cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_thread.h (13256B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#ifndef SDL_thread_h_
     23#define SDL_thread_h_
     24
     25/**
     26 *  \file SDL_thread.h
     27 *
     28 *  Header for the SDL thread management routines.
     29 */
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_error.h"
     33
     34/* Thread synchronization primitives */
     35#include "SDL_atomic.h"
     36#include "SDL_mutex.h"
     37
     38#include "begin_code.h"
     39/* Set up for C function definitions, even when using C++ */
     40#ifdef __cplusplus
     41extern "C" {
     42#endif
     43
     44/* The SDL thread structure, defined in SDL_thread.c */
     45struct SDL_Thread;
     46typedef struct SDL_Thread SDL_Thread;
     47
     48/* The SDL thread ID */
     49typedef unsigned long SDL_threadID;
     50
     51/* Thread local storage ID, 0 is the invalid ID */
     52typedef unsigned int SDL_TLSID;
     53
     54/**
     55 *  The SDL thread priority.
     56 *
     57 *  \note On many systems you require special privileges to set high or time critical priority.
     58 */
     59typedef enum {
     60    SDL_THREAD_PRIORITY_LOW,
     61    SDL_THREAD_PRIORITY_NORMAL,
     62    SDL_THREAD_PRIORITY_HIGH,
     63    SDL_THREAD_PRIORITY_TIME_CRITICAL
     64} SDL_ThreadPriority;
     65
     66/**
     67 *  The function passed to SDL_CreateThread().
     68 *  It is passed a void* user context parameter and returns an int.
     69 */
     70typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
     71
     72#if defined(__WIN32__)
     73/**
     74 *  \file SDL_thread.h
     75 *
     76 *  We compile SDL into a DLL. This means, that it's the DLL which
     77 *  creates a new thread for the calling process with the SDL_CreateThread()
     78 *  API. There is a problem with this, that only the RTL of the SDL2.DLL will
     79 *  be initialized for those threads, and not the RTL of the calling
     80 *  application!
     81 *
     82 *  To solve this, we make a little hack here.
     83 *
     84 *  We'll always use the caller's _beginthread() and _endthread() APIs to
     85 *  start a new thread. This way, if it's the SDL2.DLL which uses this API,
     86 *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's
     87 *  the application, then the RTL of the application will be used.
     88 *
     89 *  So, in short:
     90 *  Always use the _beginthread() and _endthread() of the calling runtime
     91 *  library!
     92 */
     93#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
     94#include <process.h> /* _beginthreadex() and _endthreadex() */
     95
     96typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
     97                   (void *, unsigned, unsigned (__stdcall *func)(void *),
     98                    void * /*arg*/, unsigned, unsigned * /* threadID */);
     99typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
    100
    101#ifndef SDL_beginthread
    102#define SDL_beginthread _beginthreadex
    103#endif
    104#ifndef SDL_endthread
    105#define SDL_endthread _endthreadex
    106#endif
    107
    108/**
    109 *  Create a thread.
    110 */
    111extern DECLSPEC SDL_Thread *SDLCALL
    112SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
    113                 pfnSDL_CurrentBeginThread pfnBeginThread,
    114                 pfnSDL_CurrentEndThread pfnEndThread);
    115
    116extern DECLSPEC SDL_Thread *SDLCALL
    117SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
    118                 const char *name, const size_t stacksize, void *data,
    119                 pfnSDL_CurrentBeginThread pfnBeginThread,
    120                 pfnSDL_CurrentEndThread pfnEndThread);
    121
    122
    123/**
    124 *  Create a thread.
    125 */
    126#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
    127#undef SDL_CreateThread
    128#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    129#undef SDL_CreateThreadWithStackSize
    130#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    131#else
    132#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    133#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
    134#endif
    135
    136#elif defined(__OS2__)
    137/*
    138 * just like the windows case above:  We compile SDL2
    139 * into a dll with Watcom's runtime statically linked.
    140 */
    141#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
    142
    143#ifndef __EMX__
    144#include <process.h>
    145#else
    146#include <stdlib.h>
    147#endif
    148
    149typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
    150typedef void (*pfnSDL_CurrentEndThread)(void);
    151
    152#ifndef SDL_beginthread
    153#define SDL_beginthread _beginthread
    154#endif
    155#ifndef SDL_endthread
    156#define SDL_endthread _endthread
    157#endif
    158
    159extern DECLSPEC SDL_Thread *SDLCALL
    160SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
    161                 pfnSDL_CurrentBeginThread pfnBeginThread,
    162                 pfnSDL_CurrentEndThread pfnEndThread);
    163extern DECLSPEC SDL_Thread *SDLCALL
    164SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
    165                 pfnSDL_CurrentBeginThread pfnBeginThread,
    166                 pfnSDL_CurrentEndThread pfnEndThread);
    167
    168#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
    169#undef SDL_CreateThread
    170#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    171#undef SDL_CreateThreadWithStackSize
    172#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    173#else
    174#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    175#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    176#endif
    177
    178#else
    179
    180/**
    181 *  Create a thread with a default stack size.
    182 *
    183 *  This is equivalent to calling:
    184 *  SDL_CreateThreadWithStackSize(fn, name, 0, data);
    185 */
    186extern DECLSPEC SDL_Thread *SDLCALL
    187SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
    188
    189/**
    190 *  Create a thread.
    191 *
    192 *   Thread naming is a little complicated: Most systems have very small
    193 *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
    194 *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
    195 *    have to see what happens with your system's debugger. The name should be
    196 *    UTF-8 (but using the naming limits of C identifiers is a better bet).
    197 *   There are no requirements for thread naming conventions, so long as the
    198 *    string is null-terminated UTF-8, but these guidelines are helpful in
    199 *    choosing a name:
    200 *
    201 *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads
    202 *
    203 *   If a system imposes requirements, SDL will try to munge the string for
    204 *    it (truncate, etc), but the original string contents will be available
    205 *    from SDL_GetThreadName().
    206 *
    207 *   The size (in bytes) of the new stack can be specified. Zero means "use
    208 *    the system default" which might be wildly different between platforms
    209 *    (x86 Linux generally defaults to eight megabytes, an embedded device
    210 *    might be a few kilobytes instead).
    211 *
    212 *   In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
    213 *    function.
    214 */
    215extern DECLSPEC SDL_Thread *SDLCALL
    216SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
    217
    218#endif
    219
    220/**
    221 * Get the thread name, as it was specified in SDL_CreateThread().
    222 *  This function returns a pointer to a UTF-8 string that names the
    223 *  specified thread, or NULL if it doesn't have a name. This is internal
    224 *  memory, not to be free()'d by the caller, and remains valid until the
    225 *  specified thread is cleaned up by SDL_WaitThread().
    226 */
    227extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
    228
    229/**
    230 *  Get the thread identifier for the current thread.
    231 */
    232extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
    233
    234/**
    235 *  Get the thread identifier for the specified thread.
    236 *
    237 *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
    238 */
    239extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
    240
    241/**
    242 *  Set the priority for the current thread
    243 */
    244extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
    245
    246/**
    247 *  Wait for a thread to finish. Threads that haven't been detached will
    248 *  remain (as a "zombie") until this function cleans them up. Not doing so
    249 *  is a resource leak.
    250 *
    251 *  Once a thread has been cleaned up through this function, the SDL_Thread
    252 *  that references it becomes invalid and should not be referenced again.
    253 *  As such, only one thread may call SDL_WaitThread() on another.
    254 *
    255 *  The return code for the thread function is placed in the area
    256 *  pointed to by \c status, if \c status is not NULL.
    257 *
    258 *  You may not wait on a thread that has been used in a call to
    259 *  SDL_DetachThread(). Use either that function or this one, but not
    260 *  both, or behavior is undefined.
    261 *
    262 *  It is safe to pass NULL to this function; it is a no-op.
    263 */
    264extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
    265
    266/**
    267 *  A thread may be "detached" to signify that it should not remain until
    268 *  another thread has called SDL_WaitThread() on it. Detaching a thread
    269 *  is useful for long-running threads that nothing needs to synchronize
    270 *  with or further manage. When a detached thread is done, it simply
    271 *  goes away.
    272 *
    273 *  There is no way to recover the return code of a detached thread. If you
    274 *  need this, don't detach the thread and instead use SDL_WaitThread().
    275 *
    276 *  Once a thread is detached, you should usually assume the SDL_Thread isn't
    277 *  safe to reference again, as it will become invalid immediately upon
    278 *  the detached thread's exit, instead of remaining until someone has called
    279 *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
    280 *  thread more than once.
    281 *
    282 *  If a thread has already exited when passed to SDL_DetachThread(), it will
    283 *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
    284 *  It is not safe to detach a thread that might be used with SDL_WaitThread().
    285 *
    286 *  You may not call SDL_WaitThread() on a thread that has been detached.
    287 *  Use either that function or this one, but not both, or behavior is
    288 *  undefined.
    289 *
    290 *  It is safe to pass NULL to this function; it is a no-op.
    291 */
    292extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
    293
    294/**
    295 *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
    296 *
    297 *  \return The newly created thread local storage identifier, or 0 on error
    298 *
    299 *  \code
    300 *  static SDL_SpinLock tls_lock;
    301 *  static SDL_TLSID thread_local_storage;
    302 * 
    303 *  void SetMyThreadData(void *value)
    304 *  {
    305 *      if (!thread_local_storage) {
    306 *          SDL_AtomicLock(&tls_lock);
    307 *          if (!thread_local_storage) {
    308 *              thread_local_storage = SDL_TLSCreate();
    309 *          }
    310 *          SDL_AtomicUnlock(&tls_lock);
    311 *      }
    312 *      SDL_TLSSet(thread_local_storage, value, 0);
    313 *  }
    314 *  
    315 *  void *GetMyThreadData(void)
    316 *  {
    317 *      return SDL_TLSGet(thread_local_storage);
    318 *  }
    319 *  \endcode
    320 *
    321 *  \sa SDL_TLSGet()
    322 *  \sa SDL_TLSSet()
    323 */
    324extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
    325
    326/**
    327 *  \brief Get the value associated with a thread local storage ID for the current thread.
    328 *
    329 *  \param id The thread local storage ID
    330 *
    331 *  \return The value associated with the ID for the current thread, or NULL if no value has been set.
    332 *
    333 *  \sa SDL_TLSCreate()
    334 *  \sa SDL_TLSSet()
    335 */
    336extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
    337
    338/**
    339 *  \brief Set the value associated with a thread local storage ID for the current thread.
    340 *
    341 *  \param id The thread local storage ID
    342 *  \param value The value to associate with the ID for the current thread
    343 *  \param destructor A function called when the thread exits, to free the value.
    344 *
    345 *  \return 0 on success, -1 on error
    346 *
    347 *  \sa SDL_TLSCreate()
    348 *  \sa SDL_TLSGet()
    349 */
    350extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
    351
    352
    353/* Ends C function definitions when using C++ */
    354#ifdef __cplusplus
    355}
    356#endif
    357#include "close_code.h"
    358
    359#endif /* SDL_thread_h_ */
    360
    361/* vi: set ts=4 sw=4 expandtab: */