cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_video.h (46461B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_video.h
     24 *
     25 *  Header file for SDL video functions.
     26 */
     27
     28#ifndef SDL_video_h_
     29#define SDL_video_h_
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_pixels.h"
     33#include "SDL_rect.h"
     34#include "SDL_surface.h"
     35
     36#include "begin_code.h"
     37/* Set up for C function definitions, even when using C++ */
     38#ifdef __cplusplus
     39extern "C" {
     40#endif
     41
     42/**
     43 *  \brief  The structure that defines a display mode
     44 *
     45 *  \sa SDL_GetNumDisplayModes()
     46 *  \sa SDL_GetDisplayMode()
     47 *  \sa SDL_GetDesktopDisplayMode()
     48 *  \sa SDL_GetCurrentDisplayMode()
     49 *  \sa SDL_GetClosestDisplayMode()
     50 *  \sa SDL_SetWindowDisplayMode()
     51 *  \sa SDL_GetWindowDisplayMode()
     52 */
     53typedef struct
     54{
     55    Uint32 format;              /**< pixel format */
     56    int w;                      /**< width, in screen coordinates */
     57    int h;                      /**< height, in screen coordinates */
     58    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
     59    void *driverdata;           /**< driver-specific data, initialize to 0 */
     60} SDL_DisplayMode;
     61
     62/**
     63 *  \brief The type used to identify a window
     64 *
     65 *  \sa SDL_CreateWindow()
     66 *  \sa SDL_CreateWindowFrom()
     67 *  \sa SDL_DestroyWindow()
     68 *  \sa SDL_GetWindowData()
     69 *  \sa SDL_GetWindowFlags()
     70 *  \sa SDL_GetWindowGrab()
     71 *  \sa SDL_GetWindowPosition()
     72 *  \sa SDL_GetWindowSize()
     73 *  \sa SDL_GetWindowTitle()
     74 *  \sa SDL_HideWindow()
     75 *  \sa SDL_MaximizeWindow()
     76 *  \sa SDL_MinimizeWindow()
     77 *  \sa SDL_RaiseWindow()
     78 *  \sa SDL_RestoreWindow()
     79 *  \sa SDL_SetWindowData()
     80 *  \sa SDL_SetWindowFullscreen()
     81 *  \sa SDL_SetWindowGrab()
     82 *  \sa SDL_SetWindowIcon()
     83 *  \sa SDL_SetWindowPosition()
     84 *  \sa SDL_SetWindowSize()
     85 *  \sa SDL_SetWindowBordered()
     86 *  \sa SDL_SetWindowResizable()
     87 *  \sa SDL_SetWindowTitle()
     88 *  \sa SDL_ShowWindow()
     89 */
     90typedef struct SDL_Window SDL_Window;
     91
     92/**
     93 *  \brief The flags on a window
     94 *
     95 *  \sa SDL_GetWindowFlags()
     96 */
     97typedef enum
     98{
     99    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
    100    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
    101    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
    102    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
    103    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
    104    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
    105    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
    106    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
    107    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
    108    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
    109    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
    110    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
    111    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
    112    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported.
    113                                                     On macOS NSHighResolutionCapable must be set true in the
    114                                                     application's Info.plist for this to have any effect. */
    115    SDL_WINDOW_MOUSE_CAPTURE = 0x00004000,      /**< window has mouse captured (unrelated to INPUT_GRABBED) */
    116    SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000,      /**< window should always be above others */
    117    SDL_WINDOW_SKIP_TASKBAR  = 0x00010000,      /**< window should not be added to the taskbar */
    118    SDL_WINDOW_UTILITY       = 0x00020000,      /**< window should be treated as a utility window */
    119    SDL_WINDOW_TOOLTIP       = 0x00040000,      /**< window should be treated as a tooltip */
    120    SDL_WINDOW_POPUP_MENU    = 0x00080000,      /**< window should be treated as a popup menu */
    121    SDL_WINDOW_VULKAN        = 0x10000000       /**< window usable for Vulkan surface */
    122} SDL_WindowFlags;
    123
    124/**
    125 *  \brief Used to indicate that you don't care what the window position is.
    126 */
    127#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
    128#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
    129#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
    130#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
    131            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
    132
    133/**
    134 *  \brief Used to indicate that the window position should be centered.
    135 */
    136#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
    137#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
    138#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
    139#define SDL_WINDOWPOS_ISCENTERED(X)    \
    140            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
    141
    142/**
    143 *  \brief Event subtype for window events
    144 */
    145typedef enum
    146{
    147    SDL_WINDOWEVENT_NONE,           /**< Never used */
    148    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
    149    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
    150    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
    151                                         redrawn */
    152    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
    153                                     */
    154    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
    155    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as
    156                                         a result of an API call or through the
    157                                         system or user changing the window size. */
    158    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
    159    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
    160    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
    161                                         and position */
    162    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
    163    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
    164    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
    165    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
    166    SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
    167    SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
    168    SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
    169} SDL_WindowEventID;
    170
    171/**
    172 *  \brief Event subtype for display events
    173 */
    174typedef enum
    175{
    176    SDL_DISPLAYEVENT_NONE,          /**< Never used */
    177    SDL_DISPLAYEVENT_ORIENTATION    /**< Display orientation has changed to data1 */
    178} SDL_DisplayEventID;
    179
    180typedef enum
    181{
    182    SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
    183    SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
    184    SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
    185    SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
    186    SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
    187} SDL_DisplayOrientation;
    188
    189/**
    190 *  \brief An opaque handle to an OpenGL context.
    191 */
    192typedef void *SDL_GLContext;
    193
    194/**
    195 *  \brief OpenGL configuration attributes
    196 */
    197typedef enum
    198{
    199    SDL_GL_RED_SIZE,
    200    SDL_GL_GREEN_SIZE,
    201    SDL_GL_BLUE_SIZE,
    202    SDL_GL_ALPHA_SIZE,
    203    SDL_GL_BUFFER_SIZE,
    204    SDL_GL_DOUBLEBUFFER,
    205    SDL_GL_DEPTH_SIZE,
    206    SDL_GL_STENCIL_SIZE,
    207    SDL_GL_ACCUM_RED_SIZE,
    208    SDL_GL_ACCUM_GREEN_SIZE,
    209    SDL_GL_ACCUM_BLUE_SIZE,
    210    SDL_GL_ACCUM_ALPHA_SIZE,
    211    SDL_GL_STEREO,
    212    SDL_GL_MULTISAMPLEBUFFERS,
    213    SDL_GL_MULTISAMPLESAMPLES,
    214    SDL_GL_ACCELERATED_VISUAL,
    215    SDL_GL_RETAINED_BACKING,
    216    SDL_GL_CONTEXT_MAJOR_VERSION,
    217    SDL_GL_CONTEXT_MINOR_VERSION,
    218    SDL_GL_CONTEXT_EGL,
    219    SDL_GL_CONTEXT_FLAGS,
    220    SDL_GL_CONTEXT_PROFILE_MASK,
    221    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
    222    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
    223    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
    224    SDL_GL_CONTEXT_RESET_NOTIFICATION,
    225    SDL_GL_CONTEXT_NO_ERROR
    226} SDL_GLattr;
    227
    228typedef enum
    229{
    230    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
    231    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
    232    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
    233} SDL_GLprofile;
    234
    235typedef enum
    236{
    237    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
    238    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
    239    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
    240    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
    241} SDL_GLcontextFlag;
    242
    243typedef enum
    244{
    245    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
    246    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
    247} SDL_GLcontextReleaseFlag;
    248
    249typedef enum
    250{
    251    SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
    252    SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
    253} SDL_GLContextResetNotification;
    254
    255/* Function prototypes */
    256
    257/**
    258 *  \brief Get the number of video drivers compiled into SDL
    259 *
    260 *  \sa SDL_GetVideoDriver()
    261 */
    262extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
    263
    264/**
    265 *  \brief Get the name of a built in video driver.
    266 *
    267 *  \note The video drivers are presented in the order in which they are
    268 *        normally checked during initialization.
    269 *
    270 *  \sa SDL_GetNumVideoDrivers()
    271 */
    272extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
    273
    274/**
    275 *  \brief Initialize the video subsystem, optionally specifying a video driver.
    276 *
    277 *  \param driver_name Initialize a specific driver by name, or NULL for the
    278 *                     default video driver.
    279 *
    280 *  \return 0 on success, -1 on error
    281 *
    282 *  This function initializes the video subsystem; setting up a connection
    283 *  to the window manager, etc, and determines the available display modes
    284 *  and pixel formats, but does not initialize a window or graphics mode.
    285 *
    286 *  \sa SDL_VideoQuit()
    287 */
    288extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
    289
    290/**
    291 *  \brief Shuts down the video subsystem.
    292 *
    293 *  This function closes all windows, and restores the original video mode.
    294 *
    295 *  \sa SDL_VideoInit()
    296 */
    297extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
    298
    299/**
    300 *  \brief Returns the name of the currently initialized video driver.
    301 *
    302 *  \return The name of the current video driver or NULL if no driver
    303 *          has been initialized
    304 *
    305 *  \sa SDL_GetNumVideoDrivers()
    306 *  \sa SDL_GetVideoDriver()
    307 */
    308extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
    309
    310/**
    311 *  \brief Returns the number of available video displays.
    312 *
    313 *  \sa SDL_GetDisplayBounds()
    314 */
    315extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
    316
    317/**
    318 *  \brief Get the name of a display in UTF-8 encoding
    319 *
    320 *  \return The name of a display, or NULL for an invalid display index.
    321 *
    322 *  \sa SDL_GetNumVideoDisplays()
    323 */
    324extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
    325
    326/**
    327 *  \brief Get the desktop area represented by a display, with the primary
    328 *         display located at 0,0
    329 *
    330 *  \return 0 on success, or -1 if the index is out of range.
    331 *
    332 *  \sa SDL_GetNumVideoDisplays()
    333 */
    334extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
    335
    336/**
    337 *  \brief Get the usable desktop area represented by a display, with the
    338 *         primary display located at 0,0
    339 *
    340 *  This is the same area as SDL_GetDisplayBounds() reports, but with portions
    341 *  reserved by the system removed. For example, on Mac OS X, this subtracts
    342 *  the area occupied by the menu bar and dock.
    343 *
    344 *  Setting a window to be fullscreen generally bypasses these unusable areas,
    345 *  so these are good guidelines for the maximum space available to a
    346 *  non-fullscreen window.
    347 *
    348 *  \return 0 on success, or -1 if the index is out of range.
    349 *
    350 *  \sa SDL_GetDisplayBounds()
    351 *  \sa SDL_GetNumVideoDisplays()
    352 */
    353extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
    354
    355/**
    356 *  \brief Get the dots/pixels-per-inch for a display
    357 *
    358 *  \note Diagonal, horizontal and vertical DPI can all be optionally
    359 *        returned if the parameter is non-NULL.
    360 *
    361 *  \return 0 on success, or -1 if no DPI information is available or the index is out of range.
    362 *
    363 *  \sa SDL_GetNumVideoDisplays()
    364 */
    365extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
    366
    367/**
    368 *  \brief Get the orientation of a display
    369 *
    370 *  \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
    371 *
    372 *  \sa SDL_GetNumVideoDisplays()
    373 */
    374extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
    375
    376/**
    377 *  \brief Returns the number of available display modes.
    378 *
    379 *  \sa SDL_GetDisplayMode()
    380 */
    381extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
    382
    383/**
    384 *  \brief Fill in information about a specific display mode.
    385 *
    386 *  \note The display modes are sorted in this priority:
    387 *        \li bits per pixel -> more colors to fewer colors
    388 *        \li width -> largest to smallest
    389 *        \li height -> largest to smallest
    390 *        \li refresh rate -> highest to lowest
    391 *
    392 *  \sa SDL_GetNumDisplayModes()
    393 */
    394extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
    395                                               SDL_DisplayMode * mode);
    396
    397/**
    398 *  \brief Fill in information about the desktop display mode.
    399 */
    400extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
    401
    402/**
    403 *  \brief Fill in information about the current display mode.
    404 */
    405extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
    406
    407
    408/**
    409 *  \brief Get the closest match to the requested display mode.
    410 *
    411 *  \param displayIndex The index of display from which mode should be queried.
    412 *  \param mode The desired display mode
    413 *  \param closest A pointer to a display mode to be filled in with the closest
    414 *                 match of the available display modes.
    415 *
    416 *  \return The passed in value \c closest, or NULL if no matching video mode
    417 *          was available.
    418 *
    419 *  The available display modes are scanned, and \c closest is filled in with the
    420 *  closest mode matching the requested mode and returned.  The mode format and
    421 *  refresh_rate default to the desktop mode if they are 0.  The modes are
    422 *  scanned with size being first priority, format being second priority, and
    423 *  finally checking the refresh_rate.  If all the available modes are too
    424 *  small, then NULL is returned.
    425 *
    426 *  \sa SDL_GetNumDisplayModes()
    427 *  \sa SDL_GetDisplayMode()
    428 */
    429extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
    430
    431/**
    432 *  \brief Get the display index associated with a window.
    433 *
    434 *  \return the display index of the display containing the center of the
    435 *          window, or -1 on error.
    436 */
    437extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
    438
    439/**
    440 *  \brief Set the display mode used when a fullscreen window is visible.
    441 *
    442 *  By default the window's dimensions and the desktop format and refresh rate
    443 *  are used.
    444 *
    445 *  \param window The window for which the display mode should be set.
    446 *  \param mode The mode to use, or NULL for the default mode.
    447 *
    448 *  \return 0 on success, or -1 if setting the display mode failed.
    449 *
    450 *  \sa SDL_GetWindowDisplayMode()
    451 *  \sa SDL_SetWindowFullscreen()
    452 */
    453extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
    454                                                     const SDL_DisplayMode
    455                                                         * mode);
    456
    457/**
    458 *  \brief Fill in information about the display mode used when a fullscreen
    459 *         window is visible.
    460 *
    461 *  \sa SDL_SetWindowDisplayMode()
    462 *  \sa SDL_SetWindowFullscreen()
    463 */
    464extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
    465                                                     SDL_DisplayMode * mode);
    466
    467/**
    468 *  \brief Get the pixel format associated with the window.
    469 */
    470extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
    471
    472/**
    473 *  \brief Create a window with the specified position, dimensions, and flags.
    474 *
    475 *  \param title The title of the window, in UTF-8 encoding.
    476 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
    477 *               ::SDL_WINDOWPOS_UNDEFINED.
    478 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
    479 *               ::SDL_WINDOWPOS_UNDEFINED.
    480 *  \param w     The width of the window, in screen coordinates.
    481 *  \param h     The height of the window, in screen coordinates.
    482 *  \param flags The flags for the window, a mask of any of the following:
    483 *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
    484 *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
    485 *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
    486 *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
    487 *               ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
    488 *
    489 *  \return The created window, or NULL if window creation failed.
    490 *
    491 *  If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
    492 *  in pixels may differ from its size in screen coordinates on platforms with
    493 *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
    494 *  the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
    495 *  SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
    496 *  drawable size in pixels.
    497 *
    498 *  If the window is created with any of the SDL_WINDOW_OPENGL or
    499 *  SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
    500 *  (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
    501 *  corresponding UnloadLibrary function is called by SDL_DestroyWindow().
    502 *
    503 *  If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
    504 *  SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
    505 *
    506 *  \note On non-Apple devices, SDL requires you to either not link to the
    507 *        Vulkan loader or link to a dynamic library version. This limitation
    508 *        may be removed in a future version of SDL.
    509 *
    510 *  \sa SDL_DestroyWindow()
    511 *  \sa SDL_GL_LoadLibrary()
    512 *  \sa SDL_Vulkan_LoadLibrary()
    513 */
    514extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
    515                                                      int x, int y, int w,
    516                                                      int h, Uint32 flags);
    517
    518/**
    519 *  \brief Create an SDL window from an existing native window.
    520 *
    521 *  \param data A pointer to driver-dependent window creation data
    522 *
    523 *  \return The created window, or NULL if window creation failed.
    524 *
    525 *  \sa SDL_DestroyWindow()
    526 */
    527extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
    528
    529/**
    530 *  \brief Get the numeric ID of a window, for logging purposes.
    531 */
    532extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
    533
    534/**
    535 *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
    536 */
    537extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
    538
    539/**
    540 *  \brief Get the window flags.
    541 */
    542extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
    543
    544/**
    545 *  \brief Set the title of a window, in UTF-8 format.
    546 *
    547 *  \sa SDL_GetWindowTitle()
    548 */
    549extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
    550                                                const char *title);
    551
    552/**
    553 *  \brief Get the title of a window, in UTF-8 format.
    554 *
    555 *  \sa SDL_SetWindowTitle()
    556 */
    557extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
    558
    559/**
    560 *  \brief Set the icon for a window.
    561 *
    562 *  \param window The window for which the icon should be set.
    563 *  \param icon The icon for the window.
    564 */
    565extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
    566                                               SDL_Surface * icon);
    567
    568/**
    569 *  \brief Associate an arbitrary named pointer with a window.
    570 *
    571 *  \param window   The window to associate with the pointer.
    572 *  \param name     The name of the pointer.
    573 *  \param userdata The associated pointer.
    574 *
    575 *  \return The previous value associated with 'name'
    576 *
    577 *  \note The name is case-sensitive.
    578 *
    579 *  \sa SDL_GetWindowData()
    580 */
    581extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
    582                                                const char *name,
    583                                                void *userdata);
    584
    585/**
    586 *  \brief Retrieve the data pointer associated with a window.
    587 *
    588 *  \param window   The window to query.
    589 *  \param name     The name of the pointer.
    590 *
    591 *  \return The value associated with 'name'
    592 *
    593 *  \sa SDL_SetWindowData()
    594 */
    595extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
    596                                                const char *name);
    597
    598/**
    599 *  \brief Set the position of a window.
    600 *
    601 *  \param window   The window to reposition.
    602 *  \param x        The x coordinate of the window in screen coordinates, or
    603 *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
    604 *  \param y        The y coordinate of the window in screen coordinates, or
    605 *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
    606 *
    607 *  \note The window coordinate origin is the upper left of the display.
    608 *
    609 *  \sa SDL_GetWindowPosition()
    610 */
    611extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
    612                                                   int x, int y);
    613
    614/**
    615 *  \brief Get the position of a window.
    616 *
    617 *  \param window   The window to query.
    618 *  \param x        Pointer to variable for storing the x position, in screen
    619 *                  coordinates. May be NULL.
    620 *  \param y        Pointer to variable for storing the y position, in screen
    621 *                  coordinates. May be NULL.
    622 *
    623 *  \sa SDL_SetWindowPosition()
    624 */
    625extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
    626                                                   int *x, int *y);
    627
    628/**
    629 *  \brief Set the size of a window's client area.
    630 *
    631 *  \param window   The window to resize.
    632 *  \param w        The width of the window, in screen coordinates. Must be >0.
    633 *  \param h        The height of the window, in screen coordinates. Must be >0.
    634 *
    635 *  \note Fullscreen windows automatically match the size of the display mode,
    636 *        and you should use SDL_SetWindowDisplayMode() to change their size.
    637 *
    638 *  The window size in screen coordinates may differ from the size in pixels, if
    639 *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
    640 *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
    641 *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
    642 *
    643 *  \sa SDL_GetWindowSize()
    644 *  \sa SDL_SetWindowDisplayMode()
    645 */
    646extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
    647                                               int h);
    648
    649/**
    650 *  \brief Get the size of a window's client area.
    651 *
    652 *  \param window   The window to query.
    653 *  \param w        Pointer to variable for storing the width, in screen
    654 *                  coordinates. May be NULL.
    655 *  \param h        Pointer to variable for storing the height, in screen
    656 *                  coordinates. May be NULL.
    657 *
    658 *  The window size in screen coordinates may differ from the size in pixels, if
    659 *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
    660 *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
    661 *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
    662 *
    663 *  \sa SDL_SetWindowSize()
    664 */
    665extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
    666                                               int *h);
    667
    668/**
    669 *  \brief Get the size of a window's borders (decorations) around the client area.
    670 *
    671 *  \param window The window to query.
    672 *  \param top Pointer to variable for storing the size of the top border. NULL is permitted.
    673 *  \param left Pointer to variable for storing the size of the left border. NULL is permitted.
    674 *  \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
    675 *  \param right Pointer to variable for storing the size of the right border. NULL is permitted.
    676 *
    677 *  \return 0 on success, or -1 if getting this information is not supported.
    678 *
    679 *  \note if this function fails (returns -1), the size values will be
    680 *        initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
    681 *        if the window in question was borderless.
    682 */
    683extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
    684                                                     int *top, int *left,
    685                                                     int *bottom, int *right);
    686
    687/**
    688 *  \brief Set the minimum size of a window's client area.
    689 *
    690 *  \param window    The window to set a new minimum size.
    691 *  \param min_w     The minimum width of the window, must be >0
    692 *  \param min_h     The minimum height of the window, must be >0
    693 *
    694 *  \note You can't change the minimum size of a fullscreen window, it
    695 *        automatically matches the size of the display mode.
    696 *
    697 *  \sa SDL_GetWindowMinimumSize()
    698 *  \sa SDL_SetWindowMaximumSize()
    699 */
    700extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
    701                                                      int min_w, int min_h);
    702
    703/**
    704 *  \brief Get the minimum size of a window's client area.
    705 *
    706 *  \param window   The window to query.
    707 *  \param w        Pointer to variable for storing the minimum width, may be NULL
    708 *  \param h        Pointer to variable for storing the minimum height, may be NULL
    709 *
    710 *  \sa SDL_GetWindowMaximumSize()
    711 *  \sa SDL_SetWindowMinimumSize()
    712 */
    713extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
    714                                                      int *w, int *h);
    715
    716/**
    717 *  \brief Set the maximum size of a window's client area.
    718 *
    719 *  \param window    The window to set a new maximum size.
    720 *  \param max_w     The maximum width of the window, must be >0
    721 *  \param max_h     The maximum height of the window, must be >0
    722 *
    723 *  \note You can't change the maximum size of a fullscreen window, it
    724 *        automatically matches the size of the display mode.
    725 *
    726 *  \sa SDL_GetWindowMaximumSize()
    727 *  \sa SDL_SetWindowMinimumSize()
    728 */
    729extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
    730                                                      int max_w, int max_h);
    731
    732/**
    733 *  \brief Get the maximum size of a window's client area.
    734 *
    735 *  \param window   The window to query.
    736 *  \param w        Pointer to variable for storing the maximum width, may be NULL
    737 *  \param h        Pointer to variable for storing the maximum height, may be NULL
    738 *
    739 *  \sa SDL_GetWindowMinimumSize()
    740 *  \sa SDL_SetWindowMaximumSize()
    741 */
    742extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
    743                                                      int *w, int *h);
    744
    745/**
    746 *  \brief Set the border state of a window.
    747 *
    748 *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
    749 *  add or remove the border from the actual window. This is a no-op if the
    750 *  window's border already matches the requested state.
    751 *
    752 *  \param window The window of which to change the border state.
    753 *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
    754 *
    755 *  \note You can't change the border state of a fullscreen window.
    756 *
    757 *  \sa SDL_GetWindowFlags()
    758 */
    759extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
    760                                                   SDL_bool bordered);
    761
    762/**
    763 *  \brief Set the user-resizable state of a window.
    764 *
    765 *  This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
    766 *  allow/disallow user resizing of the window. This is a no-op if the
    767 *  window's resizable state already matches the requested state.
    768 *
    769 *  \param window The window of which to change the resizable state.
    770 *  \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
    771 *
    772 *  \note You can't change the resizable state of a fullscreen window.
    773 *
    774 *  \sa SDL_GetWindowFlags()
    775 */
    776extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
    777                                                    SDL_bool resizable);
    778
    779/**
    780 *  \brief Show a window.
    781 *
    782 *  \sa SDL_HideWindow()
    783 */
    784extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
    785
    786/**
    787 *  \brief Hide a window.
    788 *
    789 *  \sa SDL_ShowWindow()
    790 */
    791extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
    792
    793/**
    794 *  \brief Raise a window above other windows and set the input focus.
    795 */
    796extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
    797
    798/**
    799 *  \brief Make a window as large as possible.
    800 *
    801 *  \sa SDL_RestoreWindow()
    802 */
    803extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
    804
    805/**
    806 *  \brief Minimize a window to an iconic representation.
    807 *
    808 *  \sa SDL_RestoreWindow()
    809 */
    810extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
    811
    812/**
    813 *  \brief Restore the size and position of a minimized or maximized window.
    814 *
    815 *  \sa SDL_MaximizeWindow()
    816 *  \sa SDL_MinimizeWindow()
    817 */
    818extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
    819
    820/**
    821 *  \brief Set a window's fullscreen state.
    822 *
    823 *  \return 0 on success, or -1 if setting the display mode failed.
    824 *
    825 *  \sa SDL_SetWindowDisplayMode()
    826 *  \sa SDL_GetWindowDisplayMode()
    827 */
    828extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
    829                                                    Uint32 flags);
    830
    831/**
    832 *  \brief Get the SDL surface associated with the window.
    833 *
    834 *  \return The window's framebuffer surface, or NULL on error.
    835 *
    836 *  A new surface will be created with the optimal format for the window,
    837 *  if necessary. This surface will be freed when the window is destroyed.
    838 *
    839 *  \note You may not combine this with 3D or the rendering API on this window.
    840 *
    841 *  \sa SDL_UpdateWindowSurface()
    842 *  \sa SDL_UpdateWindowSurfaceRects()
    843 */
    844extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
    845
    846/**
    847 *  \brief Copy the window surface to the screen.
    848 *
    849 *  \return 0 on success, or -1 on error.
    850 *
    851 *  \sa SDL_GetWindowSurface()
    852 *  \sa SDL_UpdateWindowSurfaceRects()
    853 */
    854extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
    855
    856/**
    857 *  \brief Copy a number of rectangles on the window surface to the screen.
    858 *
    859 *  \return 0 on success, or -1 on error.
    860 *
    861 *  \sa SDL_GetWindowSurface()
    862 *  \sa SDL_UpdateWindowSurface()
    863 */
    864extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
    865                                                         const SDL_Rect * rects,
    866                                                         int numrects);
    867
    868/**
    869 *  \brief Set a window's input grab mode.
    870 *
    871 *  \param window The window for which the input grab mode should be set.
    872 *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
    873 *
    874 *  If the caller enables a grab while another window is currently grabbed,
    875 *  the other window loses its grab in favor of the caller's window.
    876 *
    877 *  \sa SDL_GetWindowGrab()
    878 */
    879extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
    880                                               SDL_bool grabbed);
    881
    882/**
    883 *  \brief Get a window's input grab mode.
    884 *
    885 *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
    886 *
    887 *  \sa SDL_SetWindowGrab()
    888 */
    889extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
    890
    891/**
    892 *  \brief Get the window that currently has an input grab enabled.
    893 *
    894 *  \return This returns the window if input is grabbed, and NULL otherwise.
    895 *
    896 *  \sa SDL_SetWindowGrab()
    897 */
    898extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
    899
    900/**
    901 *  \brief Set the brightness (gamma correction) for a window.
    902 *
    903 *  \return 0 on success, or -1 if setting the brightness isn't supported.
    904 *
    905 *  \sa SDL_GetWindowBrightness()
    906 *  \sa SDL_SetWindowGammaRamp()
    907 */
    908extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
    909
    910/**
    911 *  \brief Get the brightness (gamma correction) for a window.
    912 *
    913 *  \return The last brightness value passed to SDL_SetWindowBrightness()
    914 *
    915 *  \sa SDL_SetWindowBrightness()
    916 */
    917extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
    918
    919/**
    920 *  \brief Set the opacity for a window
    921 *
    922 *  \param window The window which will be made transparent or opaque
    923 *  \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
    924 *                 clamped internally between 0.0f and 1.0f.
    925 *
    926 *  \return 0 on success, or -1 if setting the opacity isn't supported.
    927 *
    928 *  \sa SDL_GetWindowOpacity()
    929 */
    930extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
    931
    932/**
    933 *  \brief Get the opacity of a window.
    934 *
    935 *  If transparency isn't supported on this platform, opacity will be reported
    936 *  as 1.0f without error.
    937 *
    938 *  \param window The window in question.
    939 *  \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
    940 *
    941 *  \return 0 on success, or -1 on error (invalid window, etc).
    942 *
    943 *  \sa SDL_SetWindowOpacity()
    944 */
    945extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
    946
    947/**
    948 *  \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
    949 *
    950 *  \param modal_window The window that should be modal
    951 *  \param parent_window The parent window
    952 *
    953 *  \return 0 on success, or -1 otherwise.
    954 */
    955extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
    956
    957/**
    958 *  \brief Explicitly sets input focus to the window.
    959 *
    960 *  You almost certainly want SDL_RaiseWindow() instead of this function. Use
    961 *  this with caution, as you might give focus to a window that's completely
    962 *  obscured by other windows.
    963 *
    964 *  \param window The window that should get the input focus
    965 *
    966 *  \return 0 on success, or -1 otherwise.
    967 *  \sa SDL_RaiseWindow()
    968 */
    969extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
    970
    971/**
    972 *  \brief Set the gamma ramp for a window.
    973 *
    974 *  \param window The window for which the gamma ramp should be set.
    975 *  \param red The translation table for the red channel, or NULL.
    976 *  \param green The translation table for the green channel, or NULL.
    977 *  \param blue The translation table for the blue channel, or NULL.
    978 *
    979 *  \return 0 on success, or -1 if gamma ramps are unsupported.
    980 *
    981 *  Set the gamma translation table for the red, green, and blue channels
    982 *  of the video hardware.  Each table is an array of 256 16-bit quantities,
    983 *  representing a mapping between the input and output for that channel.
    984 *  The input is the index into the array, and the output is the 16-bit
    985 *  gamma value at that index, scaled to the output color precision.
    986 *
    987 *  \sa SDL_GetWindowGammaRamp()
    988 */
    989extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
    990                                                   const Uint16 * red,
    991                                                   const Uint16 * green,
    992                                                   const Uint16 * blue);
    993
    994/**
    995 *  \brief Get the gamma ramp for a window.
    996 *
    997 *  \param window The window from which the gamma ramp should be queried.
    998 *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
    999 *               the translation table for the red channel, or NULL.
   1000 *  \param green A pointer to a 256 element array of 16-bit quantities to hold
   1001 *               the translation table for the green channel, or NULL.
   1002 *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
   1003 *               the translation table for the blue channel, or NULL.
   1004 *
   1005 *  \return 0 on success, or -1 if gamma ramps are unsupported.
   1006 *
   1007 *  \sa SDL_SetWindowGammaRamp()
   1008 */
   1009extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
   1010                                                   Uint16 * red,
   1011                                                   Uint16 * green,
   1012                                                   Uint16 * blue);
   1013
   1014/**
   1015 *  \brief Possible return values from the SDL_HitTest callback.
   1016 *
   1017 *  \sa SDL_HitTest
   1018 */
   1019typedef enum
   1020{
   1021    SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
   1022    SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
   1023    SDL_HITTEST_RESIZE_TOPLEFT,
   1024    SDL_HITTEST_RESIZE_TOP,
   1025    SDL_HITTEST_RESIZE_TOPRIGHT,
   1026    SDL_HITTEST_RESIZE_RIGHT,
   1027    SDL_HITTEST_RESIZE_BOTTOMRIGHT,
   1028    SDL_HITTEST_RESIZE_BOTTOM,
   1029    SDL_HITTEST_RESIZE_BOTTOMLEFT,
   1030    SDL_HITTEST_RESIZE_LEFT
   1031} SDL_HitTestResult;
   1032
   1033/**
   1034 *  \brief Callback used for hit-testing.
   1035 *
   1036 *  \sa SDL_SetWindowHitTest
   1037 */
   1038typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
   1039                                                 const SDL_Point *area,
   1040                                                 void *data);
   1041
   1042/**
   1043 *  \brief Provide a callback that decides if a window region has special properties.
   1044 *
   1045 *  Normally windows are dragged and resized by decorations provided by the
   1046 *  system window manager (a title bar, borders, etc), but for some apps, it
   1047 *  makes sense to drag them from somewhere else inside the window itself; for
   1048 *  example, one might have a borderless window that wants to be draggable
   1049 *  from any part, or simulate its own title bar, etc.
   1050 *
   1051 *  This function lets the app provide a callback that designates pieces of
   1052 *  a given window as special. This callback is run during event processing
   1053 *  if we need to tell the OS to treat a region of the window specially; the
   1054 *  use of this callback is known as "hit testing."
   1055 *
   1056 *  Mouse input may not be delivered to your application if it is within
   1057 *  a special area; the OS will often apply that input to moving the window or
   1058 *  resizing the window and not deliver it to the application.
   1059 *
   1060 *  Specifying NULL for a callback disables hit-testing. Hit-testing is
   1061 *  disabled by default.
   1062 *
   1063 *  Platforms that don't support this functionality will return -1
   1064 *  unconditionally, even if you're attempting to disable hit-testing.
   1065 *
   1066 *  Your callback may fire at any time, and its firing does not indicate any
   1067 *  specific behavior (for example, on Windows, this certainly might fire
   1068 *  when the OS is deciding whether to drag your window, but it fires for lots
   1069 *  of other reasons, too, some unrelated to anything you probably care about
   1070 *  _and when the mouse isn't actually at the location it is testing_).
   1071 *  Since this can fire at any time, you should try to keep your callback
   1072 *  efficient, devoid of allocations, etc.
   1073 *
   1074 *  \param window The window to set hit-testing on.
   1075 *  \param callback The callback to call when doing a hit-test.
   1076 *  \param callback_data An app-defined void pointer passed to the callback.
   1077 *  \return 0 on success, -1 on error (including unsupported).
   1078 */
   1079extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
   1080                                                 SDL_HitTest callback,
   1081                                                 void *callback_data);
   1082
   1083/**
   1084 *  \brief Destroy a window.
   1085 */
   1086extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
   1087
   1088
   1089/**
   1090 *  \brief Returns whether the screensaver is currently enabled (default off).
   1091 *
   1092 *  \sa SDL_EnableScreenSaver()
   1093 *  \sa SDL_DisableScreenSaver()
   1094 */
   1095extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
   1096
   1097/**
   1098 *  \brief Allow the screen to be blanked by a screensaver
   1099 *
   1100 *  \sa SDL_IsScreenSaverEnabled()
   1101 *  \sa SDL_DisableScreenSaver()
   1102 */
   1103extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
   1104
   1105/**
   1106 *  \brief Prevent the screen from being blanked by a screensaver
   1107 *
   1108 *  \sa SDL_IsScreenSaverEnabled()
   1109 *  \sa SDL_EnableScreenSaver()
   1110 */
   1111extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
   1112
   1113
   1114/**
   1115 *  \name OpenGL support functions
   1116 */
   1117/* @{ */
   1118
   1119/**
   1120 *  \brief Dynamically load an OpenGL library.
   1121 *
   1122 *  \param path The platform dependent OpenGL library name, or NULL to open the
   1123 *              default OpenGL library.
   1124 *
   1125 *  \return 0 on success, or -1 if the library couldn't be loaded.
   1126 *
   1127 *  This should be done after initializing the video driver, but before
   1128 *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
   1129 *  library will be loaded upon creation of the first OpenGL window.
   1130 *
   1131 *  \note If you do this, you need to retrieve all of the GL functions used in
   1132 *        your program from the dynamic library using SDL_GL_GetProcAddress().
   1133 *
   1134 *  \sa SDL_GL_GetProcAddress()
   1135 *  \sa SDL_GL_UnloadLibrary()
   1136 */
   1137extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
   1138
   1139/**
   1140 *  \brief Get the address of an OpenGL function.
   1141 */
   1142extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
   1143
   1144/**
   1145 *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
   1146 *
   1147 *  \sa SDL_GL_LoadLibrary()
   1148 */
   1149extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
   1150
   1151/**
   1152 *  \brief Return true if an OpenGL extension is supported for the current
   1153 *         context.
   1154 */
   1155extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
   1156                                                           *extension);
   1157
   1158/**
   1159 *  \brief Reset all previously set OpenGL context attributes to their default values
   1160 */
   1161extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
   1162
   1163/**
   1164 *  \brief Set an OpenGL window attribute before window creation.
   1165 *
   1166 *  \return 0 on success, or -1 if the attribute could not be set.
   1167 */
   1168extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
   1169
   1170/**
   1171 *  \brief Get the actual value for an attribute from the current context.
   1172 *
   1173 *  \return 0 on success, or -1 if the attribute could not be retrieved.
   1174 *          The integer at \c value will be modified in either case.
   1175 */
   1176extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
   1177
   1178/**
   1179 *  \brief Create an OpenGL context for use with an OpenGL window, and make it
   1180 *         current.
   1181 *
   1182 *  \sa SDL_GL_DeleteContext()
   1183 */
   1184extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
   1185                                                           window);
   1186
   1187/**
   1188 *  \brief Set up an OpenGL context for rendering into an OpenGL window.
   1189 *
   1190 *  \note The context must have been created with a compatible window.
   1191 */
   1192extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
   1193                                               SDL_GLContext context);
   1194
   1195/**
   1196 *  \brief Get the currently active OpenGL window.
   1197 */
   1198extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
   1199
   1200/**
   1201 *  \brief Get the currently active OpenGL context.
   1202 */
   1203extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
   1204
   1205/**
   1206 *  \brief Get the size of a window's underlying drawable in pixels (for use
   1207 *         with glViewport).
   1208 *
   1209 *  \param window   Window from which the drawable size should be queried
   1210 *  \param w        Pointer to variable for storing the width in pixels, may be NULL
   1211 *  \param h        Pointer to variable for storing the height in pixels, may be NULL
   1212 *
   1213 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
   1214 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
   1215 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
   1216 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
   1217 *
   1218 *  \sa SDL_GetWindowSize()
   1219 *  \sa SDL_CreateWindow()
   1220 */
   1221extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
   1222                                                    int *h);
   1223
   1224/**
   1225 *  \brief Set the swap interval for the current OpenGL context.
   1226 *
   1227 *  \param interval 0 for immediate updates, 1 for updates synchronized with the
   1228 *                  vertical retrace. If the system supports it, you may
   1229 *                  specify -1 to allow late swaps to happen immediately
   1230 *                  instead of waiting for the next retrace.
   1231 *
   1232 *  \return 0 on success, or -1 if setting the swap interval is not supported.
   1233 *
   1234 *  \sa SDL_GL_GetSwapInterval()
   1235 */
   1236extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
   1237
   1238/**
   1239 *  \brief Get the swap interval for the current OpenGL context.
   1240 *
   1241 *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
   1242 *          swap is synchronized with the vertical retrace, and -1 if late
   1243 *          swaps happen immediately instead of waiting for the next retrace.
   1244 *          If the system can't determine the swap interval, or there isn't a
   1245 *          valid current context, this will return 0 as a safe default.
   1246 *
   1247 *  \sa SDL_GL_SetSwapInterval()
   1248 */
   1249extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
   1250
   1251/**
   1252 * \brief Swap the OpenGL buffers for a window, if double-buffering is
   1253 *        supported.
   1254 */
   1255extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
   1256
   1257/**
   1258 *  \brief Delete an OpenGL context.
   1259 *
   1260 *  \sa SDL_GL_CreateContext()
   1261 */
   1262extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
   1263
   1264/* @} *//* OpenGL support functions */
   1265
   1266
   1267/* Ends C function definitions when using C++ */
   1268#ifdef __cplusplus
   1269}
   1270#endif
   1271#include "close_code.h"
   1272
   1273#endif /* SDL_video_h_ */
   1274
   1275/* vi: set ts=4 sw=4 expandtab: */