Effects_Buffer.h (3791B)
1// Multi-channel effects buffer with echo and individual panning for each channel 2 3// Game_Music_Emu $vers 4#ifndef EFFECTS_BUFFER_H 5#define EFFECTS_BUFFER_H 6 7#include "Multi_Buffer.h" 8 9// See Simple_Effects_Buffer (below) for a simpler interface 10 11class Effects_Buffer : public Multi_Buffer { 12public: 13 // To reduce memory usage, fewer buffers can be used (with a best-fit 14 // approach if there are too few), and maximum echo delay can be reduced 15 Effects_Buffer( int max_bufs = 32, long echo_size = 24 * 1024L ); 16 17 struct pan_vol_t 18 { 19 float vol; // 0.0 = silent, 0.5 = half volume, 1.0 = normal 20 float pan; // -1.0 = left, 0.0 = center, +1.0 = right 21 }; 22 23 // Global configuration 24 struct config_t 25 { 26 bool enabled; // false = disable all effects 27 28 // Current sound is echoed at adjustable left/right delay, 29 // with reduced treble and volume (feedback). 30 float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent 31 int delay [2]; // left, right delays (msec) 32 float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony 33 pan_vol_t side_chans [2]; // left and right side channel volume and pan 34 }; 35 config_t& config() { return config_; } 36 37 // Limits of delay (msec) 38 int min_delay() const; 39 int max_delay() const; 40 41 // Per-channel configuration. Two or more channels with matching parameters are 42 // optimized to internally use the same buffer. 43 struct chan_config_t : pan_vol_t 44 { 45 // (inherited from pan_vol_t) 46 //float vol; // these only affect center channel 47 //float pan; 48 bool surround; // if true, negates left volume to put sound in back 49 bool echo; // false = channel doesn't have any echo 50 }; 51 chan_config_t& chan_config( int i ) { return chans [i + extra_chans].cfg; } 52 53 // Apply any changes made to config() and chan_config() 54 virtual void apply_config(); 55 56public: 57 ~Effects_Buffer(); 58 blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length ); 59 blargg_err_t set_channel_count( int, int const* = 0 ); 60 void clock_rate( long ); 61 void bass_freq( int ); 62 void clear(); 63 channel_t channel( int ); 64 void end_frame( blip_time_t ); 65 long read_samples( blip_sample_t*, long ); 66 long samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; } 67 enum { stereo = 2 }; 68 typedef blargg_long fixed_t; 69protected: 70 enum { extra_chans = stereo * stereo }; 71private: 72 config_t config_; 73 long clock_rate_; 74 int bass_freq_; 75 76 blargg_long echo_size; 77 78 struct chan_t 79 { 80 fixed_t vol [stereo]; 81 chan_config_t cfg; 82 channel_t channel; 83 }; 84 blargg_vector<chan_t> chans; 85 86 struct buf_t : Tracked_Blip_Buffer 87 { 88 fixed_t vol [stereo]; 89 bool echo; 90 91 void* operator new ( size_t, void* p ) { return p; } 92 void operator delete ( void* ) { } 93 94 ~buf_t() { } 95 }; 96 buf_t* bufs; 97 int bufs_size; 98 int bufs_max; // bufs_size <= bufs_max, to limit memory usage 99 Stereo_Mixer mixer; 100 101 struct { 102 long delay [stereo]; 103 fixed_t treble; 104 fixed_t feedback; 105 fixed_t low_pass [stereo]; 106 } s; 107 108 blargg_vector<fixed_t> echo; 109 blargg_long echo_pos; 110 111 bool no_effects; 112 bool no_echo; 113 114 void assign_buffers(); 115 void clear_echo(); 116 void mix_effects( blip_sample_t* out, int pair_count ); 117 blargg_err_t new_bufs( int size ); 118 void delete_bufs(); 119}; 120 121// Simpler interface and lower memory usage 122class Simple_Effects_Buffer : public Effects_Buffer { 123public: 124 struct config_t 125 { 126 bool enabled; // false = disable all effects 127 float echo; // 0.0 = none, 1.0 = lots 128 float stereo; // 0.0 = channels in center, 1.0 = channels on left/right 129 bool surround; // true = put some channels in back 130 }; 131 config_t& config() { return config_; } 132 133 // Apply any changes made to config() 134 void apply_config(); 135 136public: 137 Simple_Effects_Buffer(); 138private: 139 config_t config_; 140 void chan_config(); // hide 141}; 142 143#endif