SDL_surface.h (20632B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_surface.h 24 * 25 * Header file for ::SDL_Surface definition and management functions. 26 */ 27 28#ifndef SDL_surface_h_ 29#define SDL_surface_h_ 30 31#include "SDL_stdinc.h" 32#include "SDL_pixels.h" 33#include "SDL_rect.h" 34#include "SDL_blendmode.h" 35#include "SDL_rwops.h" 36 37#include "begin_code.h" 38/* Set up for C function definitions, even when using C++ */ 39#ifdef __cplusplus 40extern "C" { 41#endif 42 43/** 44 * \name Surface flags 45 * 46 * These are the currently supported flags for the ::SDL_Surface. 47 * 48 * \internal 49 * Used internally (read-only). 50 */ 51/* @{ */ 52#define SDL_SWSURFACE 0 /**< Just here for compatibility */ 53#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ 54#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ 55#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ 56#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ 57/* @} *//* Surface flags */ 58 59/** 60 * Evaluates to true if the surface needs to be locked before access. 61 */ 62#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) 63 64/** 65 * \brief A collection of pixels used in software blitting. 66 * 67 * \note This structure should be treated as read-only, except for \c pixels, 68 * which, if not NULL, contains the raw pixel data for the surface. 69 */ 70typedef struct SDL_Surface 71{ 72 Uint32 flags; /**< Read-only */ 73 SDL_PixelFormat *format; /**< Read-only */ 74 int w, h; /**< Read-only */ 75 int pitch; /**< Read-only */ 76 void *pixels; /**< Read-write */ 77 78 /** Application data associated with the surface */ 79 void *userdata; /**< Read-write */ 80 81 /** information needed for surfaces requiring locks */ 82 int locked; /**< Read-only */ 83 void *lock_data; /**< Read-only */ 84 85 /** clipping information */ 86 SDL_Rect clip_rect; /**< Read-only */ 87 88 /** info for fast blit mapping to other surfaces */ 89 struct SDL_BlitMap *map; /**< Private */ 90 91 /** Reference count -- used when freeing surface */ 92 int refcount; /**< Read-mostly */ 93} SDL_Surface; 94 95/** 96 * \brief The type of function used for surface blitting functions. 97 */ 98typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 99 struct SDL_Surface * dst, SDL_Rect * dstrect); 100 101/** 102 * \brief The formula used for converting between YUV and RGB 103 */ 104typedef enum 105{ 106 SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ 107 SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ 108 SDL_YUV_CONVERSION_BT709, /**< BT.709 */ 109 SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ 110} SDL_YUV_CONVERSION_MODE; 111 112/** 113 * Allocate and free an RGB surface. 114 * 115 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. 116 * If the depth is greater than 8 bits, the pixel format is set using the 117 * flags '[RGB]mask'. 118 * 119 * If the function runs out of memory, it will return NULL. 120 * 121 * \param flags The \c flags are obsolete and should be set to 0. 122 * \param width The width in pixels of the surface to create. 123 * \param height The height in pixels of the surface to create. 124 * \param depth The depth in bits of the surface to create. 125 * \param Rmask The red mask of the surface to create. 126 * \param Gmask The green mask of the surface to create. 127 * \param Bmask The blue mask of the surface to create. 128 * \param Amask The alpha mask of the surface to create. 129 */ 130extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface 131 (Uint32 flags, int width, int height, int depth, 132 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); 133 134/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ 135extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat 136 (Uint32 flags, int width, int height, int depth, Uint32 format); 137 138extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, 139 int width, 140 int height, 141 int depth, 142 int pitch, 143 Uint32 Rmask, 144 Uint32 Gmask, 145 Uint32 Bmask, 146 Uint32 Amask); 147extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom 148 (void *pixels, int width, int height, int depth, int pitch, Uint32 format); 149extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); 150 151/** 152 * \brief Set the palette used by a surface. 153 * 154 * \return 0, or -1 if the surface format doesn't use a palette. 155 * 156 * \note A single palette can be shared with many surfaces. 157 */ 158extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, 159 SDL_Palette * palette); 160 161/** 162 * \brief Sets up a surface for directly accessing the pixels. 163 * 164 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write 165 * to and read from \c surface->pixels, using the pixel format stored in 166 * \c surface->format. Once you are done accessing the surface, you should 167 * use SDL_UnlockSurface() to release it. 168 * 169 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates 170 * to 0, then you can read and write to the surface at any time, and the 171 * pixel format of the surface will not change. 172 * 173 * No operating system or library calls should be made between lock/unlock 174 * pairs, as critical system locks may be held during this time. 175 * 176 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 177 * 178 * \sa SDL_UnlockSurface() 179 */ 180extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); 181/** \sa SDL_LockSurface() */ 182extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); 183 184/** 185 * Load a surface from a seekable SDL data stream (memory or file). 186 * 187 * If \c freesrc is non-zero, the stream will be closed after being read. 188 * 189 * The new surface should be freed with SDL_FreeSurface(). 190 * 191 * \return the new surface, or NULL if there was an error. 192 */ 193extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, 194 int freesrc); 195 196/** 197 * Load a surface from a file. 198 * 199 * Convenience macro. 200 */ 201#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) 202 203/** 204 * Save a surface to a seekable SDL data stream (memory or file). 205 * 206 * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the 207 * BMP directly. Other RGB formats with 8-bit or higher get converted to a 208 * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit 209 * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are 210 * not supported. 211 * 212 * If \c freedst is non-zero, the stream will be closed after being written. 213 * 214 * \return 0 if successful or -1 if there was an error. 215 */ 216extern DECLSPEC int SDLCALL SDL_SaveBMP_RW 217 (SDL_Surface * surface, SDL_RWops * dst, int freedst); 218 219/** 220 * Save a surface to a file. 221 * 222 * Convenience macro. 223 */ 224#define SDL_SaveBMP(surface, file) \ 225 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) 226 227/** 228 * \brief Sets the RLE acceleration hint for a surface. 229 * 230 * \return 0 on success, or -1 if the surface is not valid 231 * 232 * \note If RLE is enabled, colorkey and alpha blending blits are much faster, 233 * but the surface must be locked before directly accessing the pixels. 234 */ 235extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, 236 int flag); 237 238/** 239 * \brief Sets the color key (transparent pixel) in a blittable surface. 240 * 241 * \param surface The surface to update 242 * \param flag Non-zero to enable colorkey and 0 to disable colorkey 243 * \param key The transparent pixel in the native surface format 244 * 245 * \return 0 on success, or -1 if the surface is not valid 246 * 247 * You can pass SDL_RLEACCEL to enable RLE accelerated blits. 248 */ 249extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, 250 int flag, Uint32 key); 251 252/** 253 * \brief Returns whether the surface has a color key 254 * 255 * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key 256 */ 257extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); 258 259/** 260 * \brief Gets the color key (transparent pixel) in a blittable surface. 261 * 262 * \param surface The surface to update 263 * \param key A pointer filled in with the transparent pixel in the native 264 * surface format 265 * 266 * \return 0 on success, or -1 if the surface is not valid or colorkey is not 267 * enabled. 268 */ 269extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, 270 Uint32 * key); 271 272/** 273 * \brief Set an additional color value used in blit operations. 274 * 275 * \param surface The surface to update. 276 * \param r The red color value multiplied into blit operations. 277 * \param g The green color value multiplied into blit operations. 278 * \param b The blue color value multiplied into blit operations. 279 * 280 * \return 0 on success, or -1 if the surface is not valid. 281 * 282 * \sa SDL_GetSurfaceColorMod() 283 */ 284extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, 285 Uint8 r, Uint8 g, Uint8 b); 286 287 288/** 289 * \brief Get the additional color value used in blit operations. 290 * 291 * \param surface The surface to query. 292 * \param r A pointer filled in with the current red color value. 293 * \param g A pointer filled in with the current green color value. 294 * \param b A pointer filled in with the current blue color value. 295 * 296 * \return 0 on success, or -1 if the surface is not valid. 297 * 298 * \sa SDL_SetSurfaceColorMod() 299 */ 300extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, 301 Uint8 * r, Uint8 * g, 302 Uint8 * b); 303 304/** 305 * \brief Set an additional alpha value used in blit operations. 306 * 307 * \param surface The surface to update. 308 * \param alpha The alpha value multiplied into blit operations. 309 * 310 * \return 0 on success, or -1 if the surface is not valid. 311 * 312 * \sa SDL_GetSurfaceAlphaMod() 313 */ 314extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, 315 Uint8 alpha); 316 317/** 318 * \brief Get the additional alpha value used in blit operations. 319 * 320 * \param surface The surface to query. 321 * \param alpha A pointer filled in with the current alpha value. 322 * 323 * \return 0 on success, or -1 if the surface is not valid. 324 * 325 * \sa SDL_SetSurfaceAlphaMod() 326 */ 327extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, 328 Uint8 * alpha); 329 330/** 331 * \brief Set the blend mode used for blit operations. 332 * 333 * \param surface The surface to update. 334 * \param blendMode ::SDL_BlendMode to use for blit blending. 335 * 336 * \return 0 on success, or -1 if the parameters are not valid. 337 * 338 * \sa SDL_GetSurfaceBlendMode() 339 */ 340extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, 341 SDL_BlendMode blendMode); 342 343/** 344 * \brief Get the blend mode used for blit operations. 345 * 346 * \param surface The surface to query. 347 * \param blendMode A pointer filled in with the current blend mode. 348 * 349 * \return 0 on success, or -1 if the surface is not valid. 350 * 351 * \sa SDL_SetSurfaceBlendMode() 352 */ 353extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, 354 SDL_BlendMode *blendMode); 355 356/** 357 * Sets the clipping rectangle for the destination surface in a blit. 358 * 359 * If the clip rectangle is NULL, clipping will be disabled. 360 * 361 * If the clip rectangle doesn't intersect the surface, the function will 362 * return SDL_FALSE and blits will be completely clipped. Otherwise the 363 * function returns SDL_TRUE and blits to the surface will be clipped to 364 * the intersection of the surface area and the clipping rectangle. 365 * 366 * Note that blits are automatically clipped to the edges of the source 367 * and destination surfaces. 368 */ 369extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, 370 const SDL_Rect * rect); 371 372/** 373 * Gets the clipping rectangle for the destination surface in a blit. 374 * 375 * \c rect must be a pointer to a valid rectangle which will be filled 376 * with the correct values. 377 */ 378extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, 379 SDL_Rect * rect); 380 381/* 382 * Creates a new surface identical to the existing surface 383 */ 384extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); 385 386/** 387 * Creates a new surface of the specified format, and then copies and maps 388 * the given surface to it so the blit of the converted surface will be as 389 * fast as possible. If this function fails, it returns NULL. 390 * 391 * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those 392 * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and 393 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting 394 * surface. 395 */ 396extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface 397 (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); 398extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat 399 (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); 400 401/** 402 * \brief Copy a block of pixels of one format to another format 403 * 404 * \return 0 on success, or -1 if there was an error 405 */ 406extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, 407 Uint32 src_format, 408 const void * src, int src_pitch, 409 Uint32 dst_format, 410 void * dst, int dst_pitch); 411 412/** 413 * Performs a fast fill of the given rectangle with \c color. 414 * 415 * If \c rect is NULL, the whole surface will be filled with \c color. 416 * 417 * The color should be a pixel of the format used by the surface, and 418 * can be generated by the SDL_MapRGB() function. 419 * 420 * \return 0 on success, or -1 on error. 421 */ 422extern DECLSPEC int SDLCALL SDL_FillRect 423 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 424extern DECLSPEC int SDLCALL SDL_FillRects 425 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 426 427/** 428 * Performs a fast blit from the source surface to the destination surface. 429 * 430 * This assumes that the source and destination rectangles are 431 * the same size. If either \c srcrect or \c dstrect are NULL, the entire 432 * surface (\c src or \c dst) is copied. The final blit rectangles are saved 433 * in \c srcrect and \c dstrect after all clipping is performed. 434 * 435 * \return If the blit is successful, it returns 0, otherwise it returns -1. 436 * 437 * The blit function should not be called on a locked surface. 438 * 439 * The blit semantics for surfaces with and without blending and colorkey 440 * are defined as follows: 441 * \verbatim 442 RGBA->RGB: 443 Source surface blend mode set to SDL_BLENDMODE_BLEND: 444 alpha-blend (using the source alpha-channel and per-surface alpha) 445 SDL_SRCCOLORKEY ignored. 446 Source surface blend mode set to SDL_BLENDMODE_NONE: 447 copy RGB. 448 if SDL_SRCCOLORKEY set, only copy the pixels matching the 449 RGB values of the source color key, ignoring alpha in the 450 comparison. 451 452 RGB->RGBA: 453 Source surface blend mode set to SDL_BLENDMODE_BLEND: 454 alpha-blend (using the source per-surface alpha) 455 Source surface blend mode set to SDL_BLENDMODE_NONE: 456 copy RGB, set destination alpha to source per-surface alpha value. 457 both: 458 if SDL_SRCCOLORKEY set, only copy the pixels matching the 459 source color key. 460 461 RGBA->RGBA: 462 Source surface blend mode set to SDL_BLENDMODE_BLEND: 463 alpha-blend (using the source alpha-channel and per-surface alpha) 464 SDL_SRCCOLORKEY ignored. 465 Source surface blend mode set to SDL_BLENDMODE_NONE: 466 copy all of RGBA to the destination. 467 if SDL_SRCCOLORKEY set, only copy the pixels matching the 468 RGB values of the source color key, ignoring alpha in the 469 comparison. 470 471 RGB->RGB: 472 Source surface blend mode set to SDL_BLENDMODE_BLEND: 473 alpha-blend (using the source per-surface alpha) 474 Source surface blend mode set to SDL_BLENDMODE_NONE: 475 copy RGB. 476 both: 477 if SDL_SRCCOLORKEY set, only copy the pixels matching the 478 source color key. 479 \endverbatim 480 * 481 * You should call SDL_BlitSurface() unless you know exactly how SDL 482 * blitting works internally and how to use the other blit functions. 483 */ 484#define SDL_BlitSurface SDL_UpperBlit 485 486/** 487 * This is the public blit function, SDL_BlitSurface(), and it performs 488 * rectangle validation and clipping before passing it to SDL_LowerBlit() 489 */ 490extern DECLSPEC int SDLCALL SDL_UpperBlit 491 (SDL_Surface * src, const SDL_Rect * srcrect, 492 SDL_Surface * dst, SDL_Rect * dstrect); 493 494/** 495 * This is a semi-private blit function and it performs low-level surface 496 * blitting only. 497 */ 498extern DECLSPEC int SDLCALL SDL_LowerBlit 499 (SDL_Surface * src, SDL_Rect * srcrect, 500 SDL_Surface * dst, SDL_Rect * dstrect); 501 502/** 503 * \brief Perform a fast, low quality, stretch blit between two surfaces of the 504 * same pixel format. 505 * 506 * \note This function uses a static buffer, and is not thread-safe. 507 */ 508extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, 509 const SDL_Rect * srcrect, 510 SDL_Surface * dst, 511 const SDL_Rect * dstrect); 512 513#define SDL_BlitScaled SDL_UpperBlitScaled 514 515/** 516 * This is the public scaled blit function, SDL_BlitScaled(), and it performs 517 * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() 518 */ 519extern DECLSPEC int SDLCALL SDL_UpperBlitScaled 520 (SDL_Surface * src, const SDL_Rect * srcrect, 521 SDL_Surface * dst, SDL_Rect * dstrect); 522 523/** 524 * This is a semi-private blit function and it performs low-level surface 525 * scaled blitting only. 526 */ 527extern DECLSPEC int SDLCALL SDL_LowerBlitScaled 528 (SDL_Surface * src, SDL_Rect * srcrect, 529 SDL_Surface * dst, SDL_Rect * dstrect); 530 531/** 532 * \brief Set the YUV conversion mode 533 */ 534extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); 535 536/** 537 * \brief Get the YUV conversion mode 538 */ 539extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); 540 541/** 542 * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC 543 */ 544extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); 545 546/* Ends C function definitions when using C++ */ 547#ifdef __cplusplus 548} 549#endif 550#include "close_code.h" 551 552#endif /* SDL_surface_h_ */ 553 554/* vi: set ts=4 sw=4 expandtab: */