SDL_system.h (10434B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_system.h 24 * 25 * Include file for platform specific SDL API functions 26 */ 27 28#ifndef SDL_system_h_ 29#define SDL_system_h_ 30 31#include "SDL_stdinc.h" 32#include "SDL_keyboard.h" 33#include "SDL_render.h" 34#include "SDL_video.h" 35 36#include "begin_code.h" 37/* Set up for C function definitions, even when using C++ */ 38#ifdef __cplusplus 39extern "C" { 40#endif 41 42 43/* Platform specific functions for Windows */ 44#ifdef __WIN32__ 45 46/** 47 \brief Set a function that is called for every windows message, before TranslateMessage() 48*/ 49typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); 50extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); 51 52/** 53 \brief Returns the D3D9 adapter index that matches the specified display index. 54 55 This adapter index can be passed to IDirect3D9::CreateDevice and controls 56 on which monitor a full screen application will appear. 57*/ 58extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); 59 60typedef struct IDirect3DDevice9 IDirect3DDevice9; 61/** 62 \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. 63 64 Once you are done using the device, you should release it to avoid a resource leak. 65 */ 66extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); 67 68/** 69 \brief Returns the DXGI Adapter and Output indices for the specified display index. 70 71 These can be passed to EnumAdapters and EnumOutputs respectively to get the objects 72 required to create a DX10 or DX11 device and swap chain. 73 */ 74extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); 75 76#endif /* __WIN32__ */ 77 78 79/* Platform specific functions for Linux */ 80#ifdef __LINUX__ 81 82/** 83 \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. 84 85 \return 0 on success, or -1 on error. 86 */ 87extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); 88 89#endif /* __LINUX__ */ 90 91/* Platform specific functions for iOS */ 92#ifdef __IPHONEOS__ 93 94#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) 95extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); 96 97#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) 98extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); 99 100#endif /* __IPHONEOS__ */ 101 102 103/* Platform specific functions for Android */ 104#ifdef __ANDROID__ 105 106/** 107 \brief Get the JNI environment for the current thread 108 109 This returns JNIEnv*, but the prototype is void* so we don't need jni.h 110 */ 111extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); 112 113/** 114 \brief Get the SDL Activity object for the application 115 116 This returns jobject, but the prototype is void* so we don't need jni.h 117 The jobject returned by SDL_AndroidGetActivity is a local reference. 118 It is the caller's responsibility to properly release it 119 (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) 120 */ 121extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); 122 123/** 124 \brief Return API level of the current device 125 126 API level 29: Android 10 127 API level 28: Android 9 128 API level 27: Android 8.1 129 API level 26: Android 8.0 130 API level 25: Android 7.1 131 API level 24: Android 7.0 132 API level 23: Android 6.0 133 API level 22: Android 5.1 134 API level 21: Android 5.0 135 API level 20: Android 4.4W 136 API level 19: Android 4.4 137 API level 18: Android 4.3 138 API level 17: Android 4.2 139 API level 16: Android 4.1 140 API level 15: Android 4.0.3 141 API level 14: Android 4.0 142 API level 13: Android 3.2 143 API level 12: Android 3.1 144 API level 11: Android 3.0 145 API level 10: Android 2.3.3 146 */ 147extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); 148 149/** 150 \brief Return true if the application is running on Android TV 151 */ 152extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); 153 154/** 155 \brief Return true if the application is running on a Chromebook 156 */ 157extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); 158 159/** 160 \brief Return true is the application is running on a Samsung DeX docking station 161 */ 162extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); 163 164/** 165 \brief Trigger the Android system back button behavior. 166 */ 167extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); 168 169/** 170 See the official Android developer guide for more information: 171 http://developer.android.com/guide/topics/data/data-storage.html 172*/ 173#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 174#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 175 176/** 177 \brief Get the path used for internal storage for this application. 178 179 This path is unique to your application and cannot be written to 180 by other applications. 181 */ 182extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); 183 184/** 185 \brief Get the current state of external storage, a bitmask of these values: 186 SDL_ANDROID_EXTERNAL_STORAGE_READ 187 SDL_ANDROID_EXTERNAL_STORAGE_WRITE 188 189 If external storage is currently unavailable, this will return 0. 190*/ 191extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); 192 193/** 194 \brief Get the path used for external storage for this application. 195 196 This path is unique to your application, but is public and can be 197 written to by other applications. 198 */ 199extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); 200 201#endif /* __ANDROID__ */ 202 203/* Platform specific functions for WinRT */ 204#ifdef __WINRT__ 205 206/** 207 * \brief WinRT / Windows Phone path types 208 */ 209typedef enum 210{ 211 /** \brief The installed app's root directory. 212 Files here are likely to be read-only. */ 213 SDL_WINRT_PATH_INSTALLED_LOCATION, 214 215 /** \brief The app's local data store. Files may be written here */ 216 SDL_WINRT_PATH_LOCAL_FOLDER, 217 218 /** \brief The app's roaming data store. Unsupported on Windows Phone. 219 Files written here may be copied to other machines via a network 220 connection. 221 */ 222 SDL_WINRT_PATH_ROAMING_FOLDER, 223 224 /** \brief The app's temporary data store. Unsupported on Windows Phone. 225 Files written here may be deleted at any time. */ 226 SDL_WINRT_PATH_TEMP_FOLDER 227} SDL_WinRT_Path; 228 229 230/** 231 * \brief WinRT Device Family 232 */ 233typedef enum 234{ 235 /** \brief Unknown family */ 236 SDL_WINRT_DEVICEFAMILY_UNKNOWN, 237 238 /** \brief Desktop family*/ 239 SDL_WINRT_DEVICEFAMILY_DESKTOP, 240 241 /** \brief Mobile family (for example smartphone) */ 242 SDL_WINRT_DEVICEFAMILY_MOBILE, 243 244 /** \brief XBox family */ 245 SDL_WINRT_DEVICEFAMILY_XBOX, 246} SDL_WinRT_DeviceFamily; 247 248 249/** 250 * \brief Retrieves a WinRT defined path on the local file system 251 * 252 * \note Documentation on most app-specific path types on WinRT 253 * can be found on MSDN, at the URL: 254 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 255 * 256 * \param pathType The type of path to retrieve. 257 * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL 258 * if the path is not available for any reason. Not all paths are 259 * available on all versions of Windows. This is especially true on 260 * Windows Phone. Check the documentation for the given 261 * SDL_WinRT_Path for more information on which path types are 262 * supported where. 263 */ 264extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); 265 266/** 267 * \brief Retrieves a WinRT defined path on the local file system 268 * 269 * \note Documentation on most app-specific path types on WinRT 270 * can be found on MSDN, at the URL: 271 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 272 * 273 * \param pathType The type of path to retrieve. 274 * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL 275 * if the path is not available for any reason. Not all paths are 276 * available on all versions of Windows. This is especially true on 277 * Windows Phone. Check the documentation for the given 278 * SDL_WinRT_Path for more information on which path types are 279 * supported where. 280 */ 281extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); 282 283/** 284 * \brief Detects the device family of WinRT plattform on runtime 285 * 286 * \return Device family 287 */ 288extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); 289 290#endif /* __WINRT__ */ 291 292/** 293 \brief Return true if the current device is a tablet. 294 */ 295extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); 296 297/* Functions used by iOS application delegates to notify SDL about state changes */ 298extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); 299extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); 300extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); 301extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); 302extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); 303extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); 304#ifdef __IPHONEOS__ 305extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); 306#endif 307 308/* Ends C function definitions when using C++ */ 309#ifdef __cplusplus 310} 311#endif 312#include "close_code.h" 313 314#endif /* SDL_system_h_ */ 315 316/* vi: set ts=4 sw=4 expandtab: */