glew.html (129295B)
1<!-- begin header.html --> 2<!-- 3The OpenGL Extension Wrangler Library 4Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net> 5Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> 6Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> 7Copyright (C) 2002, Lev Povalahev 8All rights reserved. 9 10Redistribution and use in source and binary forms, with or without 11modification, are permitted provided that the following conditions are met: 12 13* Redistributions of source code must retain the above copyright notice, 14 this list of conditions and the following disclaimer. 15* Redistributions in binary form must reproduce the above copyright notice, 16 this list of conditions and the following disclaimer in the documentation 17 and/or other materials provided with the distribution. 18* The name of the author may be used to endorse or promote products 19 derived from this software without specific prior written permission. 20 21THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 22AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 25LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 26CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 27SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 28INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 29CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 30ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 31THE POSSIBILITY OF SUCH DAMAGE. 32--> 33<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd"> 34<html> 35<head> 36<title>GLEW: The OpenGL Extension Wrangler Library</title> 37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> 38<link href="glew.css" type="text/css" rel="stylesheet"> 39</head> 40<body bgcolor="#fff0d0"> 41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%"> 42<tr> 43<td bgcolor="#ffffff" align="left" valign="top" width="200"> 44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> 45<tr> 46<td valign="top"> 47 48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> 49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr> 50<tr><td align="center"><br></td></tr> 51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr> 52<tr><td align="center"><br></td></tr> 53<tr><td align="center"> 54<table border="0" cellpadding="0" cellspacing="0" align="center"> 55<tr><td align="center"><a href="index.html">Download</a></td></tr> 56<tr><td align="center"><a href="basic.html">Usage</a></td></tr> 57<tr><td align="center"><a href="build.html">Building</a></td></tr> 58<tr><td align="center"><a href="install.html">Installation</a></td></tr> 59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr> 60<tr><td align="center"><a href="log.html">Change Log</a></td></tr> 61<tr><td align="center"><br></tr> 62<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr> 63<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr> 64<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr> 65<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr> 66<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr> 67<tr><td align="center"><br></tr> 68<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr> 69</table> 70<tr><td align="center"><br></tr> 71</table> 72</td> 73</tr> 74<tr> 75 76<td valign="bottom"> 77<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left"> 78<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr> 79<tr><td align="center"> 80 <a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/> 81 <a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/> 82 <a href="https://travis-ci.org/nigels-com/glew/builds"><img src="travis.png" width="114" height="25" border="0" alt="Travis Logo"></a><br/> 83 <a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a> 84</td> 85</tr> 86</table> 87</td> 88</tr> 89</table> 90</td> 91 92<td bgcolor="#ffffff" align="left" valign="top"> 93 94<h1>The OpenGL Extension Wrangler Library</h1> 95 96<!-- end header.html --> 97 98 99<h2>Supported OpenGL Extensions</h2> 100 101<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center"> 102<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/multisample.txt">3DFX_multisample</a></td></tr> 103<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr> 104<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr> 105<tr><td><br></td><td></td><td></td></tr> 106<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr> 107<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/compressed_3DC_texture.txt">AMD_compressed_3DC_texture</a></td></tr> 108<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/compressed_ATC_texture.txt">AMD_compressed_ATC_texture</a></td></tr> 109<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr> 110<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr> 111<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr> 112<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr> 113<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/framebuffer_sample_positions.txt">AMD_framebuffer_sample_positions</a></td></tr> 114<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gcn_shader.txt">AMD_gcn_shader</a></td></tr> 115<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_half_float.txt">AMD_gpu_shader_half_float</a></td></tr> 116<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int16.txt">AMD_gpu_shader_int16</a></td></tr> 117<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt">AMD_gpu_shader_int64</a></td></tr> 118<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr> 119<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr> 120<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr> 121<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt">AMD_occlusion_query_event</a></td></tr> 122<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr> 123<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr> 124<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/program_binary_Z400.txt">AMD_program_binary_Z400</a></td></tr> 125<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr> 126<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr> 127<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr> 128<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt">AMD_shader_atomic_counter_ops</a></td></tr> 129<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_ballot.txt">AMD_shader_ballot</a></td></tr> 130<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt">AMD_shader_explicit_vertex_parameter</a></td></tr> 131<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr> 132<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt">AMD_shader_stencil_value_export</a></td></tr> 133<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr> 134<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr> 135<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr> 136<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_gather_bias_lod.txt">AMD_texture_gather_bias_lod</a></td></tr> 137<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr> 138<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr> 139<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt">AMD_transform_feedback4</a></td></tr> 140<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr> 141<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr> 142<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr> 143<tr><td><br></td><td></td><td></td></tr> 144<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ANDROID/extension_pack_es31a.txt">ANDROID_extension_pack_es31a</a></td></tr> 145<tr><td><br></td><td></td><td></td></tr> 146<tr><td class="num">42</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr> 147<tr><td class="num">43</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr> 148<tr><td class="num">44</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr> 149<tr><td class="num">45</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr> 150<tr><td class="num">46</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr> 151<tr><td class="num">47</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr> 152<tr><td class="num">48</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr> 153<tr><td class="num">49</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr> 154<tr><td class="num">50</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr> 155<tr><td class="num">51</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr> 156<tr><td class="num">52</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr> 157<tr><td class="num">53</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr> 158<tr><td><br></td><td></td><td></td></tr> 159<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr> 160<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr> 161<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/clip_distance.txt">APPLE_clip_distance</a></td></tr> 162<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/color_buffer_packed_float.txt">APPLE_color_buffer_packed_float</a></td></tr> 163<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/copy_texture_levels.txt">APPLE_copy_texture_levels</a></td></tr> 164<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr> 165<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr> 166<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr> 167<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr> 168<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/framebuffer_multisample.txt">APPLE_framebuffer_multisample</a></td></tr> 169<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr> 170<tr><td class="num">65</td><td> </td><td>APPLE_pixel_buffer</td></tr> 171<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr> 172<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr> 173<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr> 174<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/sync.txt">APPLE_sync</a></td></tr> 175<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_2D_limited_npot.txt">APPLE_texture_2D_limited_npot</a></td></tr> 176<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_format_BGRA8888.txt">APPLE_texture_format_BGRA8888</a></td></tr> 177<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_max_level.txt">APPLE_texture_max_level</a></td></tr> 178<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_packed_float.txt">APPLE_texture_packed_float</a></td></tr> 179<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr> 180<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr> 181<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr> 182<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr> 183<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr> 184<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr> 185<tr><td><br></td><td></td><td></td></tr> 186<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr> 187<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt">ARB_ES3_1_compatibility</a></td></tr> 188<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt">ARB_ES3_2_compatibility</a></td></tr> 189<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr> 190<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr> 191<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/base_instance.txt">ARB_base_instance</a></td></tr> 192<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr> 193<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr> 194<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr> 195<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr> 196<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr> 197<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr> 198<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clip_control.txt">ARB_clip_control</a></td></tr> 199<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr> 200<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr> 201<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr> 202<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr> 203<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr> 204<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt">ARB_conditional_render_inverted</a></td></tr> 205<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr> 206<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr> 207<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_image.txt">ARB_copy_image</a></td></tr> 208<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cull_distance.txt">ARB_cull_distance</a></td></tr> 209<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr> 210<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr> 211<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr> 212<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr> 213<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/derivative_control.txt">ARB_derivative_control</a></td></tr> 214<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/direct_state_access.txt">ARB_direct_state_access</a></td></tr> 215<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr> 216<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr> 217<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr> 218<tr><td class="num">112</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr> 219<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr> 220<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr> 221<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr> 222<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr> 223<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr> 224<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr> 225<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr> 226<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr> 227<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr> 228<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt">ARB_fragment_shader_interlock</a></td></tr> 229<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr> 230<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr> 231<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr> 232<tr><td class="num">126</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr> 233<tr><td class="num">127</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr> 234<tr><td class="num">128</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt">ARB_get_texture_sub_image</a></td></tr> 235<tr><td class="num">129</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gl_spirv.txt">ARB_gl_spirv</a></td></tr> 236<tr><td class="num">130</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr> 237<tr><td class="num">131</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr> 238<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt">ARB_gpu_shader_int64</a></td></tr> 239<tr><td class="num">133</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr> 240<tr><td class="num">134</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr> 241<tr><td class="num">135</td><td> </td><td>ARB_imaging</td></tr> 242<tr><td class="num">136</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr> 243<tr><td class="num">137</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr> 244<tr><td class="num">138</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr> 245<tr><td class="num">139</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr> 246<tr><td class="num">140</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr> 247<tr><td class="num">141</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr> 248<tr><td class="num">142</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr> 249<tr><td class="num">143</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr> 250<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr> 251<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr> 252<tr><td class="num">146</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr> 253<tr><td class="num">147</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr> 254<tr><td class="num">148</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr> 255<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr> 256<tr><td class="num">150</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt">ARB_parallel_shader_compile</a></td></tr> 257<tr><td class="num">151</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt">ARB_pipeline_statistics_query</a></td></tr> 258<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr> 259<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr> 260<tr><td class="num">154</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr> 261<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/polygon_offset_clamp.txt">ARB_polygon_offset_clamp</a></td></tr> 262<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt">ARB_post_depth_coverage</a></td></tr> 263<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr> 264<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr> 265<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr> 266<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr> 267<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr> 268<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr> 269<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr> 270<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_locations.txt">ARB_sample_locations</a></td></tr> 271<tr><td class="num">165</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr> 272<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr> 273<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr> 274<tr><td class="num">168</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr> 275<tr><td class="num">169</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr> 276<tr><td class="num">170</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counter_ops.txt">ARB_shader_atomic_counter_ops</a></td></tr> 277<tr><td class="num">171</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr> 278<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_ballot.txt">ARB_shader_ballot</a></td></tr> 279<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr> 280<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_clock.txt">ARB_shader_clock</a></td></tr> 281<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr> 282<tr><td class="num">176</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr> 283<tr><td class="num">177</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr> 284<tr><td class="num">178</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr> 285<tr><td class="num">179</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr> 286<tr><td class="num">180</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr> 287<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr> 288<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr> 289<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr> 290<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt">ARB_shader_texture_image_samples</a></td></tr> 291<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr> 292<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt">ARB_shader_viewport_layer_array</a></td></tr> 293<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr> 294<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr> 295<tr><td class="num">189</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr> 296<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr> 297<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr> 298<tr><td class="num">192</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr> 299<tr><td class="num">193</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt">ARB_sparse_buffer</a></td></tr> 300<tr><td class="num">194</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr> 301<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture2.txt">ARB_sparse_texture2</a></td></tr> 302<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt">ARB_sparse_texture_clamp</a></td></tr> 303<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/spirv_extensions.txt">ARB_spirv_extensions</a></td></tr> 304<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr> 305<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr> 306<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr> 307<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_barrier.txt">ARB_texture_barrier</a></td></tr> 308<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr> 309<tr><td class="num">203</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr> 310<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr> 311<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr> 312<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr> 313<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr> 314<tr><td class="num">208</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr> 315<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr> 316<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr> 317<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr> 318<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr> 319<tr><td class="num">213</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr> 320<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr> 321<tr><td class="num">215</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_anisotropic.txt">ARB_texture_filter_anisotropic</a></td></tr> 322<tr><td class="num">216</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt">ARB_texture_filter_minmax</a></td></tr> 323<tr><td class="num">217</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr> 324<tr><td class="num">218</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr> 325<tr><td class="num">219</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr> 326<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr> 327<tr><td class="num">221</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr> 328<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr> 329<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr> 330<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr> 331<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr> 332<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr> 333<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr> 334<tr><td class="num">228</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr> 335<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr> 336<tr><td class="num">230</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr> 337<tr><td class="num">231</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr> 338<tr><td class="num">232</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_view.txt">ARB_texture_view</a></td></tr> 339<tr><td class="num">233</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr> 340<tr><td class="num">234</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr> 341<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr> 342<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr> 343<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt">ARB_transform_feedback_overflow_query</a></td></tr> 344<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr> 345<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr> 346<tr><td class="num">240</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr> 347<tr><td class="num">241</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr> 348<tr><td class="num">242</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr> 349<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr> 350<tr><td class="num">244</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr> 351<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr> 352<tr><td class="num">246</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr> 353<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr> 354<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr> 355<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr> 356<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr> 357<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr> 358<tr><td><br></td><td></td><td></td></tr> 359<tr><td class="num">252</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/mali_program_binary.txt">ARM_mali_program_binary</a></td></tr> 360<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/mali_shader_binary.txt">ARM_mali_shader_binary</a></td></tr> 361<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/rgba8.txt">ARM_rgba8</a></td></tr> 362<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch.txt">ARM_shader_framebuffer_fetch</a></td></tr> 363<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch_depth_stencil.txt">ARM_shader_framebuffer_fetch_depth_stencil</a></td></tr> 364<tr><td><br></td><td></td><td></td></tr> 365<tr><td class="num">257</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr> 366<tr><td class="num">258</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr> 367<tr><td class="num">259</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr> 368<tr><td class="num">260</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr> 369<tr><td><br></td><td></td><td></td></tr> 370<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr> 371<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr> 372<tr><td class="num">263</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr> 373<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr> 374<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr> 375<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr> 376<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr> 377<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr> 378<tr><td class="num">269</td><td> </td><td>ATI_shader_texture_lod</td></tr> 379<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr> 380<tr><td class="num">271</td><td> </td><td>ATI_texture_compression_3dc</td></tr> 381<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr> 382<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr> 383<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr> 384<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr> 385<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr> 386<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr> 387<tr><td><br></td><td></td><td></td></tr> 388<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">EGL_KHR_context_flush_control</a></td></tr> 389<tr><td class="num">279</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt">EGL_NV_robustness_video_memory_purge</a></td></tr> 390<tr><td><br></td><td></td><td></td></tr> 391<tr><td class="num">280</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr> 392<tr><td class="num">281</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr> 393<tr><td class="num">282</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/EGL_image_array.txt">EXT_EGL_image_array</a></td></tr> 394<tr><td class="num">283</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/YUV_target.txt">EXT_YUV_target</a></td></tr> 395<tr><td class="num">284</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr> 396<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/base_instance.txt">EXT_base_instance</a></td></tr> 397<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr> 398<tr><td class="num">287</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr> 399<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr> 400<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr> 401<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_extended.txt">EXT_blend_func_extended</a></td></tr> 402<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr> 403<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr> 404<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr> 405<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr> 406<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/buffer_storage.txt">EXT_buffer_storage</a></td></tr> 407<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clear_texture.txt">EXT_clear_texture</a></td></tr> 408<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_cull_distance.txt">EXT_clip_cull_distance</a></td></tr> 409<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr> 410<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr> 411<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_buffer_float.txt">EXT_color_buffer_float</a></td></tr> 412<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_buffer_half_float.txt">EXT_color_buffer_half_float</a></td></tr> 413<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr> 414<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr> 415<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compressed_ETC1_RGB8_sub_texture.txt">EXT_compressed_ETC1_RGB8_sub_texture</a></td></tr> 416<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/conservative_depth.txt">EXT_conservative_depth</a></td></tr> 417<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr> 418<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr> 419<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_image.txt">EXT_copy_image</a></td></tr> 420<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr> 421<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr> 422<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/debug_label.txt">EXT_debug_label</a></td></tr> 423<tr><td class="num">312</td><td> </td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr> 424<tr><td class="num">313</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr> 425<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr> 426<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/discard_framebuffer.txt">EXT_discard_framebuffer</a></td></tr> 427<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers.txt">EXT_draw_buffers</a></td></tr> 428<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr> 429<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers_indexed.txt">EXT_draw_buffers_indexed</a></td></tr> 430<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_elements_base_vertex.txt">EXT_draw_elements_base_vertex</a></td></tr> 431<tr><td class="num">320</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr> 432<tr><td class="num">321</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr> 433<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_buffer.txt">EXT_external_buffer</a></td></tr> 434<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/float_blend.txt">EXT_float_blend</a></td></tr> 435<tr><td class="num">324</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr> 436<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/frag_depth.txt">EXT_frag_depth</a></td></tr> 437<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr> 438<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr> 439<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr> 440<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr> 441<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr> 442<tr><td class="num">331</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr> 443<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/geometry_shader.txt">EXT_geometry_point_size</a></td></tr> 444<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/geometry_shader.txt">EXT_geometry_shader</a></td></tr> 445<tr><td class="num">334</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr> 446<tr><td class="num">335</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr> 447<tr><td class="num">336</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr> 448<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/gpu_shader5.txt">EXT_gpu_shader5</a></td></tr> 449<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr> 450<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr> 451<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr> 452<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr> 453<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr> 454<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/instanced_arrays.txt">EXT_instanced_arrays</a></td></tr> 455<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr> 456<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/map_buffer_range.txt">EXT_map_buffer_range</a></td></tr> 457<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects.txt">EXT_memory_object</a></td></tr> 458<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt">EXT_memory_object_fd</a></td></tr> 459<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt">EXT_memory_object_win32</a></td></tr> 460<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr> 461<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr> 462<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_indirect.txt">EXT_multi_draw_indirect</a></td></tr> 463<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multiple_textures.txt">EXT_multiple_textures</a></td></tr> 464<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr> 465<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multisample_compatibility.txt">EXT_multisample_compatibility</a></td></tr> 466<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture.txt">EXT_multisampled_render_to_texture</a></td></tr> 467<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture2.txt">EXT_multisampled_render_to_texture2</a></td></tr> 468<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multiview_draw_buffers.txt">EXT_multiview_draw_buffers</a></td></tr> 469<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr> 470<tr><td class="num">359</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr> 471<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr> 472<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr> 473<tr><td class="num">362</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr> 474<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr> 475<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr> 476<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr> 477<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr> 478<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt">EXT_polygon_offset_clamp</a></td></tr> 479<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt">EXT_post_depth_coverage</a></td></tr> 480<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr> 481<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pvrtc_sRGB.txt">EXT_pvrtc_sRGB</a></td></tr> 482<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">EXT_raster_multisample</a></td></tr> 483<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/read_format_bgra.txt">EXT_read_format_bgra</a></td></tr> 484<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/render_snorm.txt">EXT_render_snorm</a></td></tr> 485<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr> 486<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sRGB.txt">EXT_sRGB</a></td></tr> 487<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sRGB_write_control.txt">EXT_sRGB_write_control</a></td></tr> 488<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr> 489<tr><td class="num">378</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr> 490<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects.txt">EXT_semaphore</a></td></tr> 491<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt">EXT_semaphore_fd</a></td></tr> 492<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt">EXT_semaphore_win32</a></td></tr> 493<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr> 494<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr> 495<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch.txt">EXT_shader_framebuffer_fetch</a></td></tr> 496<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_group_vote.txt">EXT_shader_group_vote</a></td></tr> 497<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr> 498<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr> 499<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_implicit_conversions.txt">EXT_shader_implicit_conversions</a></td></tr> 500<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr> 501<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_io_blocks.txt">EXT_shader_io_blocks</a></td></tr> 502<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_non_constant_global_initializers.txt">EXT_shader_non_constant_global_initializers</a></td></tr> 503<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage.txt">EXT_shader_pixel_local_storage</a></td></tr> 504<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage2.txt">EXT_shader_pixel_local_storage2</a></td></tr> 505<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_texture_lod.txt">EXT_shader_texture_lod</a></td></tr> 506<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr> 507<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_samplers.txt">EXT_shadow_samplers</a></td></tr> 508<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr> 509<tr><td class="num">398</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture.txt">EXT_sparse_texture</a></td></tr> 510<tr><td class="num">399</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt">EXT_sparse_texture2</a></td></tr> 511<tr><td class="num">400</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr> 512<tr><td class="num">401</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr> 513<tr><td class="num">402</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr> 514<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr> 515<tr><td class="num">404</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr> 516<tr><td class="num">405</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr> 517<tr><td class="num">406</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr> 518<tr><td class="num">407</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr> 519<tr><td class="num">408</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt">EXT_texture_compression_astc_decode_mode</a></td></tr> 520<tr><td class="num">409</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt">EXT_texture_compression_astc_decode_mode_rgb9e5</a></td></tr> 521<tr><td class="num">410</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_bptc.txt">EXT_texture_compression_bptc</a></td></tr> 522<tr><td class="num">411</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr> 523<tr><td class="num">412</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr> 524<tr><td class="num">413</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr> 525<tr><td class="num">414</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr> 526<tr><td class="num">415</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr> 527<tr><td class="num">416</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_cube_map_array.txt">EXT_texture_cube_map_array</a></td></tr> 528<tr><td class="num">417</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr> 529<tr><td class="num">418</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr> 530<tr><td class="num">419</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr> 531<tr><td class="num">420</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr> 532<tr><td class="num">421</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr> 533<tr><td class="num">422</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr> 534<tr><td class="num">423</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt">EXT_texture_filter_minmax</a></td></tr> 535<tr><td class="num">424</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_format_BGRA8888.txt">EXT_texture_format_BGRA8888</a></td></tr> 536<tr><td class="num">425</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr> 537<tr><td class="num">426</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr> 538<tr><td class="num">427</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr> 539<tr><td class="num">428</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_norm16.txt">EXT_texture_norm16</a></td></tr> 540<tr><td class="num">429</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr> 541<tr><td class="num">430</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr> 542<tr><td class="num">431</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr> 543<tr><td class="num">432</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_rg.txt">EXT_texture_rg</a></td></tr> 544<tr><td class="num">433</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr> 545<tr><td class="num">434</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_R8.txt">EXT_texture_sRGB_R8</a></td></tr> 546<tr><td class="num">435</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_RG8.txt">EXT_texture_sRGB_RG8</a></td></tr> 547<tr><td class="num">436</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr> 548<tr><td class="num">437</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr> 549<tr><td class="num">438</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr> 550<tr><td class="num">439</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_storage.txt">EXT_texture_storage</a></td></tr> 551<tr><td class="num">440</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr> 552<tr><td class="num">441</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_type_2_10_10_10_REV.txt">EXT_texture_type_2_10_10_10_REV</a></td></tr> 553<tr><td class="num">442</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_view.txt">EXT_texture_view</a></td></tr> 554<tr><td class="num">443</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr> 555<tr><td class="num">444</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr> 556<tr><td class="num">445</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/unpack_subimage.txt">EXT_unpack_subimage</a></td></tr> 557<tr><td class="num">446</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr> 558<tr><td class="num">447</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr> 559<tr><td class="num">448</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_setXXX.txt">EXT_vertex_array_setXXX</a></td></tr> 560<tr><td class="num">449</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr> 561<tr><td class="num">450</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr> 562<tr><td class="num">451</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr> 563<tr><td class="num">452</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt">EXT_win32_keyed_mutex</a></td></tr> 564<tr><td class="num">453</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/window_rectangles.txt">EXT_window_rectangles</a></td></tr> 565<tr><td class="num">454</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr> 566<tr><td><br></td><td></td><td></td></tr> 567<tr><td class="num">455</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr> 568<tr><td class="num">456</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr> 569<tr><td><br></td><td></td><td></td></tr> 570<tr><td class="num">457</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr> 571<tr><td class="num">458</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr> 572<tr><td class="num">459</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr> 573<tr><td class="num">460</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr> 574<tr><td><br></td><td></td><td></td></tr> 575<tr><td class="num">461</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr> 576<tr><td class="num">462</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr> 577<tr><td class="num">463</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr> 578<tr><td class="num">464</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr> 579<tr><td class="num">465</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr> 580<tr><td class="num">466</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr> 581<tr><td><br></td><td></td><td></td></tr> 582<tr><td class="num">467</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr> 583<tr><td class="num">468</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr> 584<tr><td><br></td><td></td><td></td></tr> 585<tr><td class="num">469</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt">INTEL_conservative_rasterization</a></td></tr> 586<tr><td class="num">470</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr> 587<tr><td class="num">471</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt">INTEL_framebuffer_CMAA</a></td></tr> 588<tr><td class="num">472</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr> 589<tr><td class="num">473</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr> 590<tr><td class="num">474</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr> 591<tr><td class="num">475</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr> 592<tr><td><br></td><td></td><td></td></tr> 593<tr><td class="num">476</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr> 594<tr><td class="num">477</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr> 595<tr><td class="num">478</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr> 596<tr><td class="num">479</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr> 597<tr><td class="num">480</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/no_error.txt">KHR_no_error</a></td></tr> 598<tr><td class="num">481</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt">KHR_parallel_shader_compile</a></td></tr> 599<tr><td class="num">482</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr> 600<tr><td class="num">483</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr> 601<tr><td class="num">484</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr> 602<tr><td class="num">485</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr> 603<tr><td class="num">486</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt">KHR_texture_compression_astc_sliced_3d</a></td></tr> 604<tr><td><br></td><td></td><td></td></tr> 605<tr><td class="num">487</td><td> </td><td>KTX_buffer_region</td></tr> 606<tr><td><br></td><td></td><td></td></tr> 607<tr><td class="num">488</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr> 608<tr><td><br></td><td></td><td></td></tr> 609<tr><td class="num">489</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr> 610<tr><td class="num">490</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr> 611<tr><td class="num">491</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt">MESA_shader_integer_functions</a></td></tr> 612<tr><td class="num">492</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr> 613<tr><td class="num">493</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr> 614<tr><td><br></td><td></td><td></td></tr> 615<tr><td class="num">494</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_blend_equation_advanced_multi_draw_buffers.txt">NVX_blend_equation_advanced_multi_draw_buffers</a></td></tr> 616<tr><td class="num">495</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr> 617<tr><td class="num">496</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr> 618<tr><td class="num">497</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_linked_gpu_multicast.txt">NVX_linked_gpu_multicast</a></td></tr> 619<tr><td><br></td><td></td><td></td></tr> 620<tr><td class="num">498</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/3dvision_settings.txt">NV_3dvision_settings</a></td></tr> 621<tr><td class="num">499</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/EGL_stream_consumer_external.txt">NV_EGL_stream_consumer_external</a></td></tr> 622<tr><td class="num">500</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/alpha_to_coverage_dither_control.txt">NV_alpha_to_coverage_dither_control</a></td></tr> 623<tr><td class="num">501</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bgr.txt">NV_bgr</a></td></tr> 624<tr><td class="num">502</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr> 625<tr><td class="num">503</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr> 626<tr><td class="num">504</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr> 627<tr><td class="num">505</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr> 628<tr><td class="num">506</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr> 629<tr><td class="num">507</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_minmax_factor.txt">NV_blend_minmax_factor</a></td></tr> 630<tr><td class="num">508</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr> 631<tr><td class="num">509</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt">NV_clip_space_w_scaling</a></td></tr> 632<tr><td class="num">510</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/command_list.txt">NV_command_list</a></td></tr> 633<tr><td class="num">511</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr> 634<tr><td class="num">512</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr> 635<tr><td class="num">513</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr> 636<tr><td class="num">514</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt">NV_conservative_raster_dilate</a></td></tr> 637<tr><td class="num">515</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt">NV_conservative_raster_pre_snap_triangles</a></td></tr> 638<tr><td class="num">516</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_buffer.txt">NV_copy_buffer</a></td></tr> 639<tr><td class="num">517</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr> 640<tr><td class="num">518</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr> 641<tr><td class="num">519</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr> 642<tr><td class="num">520</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr> 643<tr><td class="num">521</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr> 644<tr><td class="num">522</td><td> </td><td>NV_depth_range_unclamped</td></tr> 645<tr><td class="num">523</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/draw_buffers.txt">NV_draw_buffers</a></td></tr> 646<tr><td class="num">524</td><td> </td><td><a 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href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr> 756<tr><td class="num">634</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr> 757<tr><td class="num">635</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array.txt">NV_viewport_array</a></td></tr> 758<tr><td class="num">636</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr> 759<tr><td class="num">637</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_swizzle.txt">NV_viewport_swizzle</a></td></tr> 760<tr><td><br></td><td></td><td></td></tr> 761<tr><td class="num">638</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr> 762<tr><td><br></td><td></td><td></td></tr> 763<tr><td class="num">639</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr> 764<tr><td class="num">640</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr> 765<tr><td class="num">641</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr> 766<tr><td><br></td><td></td><td></td></tr> 767<tr><td class="num">642</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview.txt">OVR_multiview</a></td></tr> 768<tr><td class="num">643</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview2.txt">OVR_multiview2</a></td></tr> 769<tr><td class="num">644</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview_multisampled_render_to_texture.txt">OVR_multiview_multisampled_render_to_texture</a></td></tr> 770<tr><td><br></td><td></td><td></td></tr> 771<tr><td class="num">645</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr> 772<tr><td class="num">646</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr> 773<tr><td><br></td><td></td><td></td></tr> 774<tr><td class="num">647</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/alpha_test.txt">QCOM_alpha_test</a></td></tr> 775<tr><td class="num">648</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/binning_control.txt">QCOM_binning_control</a></td></tr> 776<tr><td class="num">649</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/driver_control.txt">QCOM_driver_control</a></td></tr> 777<tr><td class="num">650</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/extended_get.txt">QCOM_extended_get</a></td></tr> 778<tr><td class="num">651</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/extended_get2.txt">QCOM_extended_get2</a></td></tr> 779<tr><td class="num">652</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/framebuffer_foveated.txt">QCOM_framebuffer_foveated</a></td></tr> 780<tr><td class="num">653</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/performance_monitor_global_mode.txt">QCOM_perfmon_global_mode</a></td></tr> 781<tr><td class="num">654</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/shader_framebuffer_fetch_noncoherent.txt">QCOM_shader_framebuffer_fetch_noncoherent</a></td></tr> 782<tr><td class="num">655</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/tiled_rendering.txt">QCOM_tiled_rendering</a></td></tr> 783<tr><td class="num">656</td><td> </td><td><a href="http://www.opengl.org/registry/specs/QCOM/writeonly_rendering.txt">QCOM_writeonly_rendering</a></td></tr> 784<tr><td><br></td><td></td><td></td></tr> 785<tr><td class="num">657</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr> 786<tr><td class="num">658</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr> 787<tr><td class="num">659</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr> 788<tr><td class="num">660</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr> 789<tr><td class="num">661</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr> 790<tr><td class="num">662</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr> 791<tr><td class="num">663</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr> 792<tr><td><br></td><td></td><td></td></tr> 793<tr><td class="num">664</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr> 794<tr><td><br></td><td></td><td></td></tr> 795<tr><td class="num">665</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr> 796<tr><td><br></td><td></td><td></td></tr> 797<tr><td class="num">666</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/clip_band_hint.txt">SGIS_clip_band_hint</a></td></tr> 798<tr><td class="num">667</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr> 799<tr><td class="num">668</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr> 800<tr><td class="num">669</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_function.txt">SGIS_fog_function</a></td></tr> 801<tr><td class="num">670</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr> 802<tr><td class="num">671</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/line_texgen.txt">SGIS_line_texgen</a></td></tr> 803<tr><td class="num">672</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr> 804<tr><td class="num">673</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multitexture.txt">SGIS_multitexture</a></td></tr> 805<tr><td class="num">674</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr> 806<tr><td class="num">675</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr> 807<tr><td class="num">676</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/shared_multisample.txt">SGIS_shared_multisample</a></td></tr> 808<tr><td class="num">677</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr> 809<tr><td class="num">678</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr> 810<tr><td class="num">679</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr> 811<tr><td class="num">680</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr> 812<tr><td class="num">681</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr> 813<tr><td class="num">682</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr> 814<tr><td class="num">683</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr> 815<tr><td><br></td><td></td><td></td></tr> 816<tr><td class="num">684</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr> 817<tr><td class="num">685</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr> 818<tr><td class="num">686</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr> 819<tr><td class="num">687</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_g_instruments.txt">SGIX_bali_g_instruments</a></td></tr> 820<tr><td class="num">688</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_r_instruments.txt">SGIX_bali_r_instruments</a></td></tr> 821<tr><td class="num">689</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/bali_timer_instruments.txt">SGIX_bali_timer_instruments</a></td></tr> 822<tr><td class="num">690</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr> 823<tr><td class="num">691</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_cadd.txt">SGIX_blend_cadd</a></td></tr> 824<tr><td class="num">692</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_cmultiply.txt">SGIX_blend_cmultiply</a></td></tr> 825<tr><td class="num">693</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt">SGIX_calligraphic_fragment</a></td></tr> 826<tr><td class="num">694</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr> 827<tr><td class="num">695</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/color_matrix_accuracy.txt">SGIX_color_matrix_accuracy</a></td></tr> 828<tr><td class="num">696</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/color_table_index_mode.txt">SGIX_color_table_index_mode</a></td></tr> 829<tr><td class="num">697</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/complex_polar.txt">SGIX_complex_polar</a></td></tr> 830<tr><td class="num">698</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr> 831<tr><td class="num">699</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/cube_map.txt">SGIX_cube_map</a></td></tr> 832<tr><td class="num">700</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/cylinder_texgen.txt">SGIX_cylinder_texgen</a></td></tr> 833<tr><td class="num">701</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/datapipe.txt">SGIX_datapipe</a></td></tr> 834<tr><td class="num">702</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/decimation.txt">SGIX_decimation</a></td></tr> 835<tr><td class="num">703</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_pass_instrument.txt">SGIX_depth_pass_instrument</a></td></tr> 836<tr><td class="num">704</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr> 837<tr><td class="num">705</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/dvc.txt">SGIX_dvc</a></td></tr> 838<tr><td class="num">706</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr> 839<tr><td class="num">707</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_blend.txt">SGIX_fog_blend</a></td></tr> 840<tr><td class="num">708</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_factor_to_alpha.txt">SGIX_fog_factor_to_alpha</a></td></tr> 841<tr><td class="num">709</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_layers.txt">SGIX_fog_layers</a></td></tr> 842<tr><td class="num">710</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr> 843<tr><td class="num">711</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_patchy.txt">SGIX_fog_patchy</a></td></tr> 844<tr><td class="num">712</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_scale.txt">SGIX_fog_scale</a></td></tr> 845<tr><td class="num">713</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr> 846<tr><td class="num">714</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_lighting_space.txt">SGIX_fragment_lighting_space</a></td></tr> 847<tr><td class="num">715</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr> 848<tr><td class="num">716</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragments_instrument.txt">SGIX_fragments_instrument</a></td></tr> 849<tr><td class="num">717</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr> 850<tr><td class="num">718</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/icc_texture.txt">SGIX_icc_texture</a></td></tr> 851<tr><td class="num">719</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/igloo_interface.txt">SGIX_igloo_interface</a></td></tr> 852<tr><td class="num">720</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/image_compression.txt">SGIX_image_compression</a></td></tr> 853<tr><td class="num">721</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/impact_pixel_texture.txt">SGIX_impact_pixel_texture</a></td></tr> 854<tr><td class="num">722</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/instrument_error.txt">SGIX_instrument_error</a></td></tr> 855<tr><td class="num">723</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr> 856<tr><td class="num">724</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr> 857<tr><td class="num">725</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/line_quality_hint.txt">SGIX_line_quality_hint</a></td></tr> 858<tr><td class="num">726</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr> 859<tr><td class="num">727</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/mpeg1.txt">SGIX_mpeg1</a></td></tr> 860<tr><td class="num">728</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/mpeg2.txt">SGIX_mpeg2</a></td></tr> 861<tr><td class="num">729</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/nonlinear_lighting_pervertex.txt">SGIX_nonlinear_lighting_pervertex</a></td></tr> 862<tr><td class="num">730</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/nurbs_eval.txt">SGIX_nurbs_eval</a></td></tr> 863<tr><td class="num">731</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/occlusion_instrument.txt">SGIX_occlusion_instrument</a></td></tr> 864<tr><td class="num">732</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/packed_6bytes.txt">SGIX_packed_6bytes</a></td></tr> 865<tr><td class="num">733</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr> 866<tr><td class="num">734</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr> 867<tr><td class="num">735</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_lod.txt">SGIX_pixel_texture_lod</a></td></tr> 868<tr><td class="num">736</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt">SGIX_pixel_tiles</a></td></tr> 869<tr><td class="num">737</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt">SGIX_polynomial_ffd</a></td></tr> 870<tr><td class="num">738</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/quad_mesh.txt">SGIX_quad_mesh</a></td></tr> 871<tr><td class="num">739</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr> 872<tr><td class="num">740</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr> 873<tr><td class="num">741</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt">SGIX_scalebias_hint</a></td></tr> 874<tr><td class="num">742</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr> 875<tr><td class="num">743</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr> 876<tr><td class="num">744</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/slim.txt">SGIX_slim</a></td></tr> 877<tr><td class="num">745</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/spotlight_cutoff.txt">SGIX_spotlight_cutoff</a></td></tr> 878<tr><td class="num">746</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr> 879<tr><td class="num">747</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/subdiv_patch.txt">SGIX_subdiv_patch</a></td></tr> 880<tr><td class="num">748</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/subsample.txt">SGIX_subsample</a></td></tr> 881<tr><td class="num">749</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr> 882<tr><td class="num">750</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr> 883<tr><td class="num">751</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr> 884<tr><td class="num">752</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr> 885<tr><td class="num">753</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_mipmap_anisotropic.txt">SGIX_texture_mipmap_anisotropic</a></td></tr> 886<tr><td class="num">754</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr> 887<tr><td class="num">755</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_phase.txt">SGIX_texture_phase</a></td></tr> 888<tr><td class="num">756</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr> 889<tr><td class="num">757</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr> 890<tr><td class="num">758</td><td> </td><td><a 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