 * 550 * \sa SDL_RenderGetLogicalSize() 551 * \sa SDL_RenderSetScale() 552 * \sa SDL_RenderSetViewport() 553 */ 554extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); 555 556/** 557 * \brief Get device independent resolution for rendering 558 * 559 * \param renderer The renderer from which resolution should be queried. 560 * \param w A pointer filled with the width of the logical resolution 561 * \param h A pointer filled with the height of the logical resolution 562 * 563 * \sa SDL_RenderSetLogicalSize() 564 */ 565extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); 566 567/** 568 * \brief Set whether to force integer scales for resolution-independent rendering 569 * 570 * \param renderer The renderer for which integer scaling should be set. 571 * \param enable Enable or disable integer scaling 572 * 573 * This function restricts the logical viewport to integer values - that is, when 574 * a resolution is between two multiples of a logical size, the viewport size is 575 * rounded down to the lower multiple. 576 * 577 * \sa SDL_RenderSetLogicalSize() 578 */ 579extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, 580 SDL_bool enable); 581 582/** 583 * \brief Get whether integer scales are forced for resolution-independent rendering 584 * 585 * \param renderer The renderer from which integer scaling should be queried. 586 * 587 * \sa SDL_RenderSetIntegerScale() 588 */ 589extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); 590 591/** 592 * \brief Set the drawing area for rendering on the current target. 593 * 594 * \param renderer The renderer for which the drawing area should be set. 595 * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. 596 * 597 * The x,y of the viewport rect represents the origin for rendering. 598 * 599 * \return 0 on success, or -1 on error 600 * 601 * \note If the window associated with the renderer is resized, the viewport is automatically reset. 602 * 603 * \sa SDL_RenderGetViewport() 604 * \sa SDL_RenderSetLogicalSize() 605 */ 606extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, 607 const SDL_Rect * rect); 608 609/** 610 * \brief Get the drawing area for the current target. 611 * 612 * \sa SDL_RenderSetViewport() 613 */ 614extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, 615 SDL_Rect * rect); 616 617/** 618 * \brief Set the clip rectangle for the current target. 619 * 620 * \param renderer The renderer for which clip rectangle should be set. 621 * \param rect A pointer to the rectangle to set as the clip rectangle, 622 * relative to the viewport, or NULL to disable clipping. 623 * 624 * \return 0 on success, or -1 on error 625 * 626 * \sa SDL_RenderGetClipRect() 627 */ 628extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, 629 const SDL_Rect * rect); 630 631/** 632 * \brief Get the clip rectangle for the current target. 633 * 634 * \param renderer The renderer from which clip rectangle should be queried. 635 * \param rect A pointer filled in with the current clip rectangle, or 636 * an empty rectangle if clipping is disabled. 637 * 638 * \sa SDL_RenderSetClipRect() 639 */ 640extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, 641 SDL_Rect * rect); 642 643/** 644 * \brief Get whether clipping is enabled on the given renderer. 645 * 646 * \param renderer The renderer from which clip state should be queried. 647 * 648 * \sa SDL_RenderGetClipRect() 649 */ 650extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); 651 652 653/** 654 * \brief Set the drawing scale for rendering on the current target. 655 * 656 * \param renderer The renderer for which the drawing scale should be set. 657 * \param scaleX The horizontal scaling factor 658 * \param scaleY The vertical scaling factor 659 * 660 * The drawing coordinates are scaled by the x/y scaling factors 661 * before they are used by the renderer. This allows resolution 662 * independent drawing with a single coordinate system. 663 * 664 * \note If this results in scaling or subpixel drawing by the 665 * rendering backend, it will be handled using the appropriate 666 * quality hints. For best results use integer scaling factors. 667 * 668 * \sa SDL_RenderGetScale() 669 * \sa SDL_RenderSetLogicalSize() 670 */ 671extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, 672 float scaleX, float scaleY); 673 674/** 675 * \brief Get the drawing scale for the current target. 676 * 677 * \param renderer The renderer from which drawing scale should be queried. 678 * \param scaleX A pointer filled in with the horizontal scaling factor 679 * \param scaleY A pointer filled in with the vertical scaling factor 680 * 681 * \sa SDL_RenderSetScale() 682 */ 683extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, 684 float *scaleX, float *scaleY); 685 686/** 687 * \brief Set the color used for drawing operations (Rect, Line and Clear). 688 * 689 * \param renderer The renderer for which drawing color should be set. 690 * \param r The red value used to draw on the rendering target. 691 * \param g The green value used to draw on the rendering target. 692 * \param b The blue value used to draw on the rendering target. 693 * \param a The alpha value used to draw on the rendering target, usually 694 * ::SDL_ALPHA_OPAQUE (255). 695 * 696 * \return 0 on success, or -1 on error 697 */ 698extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, 699 Uint8 r, Uint8 g, Uint8 b, 700 Uint8 a); 701 702/** 703 * \brief Get the color used for drawing operations (Rect, Line and Clear). 704 * 705 * \param renderer The renderer from which drawing color should be queried. 706 * \param r A pointer to the red value used to draw on the rendering target. 707 * \param g A pointer to the green value used to draw on the rendering target. 708 * \param b A pointer to the blue value used to draw on the rendering target. 709 * \param a A pointer to the alpha value used to draw on the rendering target, 710 * usually ::SDL_ALPHA_OPAQUE (255). 711 * 712 * \return 0 on success, or -1 on error 713 */ 714extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, 715 Uint8 * r, Uint8 * g, Uint8 * b, 716 Uint8 * a); 717 718/** 719 * \brief Set the blend mode used for drawing operations (Fill and Line). 720 * 721 * \param renderer The renderer for which blend mode should be set. 722 * \param blendMode ::SDL_BlendMode to use for blending. 723 * 724 * \return 0 on success, or -1 on error 725 * 726 * \note If the blend mode is not supported, the closest supported mode is 727 * chosen. 728 * 729 * \sa SDL_GetRenderDrawBlendMode() 730 */ 731extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, 732 SDL_BlendMode blendMode); 733 734/** 735 * \brief Get the blend mode used for drawing operations. 736 * 737 * \param renderer The renderer from which blend mode should be queried. 738 * \param blendMode A pointer filled in with the current blend mode. 739 * 740 * \return 0 on success, or -1 on error 741 * 742 * \sa SDL_SetRenderDrawBlendMode() 743 */ 744extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, 745 SDL_BlendMode *blendMode); 746 747/** 748 * \brief Clear the current rendering target with the drawing color 749 * 750 * This function clears the entire rendering target, ignoring the viewport and 751 * the clip rectangle. 752 * 753 * \return 0 on success, or -1 on error 754 */ 755extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); 756 757/** 758 * \brief Draw a point on the current rendering target. 759 * 760 * \param renderer The renderer which should draw a point. 761 * \param x The x coordinate of the point. 762 * \param y The y coordinate of the point. 763 * 764 * \return 0 on success, or -1 on error 765 */ 766extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, 767 int x, int y); 768 769/** 770 * \brief Draw multiple points on the current rendering target. 771 * 772 * \param renderer The renderer which should draw multiple points. 773 * \param points The points to draw 774 * \param count The number of points to draw 775 * 776 * \return 0 on success, or -1 on error 777 */ 778extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, 779 const SDL_Point * points, 780 int count); 781 782/** 783 * \brief Draw a line on the current rendering target. 784 * 785 * \param renderer The renderer which should draw a line. 786 * \param x1 The x coordinate of the start point. 787 * \param y1 The y coordinate of the start point. 788 * \param x2 The x coordinate of the end point. 789 * \param y2 The y coordinate of the end point. 790 * 791 * \return 0 on success, or -1 on error 792 */ 793extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, 794 int x1, int y1, int x2, int y2); 795 796/** 797 * \brief Draw a series of connected lines on the current rendering target. 798 * 799 * \param renderer The renderer which should draw multiple lines. 800 * \param points The points along the lines 801 * \param count The number of points, drawing count-1 lines 802 * 803 * \return 0 on success, or -1 on error 804 */ 805extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, 806 const SDL_Point * points, 807 int count); 808 809/** 810 * \brief Draw a rectangle on the current rendering target. 811 * 812 * \param renderer The renderer which should draw a rectangle. 813 * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. 814 * 815 * \return 0 on success, or -1 on error 816 */ 817extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, 818 const SDL_Rect * rect); 819 820/** 821 * \brief Draw some number of rectangles on the current rendering target. 822 * 823 * \param renderer The renderer which should draw multiple rectangles. 824 * \param rects A pointer to an array of destination rectangles. 825 * \param count The number of rectangles. 826 * 827 * \return 0 on success, or -1 on error 828 */ 829extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, 830 const SDL_Rect * rects, 831 int count); 832 833/** 834 * \brief Fill a rectangle on the current rendering target with the drawing color. 835 * 836 * \param renderer The renderer which should fill a rectangle. 837 * \param rect A pointer to the destination rectangle, or NULL for the entire 838 * rendering target. 839 * 840 * \return 0 on success, or -1 on error 841 */ 842extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, 843 const SDL_Rect * rect); 844 845/** 846 * \brief Fill some number of rectangles on the current rendering target with the drawing color. 847 * 848 * \param renderer The renderer which should fill multiple rectangles. 849 * \param rects A pointer to an array of destination rectangles. 850 * \param count The number of rectangles. 851 * 852 * \return 0 on success, or -1 on error 853 */ 854extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, 855 const SDL_Rect * rects, 856 int count); 857 858/** 859 * \brief Copy a portion of the texture to the current rendering target. 860 * 861 * \param renderer The renderer which should copy parts of a texture. 862 * \param texture The source texture. 863 * \param srcrect A pointer to the source rectangle, or NULL for the entire 864 * texture. 865 * \param dstrect A pointer to the destination rectangle, or NULL for the 866 * entire rendering target. 867 * 868 * \return 0 on success, or -1 on error 869 */ 870extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, 871 SDL_Texture * texture, 872 const SDL_Rect * srcrect, 873 const SDL_Rect * dstrect); 874 875/** 876 * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center 877 * 878 * \param renderer The renderer which should copy parts of a texture. 879 * \param texture The source texture. 880 * \param srcrect A pointer to the source rectangle, or NULL for the entire 881 * texture. 882 * \param dstrect A pointer to the destination rectangle, or NULL for the 883 * entire rendering target. 884 * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction 885 * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). 886 * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture 887 * 888 * \return 0 on success, or -1 on error 889 */ 890extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, 891 SDL_Texture * texture, 892 const SDL_Rect * srcrect, 893 const SDL_Rect * dstrect, 894 const double angle, 895 const SDL_Point *center, 896 const SDL_RendererFlip flip); 897 898 899/** 900 * \brief Draw a point on the current rendering target. 901 * 902 * \param renderer The renderer which should draw a point. 903 * \param x The x coordinate of the point. 904 * \param y The y coordinate of the point. 905 * 906 * \return 0 on success, or -1 on error 907 */ 908extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, 909 float x, float y); 910 911/** 912 * \brief Draw multiple points on the current rendering target. 913 * 914 * \param renderer The renderer which should draw multiple points. 915 * \param points The points to draw 916 * \param count The number of points to draw 917 * 918 * \return 0 on success, or -1 on error 919 */ 920extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, 921 const SDL_FPoint * points, 922 int count); 923 924/** 925 * \brief Draw a line on the current rendering target. 926 * 927 * \param renderer The renderer which should draw a line. 928 * \param x1 The x coordinate of the start point. 929 * \param y1 The y coordinate of the start point. 930 * \param x2 The x coordinate of the end point. 931 * \param y2 The y coordinate of the end point. 932 * 933 * \return 0 on success, or -1 on error 934 */ 935extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, 936 float x1, float y1, float x2, float y2); 937 938/** 939 * \brief Draw a series of connected lines on the current rendering target. 940 * 941 * \param renderer The renderer which should draw multiple lines. 942 * \param points The points along the lines 943 * \param count The number of points, drawing count-1 lines 944 * 945 * \return 0 on success, or -1 on error 946 */ 947extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, 948 const SDL_FPoint * points, 949 int count); 950 951/** 952 * \brief Draw a rectangle on the current rendering target. 953 * 954 * \param renderer The renderer which should draw a rectangle. 955 * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. 956 * 957 * \return 0 on success, or -1 on error 958 */ 959extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, 960 const SDL_FRect * rect); 961 962/** 963 * \brief Draw some number of rectangles on the current rendering target. 964 * 965 * \param renderer The renderer which should draw multiple rectangles. 966 * \param rects A pointer to an array of destination rectangles. 967 * \param count The number of rectangles. 968 * 969 * \return 0 on success, or -1 on error 970 */ 971extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, 972 const SDL_FRect * rects, 973 int count); 974 975/** 976 * \brief Fill a rectangle on the current rendering target with the drawing color. 977 * 978 * \param renderer The renderer which should fill a rectangle. 979 * \param rect A pointer to the destination rectangle, or NULL for the entire 980 * rendering target. 981 * 982 * \return 0 on success, or -1 on error 983 */ 984extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, 985 const SDL_FRect * rect); 986 987/** 988 * \brief Fill some number of rectangles on the current rendering target with the drawing color. 989 * 990 * \param renderer The renderer which should fill multiple rectangles. 991 * \param rects A pointer to an array of destination rectangles. 992 * \param count The number of rectangles. 993 * 994 * \return 0 on success, or -1 on error 995 */ 996extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, 997 const SDL_FRect * rects, 998 int count); 999 1000/** 1001 * \brief Copy a portion of the texture to the current rendering target. 1002 * 1003 * \param renderer The renderer which should copy parts of a texture. 1004 * \param texture The source texture. 1005 * \param srcrect A pointer to the source rectangle, or NULL for the entire 1006 * texture. 1007 * \param dstrect A pointer to the destination rectangle, or NULL for the 1008 * entire rendering target. 1009 * 1010 * \return 0 on success, or -1 on error 1011 */ 1012extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, 1013 SDL_Texture * texture, 1014 const SDL_Rect * srcrect, 1015 const SDL_FRect * dstrect); 1016 1017/** 1018 * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center 1019 * 1020 * \param renderer The renderer which should copy parts of a texture. 1021 * \param texture The source texture. 1022 * \param srcrect A pointer to the source rectangle, or NULL for the entire 1023 * texture. 1024 * \param dstrect A pointer to the destination rectangle, or NULL for the 1025 * entire rendering target. 1026 * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction 1027 * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). 1028 * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture 1029 * 1030 * \return 0 on success, or -1 on error 1031 */ 1032extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, 1033 SDL_Texture * texture, 1034 const SDL_Rect * srcrect, 1035 const SDL_FRect * dstrect, 1036 const double angle, 1037 const SDL_FPoint *center, 1038 const SDL_RendererFlip flip); 1039 1040/** 1041 * \brief Read pixels from the current rendering target. 1042 * 1043 * \param renderer The renderer from which pixels should be read. 1044 * \param rect A pointer to the rectangle to read, or NULL for the entire 1045 * render target. 1046 * \param format The desired format of the pixel data, or 0 to use the format 1047 * of the rendering target 1048 * \param pixels A pointer to be filled in with the pixel data 1049 * \param pitch The pitch of the pixels parameter. 1050 * 1051 * \return 0 on success, or -1 if pixel reading is not supported. 1052 * 1053 * \warning This is a very slow operation, and should not be used frequently. 1054 */ 1055extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, 1056 const SDL_Rect * rect, 1057 Uint32 format, 1058 void *pixels, int pitch); 1059 1060/** 1061 * \brief Update the screen with rendering performed. 1062 */ 1063extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); 1064 1065/** 1066 * \brief Destroy the specified texture. 1067 * 1068 * \sa SDL_CreateTexture() 1069 * \sa SDL_CreateTextureFromSurface() 1070 */ 1071extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); 1072 1073/** 1074 * \brief Destroy the rendering context for a window and free associated 1075 * textures. 1076 * 1077 * \sa SDL_CreateRenderer() 1078 */ 1079extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); 1080 1081/** 1082 * \brief Force the rendering context to flush any pending commands to the 1083 * underlying rendering API. 1084 * 1085 * You do not need to (and in fact, shouldn't) call this function unless 1086 * you are planning to call into OpenGL/Direct3D/Metal/whatever directly 1087 * in addition to using an SDL_Renderer. 1088 * 1089 * This is for a very-specific case: if you are using SDL's render API, 1090 * you asked for a specific renderer backend (OpenGL, Direct3D, etc), 1091 * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make 1092 * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of 1093 * this applies, you should call SDL_RenderFlush() between calls to SDL's 1094 * render API and the low-level API you're using in cooperation. 1095 * 1096 * In all other cases, you can ignore this function. This is only here to 1097 * get maximum performance out of a specific situation. In all other cases, 1098 * SDL will do the right thing, perhaps at a performance loss. 1099 * 1100 * This function is first available in SDL 2.0.10, and is not needed in 1101 * 2.0.9 and earlier, as earlier versions did not queue rendering commands 1102 * at all, instead flushing them to the OS immediately. 1103 */ 1104extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); 1105 1106 1107/** 1108 * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with 1109 * OpenGL instructions. 1110 * 1111 * \param texture The SDL texture to bind 1112 * \param texw A pointer to a float that will be filled with the texture width 1113 * \param texh A pointer to a float that will be filled with the texture height 1114 * 1115 * \return 0 on success, or -1 if the operation is not supported 1116 */ 1117extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); 1118 1119/** 1120 * \brief Unbind a texture from the current OpenGL/ES/ES2 context. 1121 * 1122 * \param texture The SDL texture to unbind 1123 * 1124 * \return 0 on success, or -1 if the operation is not supported 1125 */ 1126extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); 1127 1128/** 1129 * \brief Get the CAMetalLayer associated with the given Metal renderer 1130 * 1131 * \param renderer The renderer to query 1132 * 1133 * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer 1134 * 1135 * \sa SDL_RenderGetMetalCommandEncoder() 1136 */ 1137extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); 1138 1139/** 1140 * \brief Get the Metal command encoder for the current frame 1141 * 1142 * \param renderer The renderer to query 1143 * 1144 * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer 1145 * 1146 * \sa SDL_RenderGetMetalLayer() 1147 */ 1148extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); 1149 1150/* Ends C function definitions when using C++ */ 1151#ifdef __cplusplus 1152} 1153#endif 1154#include "close_code.h" 1155 1156#endif /* SDL_render_h_ */ 1157 1158/* vi: set ts=4 sw=4 expandtab: */