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--- Day 13: Care Package ---
As you ponder the solitude of space and the ever-increasing three-hour roundtrip for messages
between you and Earth, you notice that the Space Mail Indicator Light is blinking. To help keep you
sane, the Elves have sent you a care package.
It's a new game for the ship's arcade cabinet! Unfortunately, the arcade is [1m[97mall the way[0m on the other
end of the ship. Surely, it won't be hard to build your own - the care package even comes with
schematics.
The arcade cabinet runs Intcode software like the game the Elves sent (your puzzle input). It has a
primitive screen capable of drawing square [1m[97mtiles[0m on a grid. The software draws tiles to the screen
with output instructions: every three output instructions specify the x position (distance from the
left), y position (distance from the top), and tile id. The tile id is interpreted as follows:
- 0 is an [1m[97mempty[0m tile. No game object appears in this tile.
- 1 is a [1m[97mwall[0m tile. Walls are indestructible barriers.
- 2 is a [1m[97mblock[0m tile. Blocks can be broken by the ball.
- 3 is a [1m[97mhorizontal paddle[0m tile. The paddle is indestructible.
- 4 is a [1m[97mball[0m tile. The ball moves diagonally and bounces off objects.
For example, a sequence of output values like 1,2,3,6,5,4 would draw a [1m[97mhorizontal paddle[0m tile (1
tile from the left and 2 tiles from the top) and a [1m[97mball[0m tile (6 tiles from the left and 5 tiles from
the top).
Start the game. [1m[97mHow many block tiles are on the screen when the game exits?[0m
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