cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
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      1<!-- begin header.html -->
      2<!--
      3The OpenGL Extension Wrangler Library
      4Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
      5Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
      6Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
      7Copyright (C) 2002, Lev Povalahev
      8All rights reserved.
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     33<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
     34<html>
     35<head>
     36<title>GLEW: The OpenGL Extension Wrangler Library</title>
     37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> 
     38<link href="glew.css" type="text/css" rel="stylesheet">
     39</head>
     40<body bgcolor="#fff0d0">
     41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
     42<tr>
     43<td bgcolor="#ffffff" align="left" valign="top" width="200">
     44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
     45<tr>
     46<td valign="top">
     47
     48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
     49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/2.1.0/">2.1.0</a></i></td></tr>
     50<tr><td align="center"><br></td></tr>
     51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
     52<tr><td align="center"><br></td></tr>
     53<tr><td align="center">
     54<table border="0" cellpadding="0" cellspacing="0" align="center">
     55<tr><td align="center"><a href="index.html">Download</a></td></tr>
     56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
     57<tr><td align="center"><a href="build.html">Building</a></td></tr>
     58<tr><td align="center">Installation</td></tr>
     59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
     60<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
     61<tr><td align="center"><br></tr>
     62<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
     63<tr><td align="center"><a href="https://github.com/nigels-com/glew/issues">Issues</a></td></tr>
     64<tr><td align="center"><a href="https://github.com/nigels-com/glew/pulls">Pull Requests</a></td></tr>
     65<tr><td align="center"><a href="https://github.com/nigels-com/glew#authors">Authors</a></td></tr>
     66<tr><td align="center"><a href="https://github.com/nigels-com/glew#copyright-and-licensing">Licensing</a></td></tr>
     67<tr><td align="center"><br></tr>
     68<tr><td align="center"><a href="https://sourceforge.net/projects/glew">SourceForge Page</a></td></tr>
     69</table>
     70<tr><td align="center"><br></tr>
     71</table>
     72</td>
     73</tr>
     74<tr>
     75
     76<td valign="bottom">
     77<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
     78<tr><td align="center"><i>Last Update: 07-31-17</i></td></tr>
     79<tr><td align="center">
     80	<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
     81	<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
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     92<td bgcolor="#ffffff" align="left" valign="top">
     93
     94<h1>The OpenGL Extension Wrangler Library</h1>
     95
     96<!-- end header.html -->
     97
     98
     99<h2>Installation</h2>
    100
    101<p>
    102To use the shared library version of GLEW, you need to copy the
    103headers and libraries into their destination directories. On Windows
    104this typically boils down to copying:
    105</p>
    106
    107<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
    108<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
    109<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
    110<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
    111<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
    112<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
    113<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
    114<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
    115<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
    116</table>
    117<p>
    118</p>
    119
    120<p>
    121where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
    122<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
    123Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
    124Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
    125</p>
    126
    127<p>
    128On Unix, typing <tt>make install</tt> will attempt to install GLEW
    129into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>.  You can
    130customize the installation target via the <tt>GLEW_DEST</tt>
    131environment variable if you do not have write access to these
    132directories.
    133</p>
    134
    135<h2>Building Your Project with GLEW</h2>
    136<p>
    137There are two ways to build your project with GLEW.
    138</p>
    139<h3>Including the source files / project file</h3>
    140<p>
    141The simpler but less flexible way is to include <tt>glew.h</tt> and
    142<tt>glew.c</tt> into your project.  On Windows, you also need to
    143define the <tt>GLEW_STATIC</tt> preprocessor token when building a
    144static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
    145token when building a dll.  You also need to replace
    146<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
    147<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
    148flag (<tt>-I</tt>) to tell the compiler where to look for it.  For
    149example:
    150</p>
    151<p class="pre">
    152#include &lt;glew.h&gt;<br>
    153#include &lt;GL/glut.h&gt;<br>
    154&lt;gl, glu, and glut functionality is available here&gt;<br>
    155</p>
    156<p>
    157Depending on where you put <tt>glew.h</tt> you may also need to change
    158the include directives in <tt>glew.c</tt>. Note that if you are using
    159GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
    160In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
    161need to include it separately.
    162</p>
    163<p>
    164On Windows, you also have the option of adding the supplied project
    165file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
    166it together with your other projects.  In this case you also need to
    167change the <tt>GLEW_BUILD</tt> preprocessor constant to
    168<tt>GLEW_STATIC</tt> when building a static library or executable,
    169otherwise you get build errors.
    170</p>
    171<p>
    172<b>Note that GLEW does not use the C
    173runtime library, so it does not matter which version (single-threaded,
    174multi-threaded or multi-threaded DLL) it is linked with (without
    175debugging information). It is, however, always a good idea to compile all
    176your projects including GLEW with the same C runtime settings.</b>
    177</p>
    178
    179<h3>Using GLEW as a shared library</h3>
    180
    181<p>
    182Alternatively, you can use the provided project files / makefile to
    183build a separate shared library you can link your projects with later.
    184In this case the best practice is to install <tt>glew.h</tt>,
    185<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
    186where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
    187<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located.  Note that you
    188need administrative privileges to do this.  If you do not have
    189administrator access and your system administrator will not do it for
    190you, you can install GLEW into your own lib and include subdirectories
    191and tell the compiler where to find it. Then you can just replace
    192<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
    193program:
    194</p>
    195
    196<p class="pre">
    197#include &lt;GL/glew.h&gt;<br>
    198#include &lt;GL/glut.h&gt;<br>
    199&lt;gl, glu, and glut functionality is available here&gt;<br>
    200</p>
    201
    202<p>
    203or:
    204</p>
    205
    206<p class="pre">
    207#include &lt;GL/glew.h&gt;<br>
    208&lt;gl and glu functionality is available here&gt;<br>
    209</p>
    210
    211<p>
    212Remember to link your project with <tt>glew32.lib</tt>,
    213<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
    214<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
    215Unix (<tt>-lGLEW -lGLU -lGL</tt>).
    216</p>
    217
    218<p>
    219It is important to keep in mind that <tt>glew.h</tt> includes neither
    220<tt>windows.h</tt> nor <tt>gl.h</tt>.  Also, GLEW will warn you by
    221issuing a preprocessor error in case you have included <tt>gl.h</tt>,
    222<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
    223</p>
    224
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