SDL_timer.h (3454B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_timer_h_ 23#define SDL_timer_h_ 24 25/** 26 * \file SDL_timer.h 27 * 28 * Header for the SDL time management routines. 29 */ 30 31#include "SDL_stdinc.h" 32#include "SDL_error.h" 33 34#include "begin_code.h" 35/* Set up for C function definitions, even when using C++ */ 36#ifdef __cplusplus 37extern "C" { 38#endif 39 40/** 41 * \brief Get the number of milliseconds since the SDL library initialization. 42 * 43 * \note This value wraps if the program runs for more than ~49 days. 44 */ 45extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); 46 47/** 48 * \brief Compare SDL ticks values, and return true if A has passed B 49 * 50 * e.g. if you want to wait 100 ms, you could do this: 51 * Uint32 timeout = SDL_GetTicks() + 100; 52 * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { 53 * ... do work until timeout has elapsed 54 * } 55 */ 56#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) 57 58/** 59 * \brief Get the current value of the high resolution counter 60 */ 61extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); 62 63/** 64 * \brief Get the count per second of the high resolution counter 65 */ 66extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); 67 68/** 69 * \brief Wait a specified number of milliseconds before returning. 70 */ 71extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); 72 73/** 74 * Function prototype for the timer callback function. 75 * 76 * The callback function is passed the current timer interval and returns 77 * the next timer interval. If the returned value is the same as the one 78 * passed in, the periodic alarm continues, otherwise a new alarm is 79 * scheduled. If the callback returns 0, the periodic alarm is cancelled. 80 */ 81typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); 82 83/** 84 * Definition of the timer ID type. 85 */ 86typedef int SDL_TimerID; 87 88/** 89 * \brief Add a new timer to the pool of timers already running. 90 * 91 * \return A timer ID, or 0 when an error occurs. 92 */ 93extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, 94 SDL_TimerCallback callback, 95 void *param); 96 97/** 98 * \brief Remove a timer knowing its ID. 99 * 100 * \return A boolean value indicating success or failure. 101 * 102 * \warning It is not safe to remove a timer multiple times. 103 */ 104extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); 105 106 107/* Ends C function definitions when using C++ */ 108#ifdef __cplusplus 109} 110#endif 111#include "close_code.h" 112 113#endif /* SDL_timer_h_ */ 114 115/* vi: set ts=4 sw=4 expandtab: */