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* Fixup idle calculationLouis Burda2023-12-271-2/+6
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* Add support for prefix labelsLouis Burda2023-12-251-11/+11
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* Fixup more behaviour - add dim idle indicatorLouis Burda2023-12-251-10/+11
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* Calculate steps needed by tick of last output eventLouis Burda2023-12-251-5/+14
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* Add more fixes for game compatibilityLouis Burda2023-12-251-21/+24
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* fixup! Make mode/state behaviour compatible with gameLouis Burda2023-12-251-5/+9
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* Make mode/state behaviour compatible with gameLouis Burda2023-12-251-98/+158
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* Add support for multiple input and output portsLouis Burda2023-07-261-15/+55
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* Fix more issues caused by negative literalsLouis Burda2023-07-261-31/+65
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* Implement limited integer literal parsingLouis Burda2023-07-261-15/+14
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* Restrict assembly input to fit game specLouis Burda2023-07-261-10/+13
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* Revert adding AND/NOTLouis Burda2023-07-261-16/+18
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* Improve TPU node UI + minor fixesLouis Burda2023-07-261-22/+16
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* Remove jgz/jlz and add not/and instructionsLouis Burda2023-07-261-18/+16
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* Make BAK register unaddressableLouis Burda2023-07-261-8/+2
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* Fix tpu source rendering and tpu location duplicatesLouis Burda2023-07-261-1/+3
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* Improve parsing, make stdin / stdout port optionalLouis Burda2023-07-251-28/+20
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* Fix label_map case insensitivity and allow numbers in label namesLouis Burda2023-07-251-4/+1
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* Fix oob instructions accessLouis Burda2023-07-251-3/+4
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* Add label support to curses source viewLouis Burda2023-07-251-3/+8
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* Validate jump target existence on tpu loadLouis Burda2023-07-251-19/+25
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* Add inotify-based interactive file reload and fix asm parsingLouis Burda2023-07-251-2/+2
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* Reimplement value passing and improve curses uiLouis Burda2023-07-251-34/+127
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* Fully implement tokenizer and port value passingLouis Burda2023-07-241-85/+111
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* Add some more implementation detailsLouis Burda2023-07-241-6/+506
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* Add initial rough outlineLouis Burda2023-07-241-0/+27