cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_surface.h (20632B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_surface.h
     24 *
     25 *  Header file for ::SDL_Surface definition and management functions.
     26 */
     27
     28#ifndef SDL_surface_h_
     29#define SDL_surface_h_
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_pixels.h"
     33#include "SDL_rect.h"
     34#include "SDL_blendmode.h"
     35#include "SDL_rwops.h"
     36
     37#include "begin_code.h"
     38/* Set up for C function definitions, even when using C++ */
     39#ifdef __cplusplus
     40extern "C" {
     41#endif
     42
     43/**
     44 *  \name Surface flags
     45 *
     46 *  These are the currently supported flags for the ::SDL_Surface.
     47 *
     48 *  \internal
     49 *  Used internally (read-only).
     50 */
     51/* @{ */
     52#define SDL_SWSURFACE       0           /**< Just here for compatibility */
     53#define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
     54#define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
     55#define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
     56#define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
     57/* @} *//* Surface flags */
     58
     59/**
     60 *  Evaluates to true if the surface needs to be locked before access.
     61 */
     62#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
     63
     64/**
     65 * \brief A collection of pixels used in software blitting.
     66 *
     67 * \note  This structure should be treated as read-only, except for \c pixels,
     68 *        which, if not NULL, contains the raw pixel data for the surface.
     69 */
     70typedef struct SDL_Surface
     71{
     72    Uint32 flags;               /**< Read-only */
     73    SDL_PixelFormat *format;    /**< Read-only */
     74    int w, h;                   /**< Read-only */
     75    int pitch;                  /**< Read-only */
     76    void *pixels;               /**< Read-write */
     77
     78    /** Application data associated with the surface */
     79    void *userdata;             /**< Read-write */
     80
     81    /** information needed for surfaces requiring locks */
     82    int locked;                 /**< Read-only */
     83    void *lock_data;            /**< Read-only */
     84
     85    /** clipping information */
     86    SDL_Rect clip_rect;         /**< Read-only */
     87
     88    /** info for fast blit mapping to other surfaces */
     89    struct SDL_BlitMap *map;    /**< Private */
     90
     91    /** Reference count -- used when freeing surface */
     92    int refcount;               /**< Read-mostly */
     93} SDL_Surface;
     94
     95/**
     96 * \brief The type of function used for surface blitting functions.
     97 */
     98typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
     99                                 struct SDL_Surface * dst, SDL_Rect * dstrect);
    100
    101/**
    102 * \brief The formula used for converting between YUV and RGB
    103 */
    104typedef enum
    105{
    106    SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */
    107    SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */
    108    SDL_YUV_CONVERSION_BT709,       /**< BT.709 */
    109    SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */
    110} SDL_YUV_CONVERSION_MODE;
    111
    112/**
    113 *  Allocate and free an RGB surface.
    114 *
    115 *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    116 *  If the depth is greater than 8 bits, the pixel format is set using the
    117 *  flags '[RGB]mask'.
    118 *
    119 *  If the function runs out of memory, it will return NULL.
    120 *
    121 *  \param flags The \c flags are obsolete and should be set to 0.
    122 *  \param width The width in pixels of the surface to create.
    123 *  \param height The height in pixels of the surface to create.
    124 *  \param depth The depth in bits of the surface to create.
    125 *  \param Rmask The red mask of the surface to create.
    126 *  \param Gmask The green mask of the surface to create.
    127 *  \param Bmask The blue mask of the surface to create.
    128 *  \param Amask The alpha mask of the surface to create.
    129 */
    130extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
    131    (Uint32 flags, int width, int height, int depth,
    132     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
    133
    134/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
    135extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
    136    (Uint32 flags, int width, int height, int depth, Uint32 format);
    137
    138extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
    139                                                              int width,
    140                                                              int height,
    141                                                              int depth,
    142                                                              int pitch,
    143                                                              Uint32 Rmask,
    144                                                              Uint32 Gmask,
    145                                                              Uint32 Bmask,
    146                                                              Uint32 Amask);
    147extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
    148    (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
    149extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
    150
    151/**
    152 *  \brief Set the palette used by a surface.
    153 *
    154 *  \return 0, or -1 if the surface format doesn't use a palette.
    155 *
    156 *  \note A single palette can be shared with many surfaces.
    157 */
    158extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
    159                                                  SDL_Palette * palette);
    160
    161/**
    162 *  \brief Sets up a surface for directly accessing the pixels.
    163 *
    164 *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
    165 *  to and read from \c surface->pixels, using the pixel format stored in
    166 *  \c surface->format.  Once you are done accessing the surface, you should
    167 *  use SDL_UnlockSurface() to release it.
    168 *
    169 *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
    170 *  to 0, then you can read and write to the surface at any time, and the
    171 *  pixel format of the surface will not change.
    172 *
    173 *  No operating system or library calls should be made between lock/unlock
    174 *  pairs, as critical system locks may be held during this time.
    175 *
    176 *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
    177 *
    178 *  \sa SDL_UnlockSurface()
    179 */
    180extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
    181/** \sa SDL_LockSurface() */
    182extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
    183
    184/**
    185 *  Load a surface from a seekable SDL data stream (memory or file).
    186 *
    187 *  If \c freesrc is non-zero, the stream will be closed after being read.
    188 *
    189 *  The new surface should be freed with SDL_FreeSurface().
    190 *
    191 *  \return the new surface, or NULL if there was an error.
    192 */
    193extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
    194                                                    int freesrc);
    195
    196/**
    197 *  Load a surface from a file.
    198 *
    199 *  Convenience macro.
    200 */
    201#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
    202
    203/**
    204 *  Save a surface to a seekable SDL data stream (memory or file).
    205 *
    206 *  Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
    207 *  BMP directly. Other RGB formats with 8-bit or higher get converted to a
    208 *  24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
    209 *  surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
    210 *  not supported.
    211 *
    212 *  If \c freedst is non-zero, the stream will be closed after being written.
    213 *
    214 *  \return 0 if successful or -1 if there was an error.
    215 */
    216extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
    217    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
    218
    219/**
    220 *  Save a surface to a file.
    221 *
    222 *  Convenience macro.
    223 */
    224#define SDL_SaveBMP(surface, file) \
    225        SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
    226
    227/**
    228 *  \brief Sets the RLE acceleration hint for a surface.
    229 *
    230 *  \return 0 on success, or -1 if the surface is not valid
    231 *
    232 *  \note If RLE is enabled, colorkey and alpha blending blits are much faster,
    233 *        but the surface must be locked before directly accessing the pixels.
    234 */
    235extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
    236                                              int flag);
    237
    238/**
    239 *  \brief Sets the color key (transparent pixel) in a blittable surface.
    240 *
    241 *  \param surface The surface to update
    242 *  \param flag Non-zero to enable colorkey and 0 to disable colorkey
    243 *  \param key The transparent pixel in the native surface format
    244 *
    245 *  \return 0 on success, or -1 if the surface is not valid
    246 *
    247 *  You can pass SDL_RLEACCEL to enable RLE accelerated blits.
    248 */
    249extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
    250                                            int flag, Uint32 key);
    251
    252/**
    253 *  \brief Returns whether the surface has a color key
    254 *
    255 *  \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
    256 */
    257extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
    258
    259/**
    260 *  \brief Gets the color key (transparent pixel) in a blittable surface.
    261 *
    262 *  \param surface The surface to update
    263 *  \param key A pointer filled in with the transparent pixel in the native
    264 *             surface format
    265 *
    266 *  \return 0 on success, or -1 if the surface is not valid or colorkey is not
    267 *          enabled.
    268 */
    269extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
    270                                            Uint32 * key);
    271
    272/**
    273 *  \brief Set an additional color value used in blit operations.
    274 *
    275 *  \param surface The surface to update.
    276 *  \param r The red color value multiplied into blit operations.
    277 *  \param g The green color value multiplied into blit operations.
    278 *  \param b The blue color value multiplied into blit operations.
    279 *
    280 *  \return 0 on success, or -1 if the surface is not valid.
    281 *
    282 *  \sa SDL_GetSurfaceColorMod()
    283 */
    284extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
    285                                                   Uint8 r, Uint8 g, Uint8 b);
    286
    287
    288/**
    289 *  \brief Get the additional color value used in blit operations.
    290 *
    291 *  \param surface The surface to query.
    292 *  \param r A pointer filled in with the current red color value.
    293 *  \param g A pointer filled in with the current green color value.
    294 *  \param b A pointer filled in with the current blue color value.
    295 *
    296 *  \return 0 on success, or -1 if the surface is not valid.
    297 *
    298 *  \sa SDL_SetSurfaceColorMod()
    299 */
    300extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
    301                                                   Uint8 * r, Uint8 * g,
    302                                                   Uint8 * b);
    303
    304/**
    305 *  \brief Set an additional alpha value used in blit operations.
    306 *
    307 *  \param surface The surface to update.
    308 *  \param alpha The alpha value multiplied into blit operations.
    309 *
    310 *  \return 0 on success, or -1 if the surface is not valid.
    311 *
    312 *  \sa SDL_GetSurfaceAlphaMod()
    313 */
    314extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
    315                                                   Uint8 alpha);
    316
    317/**
    318 *  \brief Get the additional alpha value used in blit operations.
    319 *
    320 *  \param surface The surface to query.
    321 *  \param alpha A pointer filled in with the current alpha value.
    322 *
    323 *  \return 0 on success, or -1 if the surface is not valid.
    324 *
    325 *  \sa SDL_SetSurfaceAlphaMod()
    326 */
    327extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
    328                                                   Uint8 * alpha);
    329
    330/**
    331 *  \brief Set the blend mode used for blit operations.
    332 *
    333 *  \param surface The surface to update.
    334 *  \param blendMode ::SDL_BlendMode to use for blit blending.
    335 *
    336 *  \return 0 on success, or -1 if the parameters are not valid.
    337 *
    338 *  \sa SDL_GetSurfaceBlendMode()
    339 */
    340extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
    341                                                    SDL_BlendMode blendMode);
    342
    343/**
    344 *  \brief Get the blend mode used for blit operations.
    345 *
    346 *  \param surface   The surface to query.
    347 *  \param blendMode A pointer filled in with the current blend mode.
    348 *
    349 *  \return 0 on success, or -1 if the surface is not valid.
    350 *
    351 *  \sa SDL_SetSurfaceBlendMode()
    352 */
    353extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
    354                                                    SDL_BlendMode *blendMode);
    355
    356/**
    357 *  Sets the clipping rectangle for the destination surface in a blit.
    358 *
    359 *  If the clip rectangle is NULL, clipping will be disabled.
    360 *
    361 *  If the clip rectangle doesn't intersect the surface, the function will
    362 *  return SDL_FALSE and blits will be completely clipped.  Otherwise the
    363 *  function returns SDL_TRUE and blits to the surface will be clipped to
    364 *  the intersection of the surface area and the clipping rectangle.
    365 *
    366 *  Note that blits are automatically clipped to the edges of the source
    367 *  and destination surfaces.
    368 */
    369extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
    370                                                 const SDL_Rect * rect);
    371
    372/**
    373 *  Gets the clipping rectangle for the destination surface in a blit.
    374 *
    375 *  \c rect must be a pointer to a valid rectangle which will be filled
    376 *  with the correct values.
    377 */
    378extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
    379                                             SDL_Rect * rect);
    380
    381/*
    382 * Creates a new surface identical to the existing surface
    383 */
    384extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
    385
    386/**
    387 *  Creates a new surface of the specified format, and then copies and maps
    388 *  the given surface to it so the blit of the converted surface will be as
    389 *  fast as possible.  If this function fails, it returns NULL.
    390 *
    391 *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
    392 *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and
    393 *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
    394 *  surface.
    395 */
    396extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
    397    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
    398extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
    399    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
    400
    401/**
    402 * \brief Copy a block of pixels of one format to another format
    403 *
    404 *  \return 0 on success, or -1 if there was an error
    405 */
    406extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
    407                                              Uint32 src_format,
    408                                              const void * src, int src_pitch,
    409                                              Uint32 dst_format,
    410                                              void * dst, int dst_pitch);
    411
    412/**
    413 *  Performs a fast fill of the given rectangle with \c color.
    414 *
    415 *  If \c rect is NULL, the whole surface will be filled with \c color.
    416 *
    417 *  The color should be a pixel of the format used by the surface, and
    418 *  can be generated by the SDL_MapRGB() function.
    419 *
    420 *  \return 0 on success, or -1 on error.
    421 */
    422extern DECLSPEC int SDLCALL SDL_FillRect
    423    (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
    424extern DECLSPEC int SDLCALL SDL_FillRects
    425    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
    426
    427/**
    428 *  Performs a fast blit from the source surface to the destination surface.
    429 *
    430 *  This assumes that the source and destination rectangles are
    431 *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
    432 *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
    433 *  in \c srcrect and \c dstrect after all clipping is performed.
    434 *
    435 *  \return If the blit is successful, it returns 0, otherwise it returns -1.
    436 *
    437 *  The blit function should not be called on a locked surface.
    438 *
    439 *  The blit semantics for surfaces with and without blending and colorkey
    440 *  are defined as follows:
    441 *  \verbatim
    442    RGBA->RGB:
    443      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    444        alpha-blend (using the source alpha-channel and per-surface alpha)
    445        SDL_SRCCOLORKEY ignored.
    446      Source surface blend mode set to SDL_BLENDMODE_NONE:
    447        copy RGB.
    448        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    449        RGB values of the source color key, ignoring alpha in the
    450        comparison.
    451
    452    RGB->RGBA:
    453      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    454        alpha-blend (using the source per-surface alpha)
    455      Source surface blend mode set to SDL_BLENDMODE_NONE:
    456        copy RGB, set destination alpha to source per-surface alpha value.
    457      both:
    458        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    459        source color key.
    460
    461    RGBA->RGBA:
    462      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    463        alpha-blend (using the source alpha-channel and per-surface alpha)
    464        SDL_SRCCOLORKEY ignored.
    465      Source surface blend mode set to SDL_BLENDMODE_NONE:
    466        copy all of RGBA to the destination.
    467        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    468        RGB values of the source color key, ignoring alpha in the
    469        comparison.
    470
    471    RGB->RGB:
    472      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    473        alpha-blend (using the source per-surface alpha)
    474      Source surface blend mode set to SDL_BLENDMODE_NONE:
    475        copy RGB.
    476      both:
    477        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    478        source color key.
    479    \endverbatim
    480 *
    481 *  You should call SDL_BlitSurface() unless you know exactly how SDL
    482 *  blitting works internally and how to use the other blit functions.
    483 */
    484#define SDL_BlitSurface SDL_UpperBlit
    485
    486/**
    487 *  This is the public blit function, SDL_BlitSurface(), and it performs
    488 *  rectangle validation and clipping before passing it to SDL_LowerBlit()
    489 */
    490extern DECLSPEC int SDLCALL SDL_UpperBlit
    491    (SDL_Surface * src, const SDL_Rect * srcrect,
    492     SDL_Surface * dst, SDL_Rect * dstrect);
    493
    494/**
    495 *  This is a semi-private blit function and it performs low-level surface
    496 *  blitting only.
    497 */
    498extern DECLSPEC int SDLCALL SDL_LowerBlit
    499    (SDL_Surface * src, SDL_Rect * srcrect,
    500     SDL_Surface * dst, SDL_Rect * dstrect);
    501
    502/**
    503 *  \brief Perform a fast, low quality, stretch blit between two surfaces of the
    504 *         same pixel format.
    505 *
    506 *  \note This function uses a static buffer, and is not thread-safe.
    507 */
    508extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
    509                                            const SDL_Rect * srcrect,
    510                                            SDL_Surface * dst,
    511                                            const SDL_Rect * dstrect);
    512
    513#define SDL_BlitScaled SDL_UpperBlitScaled
    514
    515/**
    516 *  This is the public scaled blit function, SDL_BlitScaled(), and it performs
    517 *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
    518 */
    519extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
    520    (SDL_Surface * src, const SDL_Rect * srcrect,
    521    SDL_Surface * dst, SDL_Rect * dstrect);
    522
    523/**
    524 *  This is a semi-private blit function and it performs low-level surface
    525 *  scaled blitting only.
    526 */
    527extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
    528    (SDL_Surface * src, SDL_Rect * srcrect,
    529    SDL_Surface * dst, SDL_Rect * dstrect);
    530
    531/**
    532 *  \brief Set the YUV conversion mode
    533 */
    534extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
    535
    536/**
    537 *  \brief Get the YUV conversion mode
    538 */
    539extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
    540
    541/**
    542 *  \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
    543 */
    544extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
    545
    546/* Ends C function definitions when using C++ */
    547#ifdef __cplusplus
    548}
    549#endif
    550#include "close_code.h"
    551
    552#endif /* SDL_surface_h_ */
    553
    554/* vi: set ts=4 sw=4 expandtab: */