cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_vulkan.h (10797B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 2017, Mark Callow
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_vulkan.h
     24 *
     25 *  Header file for functions to creating Vulkan surfaces on SDL windows.
     26 */
     27
     28#ifndef SDL_vulkan_h_
     29#define SDL_vulkan_h_
     30
     31#include "SDL_video.h"
     32
     33#include "begin_code.h"
     34/* Set up for C function definitions, even when using C++ */
     35#ifdef __cplusplus
     36extern "C" {
     37#endif
     38
     39/* Avoid including vulkan.h, don't define VkInstance if it's already included */
     40#ifdef VULKAN_H_
     41#define NO_SDL_VULKAN_TYPEDEFS
     42#endif
     43#ifndef NO_SDL_VULKAN_TYPEDEFS
     44#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
     45
     46#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
     47#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
     48#else
     49#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
     50#endif
     51
     52VK_DEFINE_HANDLE(VkInstance)
     53VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
     54
     55#endif /* !NO_SDL_VULKAN_TYPEDEFS */
     56
     57typedef VkInstance SDL_vulkanInstance;
     58typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
     59
     60/**
     61 *  \name Vulkan support functions
     62 *
     63 *  \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
     64 *        is compatable with Tizen's implementation of Vulkan in SDL.
     65 */
     66/* @{ */
     67
     68/**
     69 *  \brief Dynamically load a Vulkan loader library.
     70 *
     71 *  \param [in] path The platform dependent Vulkan loader library name, or
     72 *              \c NULL.
     73 *
     74 *  \return \c 0 on success, or \c -1 if the library couldn't be loaded.
     75 *
     76 *  If \a path is NULL SDL will use the value of the environment variable
     77 *  \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
     78 *  loader library.
     79 *
     80 *  This should be called after initializing the video driver, but before
     81 *  creating any Vulkan windows. If no Vulkan loader library is loaded, the
     82 *  default library will be loaded upon creation of the first Vulkan window.
     83 *
     84 *  \note It is fairly common for Vulkan applications to link with \a libvulkan
     85 *        instead of explicitly loading it at run time. This will work with
     86 *        SDL provided the application links to a dynamic library and both it
     87 *        and SDL use the same search path.
     88 *
     89 *  \note If you specify a non-NULL \c path, an application should retrieve all
     90 *        of the Vulkan functions it uses from the dynamic library using
     91 *        \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
     92 *        \c path points to the same vulkan loader library the application
     93 *        linked to.
     94 *
     95 *  \note On Apple devices, if \a path is NULL, SDL will attempt to find
     96 *        the vkGetInstanceProcAddr address within all the mach-o images of
     97 *        the current process. This is because it is fairly common for Vulkan
     98 *        applications to link with libvulkan (and historically MoltenVK was
     99 *        provided as a static library). If it is not found then, on macOS, SDL
    100 *        will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
    101 *        followed by \c libvulkan.dylib, in that order.
    102 *        On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
    103 *        using a dynamic framework or .dylib must ensure it is included in its
    104 *        application bundle.
    105 *
    106 *  \note On non-Apple devices, application linking with a static libvulkan is
    107 *        not supported. Either do not link to the Vulkan loader or link to a
    108 *        dynamic library version.
    109 *
    110 *  \note This function will fail if there are no working Vulkan drivers
    111 *        installed.
    112 *
    113 *  \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
    114 *  \sa SDL_Vulkan_UnloadLibrary()
    115 */
    116extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
    117
    118/**
    119 *  \brief Get the address of the \c vkGetInstanceProcAddr function.
    120 *
    121 *  \note This should be called after either calling SDL_Vulkan_LoadLibrary
    122 *        or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
    123 */
    124extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
    125
    126/**
    127 *  \brief Unload the Vulkan loader library previously loaded by
    128 *         \c SDL_Vulkan_LoadLibrary().
    129 *
    130 *  \sa SDL_Vulkan_LoadLibrary()
    131 */
    132extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
    133
    134/**
    135 *  \brief Get the names of the Vulkan instance extensions needed to create
    136 *         a surface with \c SDL_Vulkan_CreateSurface().
    137 *
    138 *  \param [in]     \c NULL or window Window for which the required Vulkan instance
    139 *                  extensions should be retrieved
    140 *  \param [in,out] pCount pointer to an \c unsigned related to the number of
    141 *                  required Vulkan instance extensions
    142 *  \param [out]    pNames \c NULL or a pointer to an array to be filled with the
    143 *                  required Vulkan instance extensions
    144 *
    145 *  \return \c SDL_TRUE on success, \c SDL_FALSE on error.
    146 *
    147 *  If \a pNames is \c NULL, then the number of required Vulkan instance
    148 *  extensions is returned in pCount. Otherwise, \a pCount must point to a
    149 *  variable set to the number of elements in the \a pNames array, and on
    150 *  return the variable is overwritten with the number of names actually
    151 *  written to \a pNames. If \a pCount is less than the number of required
    152 *  extensions, at most \a pCount structures will be written. If \a pCount
    153 *  is smaller than the number of required extensions, \c SDL_FALSE will be
    154 *  returned instead of \c SDL_TRUE, to indicate that not all the required
    155 *  extensions were returned.
    156 *
    157 *  \note If \c window is not NULL, it will be checked against its creation
    158 *        flags to ensure that the Vulkan flag is present. This parameter
    159 *        will be removed in a future major release.
    160 *
    161 *  \note The returned list of extensions will contain \c VK_KHR_surface
    162 *        and zero or more platform specific extensions
    163 *
    164 *  \note The extension names queried here must be enabled when calling
    165 *        VkCreateInstance, otherwise surface creation will fail.
    166 *
    167 *  \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
    168 *        or be \c NULL
    169 *
    170 *  \code
    171 *  unsigned int count;
    172 *  // get count of required extensions
    173 *  if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
    174 *      handle_error();
    175 *
    176 *  static const char *const additionalExtensions[] =
    177 *  {
    178 *      VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
    179 *  };
    180 *  size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
    181 *  size_t extensionCount = count + additionalExtensionsCount;
    182 *  const char **names = malloc(sizeof(const char *) * extensionCount);
    183 *  if(!names)
    184 *      handle_error();
    185 *
    186 *  // get names of required extensions
    187 *  if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
    188 *      handle_error();
    189 *
    190 *  // copy additional extensions after required extensions
    191 *  for(size_t i = 0; i < additionalExtensionsCount; i++)
    192 *      names[i + count] = additionalExtensions[i];
    193 *
    194 *  VkInstanceCreateInfo instanceCreateInfo = {};
    195 *  instanceCreateInfo.enabledExtensionCount = extensionCount;
    196 *  instanceCreateInfo.ppEnabledExtensionNames = names;
    197 *  // fill in rest of instanceCreateInfo
    198 *
    199 *  VkInstance instance;
    200 *  // create the Vulkan instance
    201 *  VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
    202 *  free(names);
    203 *  \endcode
    204 *
    205 *  \sa SDL_Vulkan_CreateSurface()
    206 */
    207extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
    208														SDL_Window *window,
    209														unsigned int *pCount,
    210														const char **pNames);
    211
    212/**
    213 *  \brief Create a Vulkan rendering surface for a window.
    214 *
    215 *  \param [in]  window   SDL_Window to which to attach the rendering surface.
    216 *  \param [in]  instance handle to the Vulkan instance to use.
    217 *  \param [out] surface  pointer to a VkSurfaceKHR handle to receive the
    218 *                        handle of the newly created surface.
    219 *
    220 *  \return \c SDL_TRUE on success, \c SDL_FALSE on error.
    221 *
    222 *  \code
    223 *  VkInstance instance;
    224 *  SDL_Window *window;
    225 *
    226 *  // create instance and window
    227 *
    228 *  // create the Vulkan surface
    229 *  VkSurfaceKHR surface;
    230 *  if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
    231 *      handle_error();
    232 *  \endcode
    233 *
    234 *  \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
    235 *
    236 *  \note \a instance should have been created with the extensions returned
    237 *        by \c SDL_Vulkan_CreateSurface() enabled.
    238 *
    239 *  \sa SDL_Vulkan_GetInstanceExtensions()
    240 */
    241extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
    242												SDL_Window *window,
    243												VkInstance instance,
    244												VkSurfaceKHR* surface);
    245
    246/**
    247 *  \brief Get the size of a window's underlying drawable in pixels (for use
    248 *         with setting viewport, scissor & etc).
    249 *
    250 *  \param window   SDL_Window from which the drawable size should be queried
    251 *  \param w        Pointer to variable for storing the width in pixels,
    252 *                  may be NULL
    253 *  \param h        Pointer to variable for storing the height in pixels,
    254 *                  may be NULL
    255 *
    256 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
    257 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
    258 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
    259 * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
    260 *
    261 *  \note On macOS high-DPI support must be enabled for an application by
    262 *        setting NSHighResolutionCapable to true in its Info.plist.
    263 *
    264 *  \sa SDL_GetWindowSize()
    265 *  \sa SDL_CreateWindow()
    266 */
    267extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
    268                                                        int *w, int *h);
    269
    270/* @} *//* Vulkan support functions */
    271
    272/* Ends C function definitions when using C++ */
    273#ifdef __cplusplus
    274}
    275#endif
    276#include "close_code.h"
    277
    278#endif /* SDL_vulkan_h_ */