cachepc-qemu

Fork of AMDESE/qemu with changes for cachepc side-channel attack
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multi-thread-tcg.rst (14807B)


      1..
      2  Copyright (c) 2015-2020 Linaro Ltd.
      3
      4  This work is licensed under the terms of the GNU GPL, version 2 or
      5  later. See the COPYING file in the top-level directory.
      6
      7==================
      8Multi-threaded TCG
      9==================
     10
     11This document outlines the design for multi-threaded TCG (a.k.a MTTCG)
     12system-mode emulation. user-mode emulation has always mirrored the
     13thread structure of the translated executable although some of the
     14changes done for MTTCG system emulation have improved the stability of
     15linux-user emulation.
     16
     17The original system-mode TCG implementation was single threaded and
     18dealt with multiple CPUs with simple round-robin scheduling. This
     19simplified a lot of things but became increasingly limited as systems
     20being emulated gained additional cores and per-core performance gains
     21for host systems started to level off.
     22
     23vCPU Scheduling
     24===============
     25
     26We introduce a new running mode where each vCPU will run on its own
     27user-space thread. This is enabled by default for all FE/BE
     28combinations where the host memory model is able to accommodate the
     29guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the
     30guest has had the required work done to support this safely
     31(TARGET_SUPPORTS_MTTCG).
     32
     33System emulation will fall back to the original round robin approach
     34if:
     35
     36* forced by --accel tcg,thread=single
     37* enabling --icount mode
     38* 64 bit guests on 32 bit hosts (TCG_OVERSIZED_GUEST)
     39
     40In the general case of running translated code there should be no
     41inter-vCPU dependencies and all vCPUs should be able to run at full
     42speed. Synchronisation will only be required while accessing internal
     43shared data structures or when the emulated architecture requires a
     44coherent representation of the emulated machine state.
     45
     46Shared Data Structures
     47======================
     48
     49Main Run Loop
     50-------------
     51
     52Even when there is no code being generated there are a number of
     53structures associated with the hot-path through the main run-loop.
     54These are associated with looking up the next translation block to
     55execute. These include:
     56
     57    tb_jmp_cache (per-vCPU, cache of recent jumps)
     58    tb_ctx.htable (global hash table, phys address->tb lookup)
     59
     60As TB linking only occurs when blocks are in the same page this code
     61is critical to performance as looking up the next TB to execute is the
     62most common reason to exit the generated code.
     63
     64DESIGN REQUIREMENT: Make access to lookup structures safe with
     65multiple reader/writer threads. Minimise any lock contention to do it.
     66
     67The hot-path avoids using locks where possible. The tb_jmp_cache is
     68updated with atomic accesses to ensure consistent results. The fall
     69back QHT based hash table is also designed for lockless lookups. Locks
     70are only taken when code generation is required or TranslationBlocks
     71have their block-to-block jumps patched.
     72
     73Global TCG State
     74----------------
     75
     76User-mode emulation
     77~~~~~~~~~~~~~~~~~~~
     78
     79We need to protect the entire code generation cycle including any post
     80generation patching of the translated code. This also implies a shared
     81translation buffer which contains code running on all cores. Any
     82execution path that comes to the main run loop will need to hold a
     83mutex for code generation. This also includes times when we need flush
     84code or entries from any shared lookups/caches. Structures held on a
     85per-vCPU basis won't need locking unless other vCPUs will need to
     86modify them.
     87
     88DESIGN REQUIREMENT: Add locking around all code generation and TB
     89patching.
     90
     91(Current solution)
     92
     93Code generation is serialised with mmap_lock().
     94
     95!User-mode emulation
     96~~~~~~~~~~~~~~~~~~~~
     97
     98Each vCPU has its own TCG context and associated TCG region, thereby
     99requiring no locking during translation.
    100
    101Translation Blocks
    102------------------
    103
    104Currently the whole system shares a single code generation buffer
    105which when full will force a flush of all translations and start from
    106scratch again. Some operations also force a full flush of translations
    107including:
    108
    109  - debugging operations (breakpoint insertion/removal)
    110  - some CPU helper functions
    111  - linux-user spawning its first thread
    112
    113This is done with the async_safe_run_on_cpu() mechanism to ensure all
    114vCPUs are quiescent when changes are being made to shared global
    115structures.
    116
    117More granular translation invalidation events are typically due
    118to a change of the state of a physical page:
    119
    120  - code modification (self modify code, patching code)
    121  - page changes (new page mapping in linux-user mode)
    122
    123While setting the invalid flag in a TranslationBlock will stop it
    124being used when looked up in the hot-path there are a number of other
    125book-keeping structures that need to be safely cleared.
    126
    127Any TranslationBlocks which have been patched to jump directly to the
    128now invalid blocks need the jump patches reversing so they will return
    129to the C code.
    130
    131There are a number of look-up caches that need to be properly updated
    132including the:
    133
    134  - jump lookup cache
    135  - the physical-to-tb lookup hash table
    136  - the global page table
    137
    138The global page table (l1_map) which provides a multi-level look-up
    139for PageDesc structures which contain pointers to the start of a
    140linked list of all Translation Blocks in that page (see page_next).
    141
    142Both the jump patching and the page cache involve linked lists that
    143the invalidated TranslationBlock needs to be removed from.
    144
    145DESIGN REQUIREMENT: Safely handle invalidation of TBs
    146                      - safely patch/revert direct jumps
    147                      - remove central PageDesc lookup entries
    148                      - ensure lookup caches/hashes are safely updated
    149
    150(Current solution)
    151
    152The direct jump themselves are updated atomically by the TCG
    153tb_set_jmp_target() code. Modification to the linked lists that allow
    154searching for linked pages are done under the protection of tb->jmp_lock,
    155where tb is the destination block of a jump. Each origin block keeps a
    156pointer to its destinations so that the appropriate lock can be acquired before
    157iterating over a jump list.
    158
    159The global page table is a lockless radix tree; cmpxchg is used
    160to atomically insert new elements.
    161
    162The lookup caches are updated atomically and the lookup hash uses QHT
    163which is designed for concurrent safe lookup.
    164
    165Parallel code generation is supported. QHT is used at insertion time
    166as the synchronization point across threads, thereby ensuring that we only
    167keep track of a single TranslationBlock for each guest code block.
    168
    169Memory maps and TLBs
    170--------------------
    171
    172The memory handling code is fairly critical to the speed of memory
    173access in the emulated system. The SoftMMU code is designed so the
    174hot-path can be handled entirely within translated code. This is
    175handled with a per-vCPU TLB structure which once populated will allow
    176a series of accesses to the page to occur without exiting the
    177translated code. It is possible to set flags in the TLB address which
    178will ensure the slow-path is taken for each access. This can be done
    179to support:
    180
    181  - Memory regions (dividing up access to PIO, MMIO and RAM)
    182  - Dirty page tracking (for code gen, SMC detection, migration and display)
    183  - Virtual TLB (for translating guest address->real address)
    184
    185When the TLB tables are updated by a vCPU thread other than their own
    186we need to ensure it is done in a safe way so no inconsistent state is
    187seen by the vCPU thread.
    188
    189Some operations require updating a number of vCPUs TLBs at the same
    190time in a synchronised manner.
    191
    192DESIGN REQUIREMENTS:
    193
    194  - TLB Flush All/Page
    195    - can be across-vCPUs
    196    - cross vCPU TLB flush may need other vCPU brought to halt
    197    - change may need to be visible to the calling vCPU immediately
    198  - TLB Flag Update
    199    - usually cross-vCPU
    200    - want change to be visible as soon as possible
    201  - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs)
    202    - This is a per-vCPU table - by definition can't race
    203    - updated by its own thread when the slow-path is forced
    204
    205(Current solution)
    206
    207We have updated cputlb.c to defer operations when a cross-vCPU
    208operation with async_run_on_cpu() which ensures each vCPU sees a
    209coherent state when it next runs its work (in a few instructions
    210time).
    211
    212A new set up operations (tlb_flush_*_all_cpus) take an additional flag
    213which when set will force synchronisation by setting the source vCPUs
    214work as "safe work" and exiting the cpu run loop. This ensure by the
    215time execution restarts all flush operations have completed.
    216
    217TLB flag updates are all done atomically and are also protected by the
    218corresponding page lock.
    219
    220(Known limitation)
    221
    222Not really a limitation but the wait mechanism is overly strict for
    223some architectures which only need flushes completed by a barrier
    224instruction. This could be a future optimisation.
    225
    226Emulated hardware state
    227-----------------------
    228
    229Currently thanks to KVM work any access to IO memory is automatically
    230protected by the global iothread mutex, also known as the BQL (Big
    231Qemu Lock). Any IO region that doesn't use global mutex is expected to
    232do its own locking.
    233
    234However IO memory isn't the only way emulated hardware state can be
    235modified. Some architectures have model specific registers that
    236trigger hardware emulation features. Generally any translation helper
    237that needs to update more than a single vCPUs of state should take the
    238BQL.
    239
    240As the BQL, or global iothread mutex is shared across the system we
    241push the use of the lock as far down into the TCG code as possible to
    242minimise contention.
    243
    244(Current solution)
    245
    246MMIO access automatically serialises hardware emulation by way of the
    247BQL. Currently Arm targets serialise all ARM_CP_IO register accesses
    248and also defer the reset/startup of vCPUs to the vCPU context by way
    249of async_run_on_cpu().
    250
    251Updates to interrupt state are also protected by the BQL as they can
    252often be cross vCPU.
    253
    254Memory Consistency
    255==================
    256
    257Between emulated guests and host systems there are a range of memory
    258consistency models. Even emulating weakly ordered systems on strongly
    259ordered hosts needs to ensure things like store-after-load re-ordering
    260can be prevented when the guest wants to.
    261
    262Memory Barriers
    263---------------
    264
    265Barriers (sometimes known as fences) provide a mechanism for software
    266to enforce a particular ordering of memory operations from the point
    267of view of external observers (e.g. another processor core). They can
    268apply to any memory operations as well as just loads or stores.
    269
    270The Linux kernel has an excellent `write-up
    271<https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/memory-barriers.txt>`_
    272on the various forms of memory barrier and the guarantees they can
    273provide.
    274
    275Barriers are often wrapped around synchronisation primitives to
    276provide explicit memory ordering semantics. However they can be used
    277by themselves to provide safe lockless access by ensuring for example
    278a change to a signal flag will only be visible once the changes to
    279payload are.
    280
    281DESIGN REQUIREMENT: Add a new tcg_memory_barrier op
    282
    283This would enforce a strong load/store ordering so all loads/stores
    284complete at the memory barrier. On single-core non-SMP strongly
    285ordered backends this could become a NOP.
    286
    287Aside from explicit standalone memory barrier instructions there are
    288also implicit memory ordering semantics which comes with each guest
    289memory access instruction. For example all x86 load/stores come with
    290fairly strong guarantees of sequential consistency whereas Arm has
    291special variants of load/store instructions that imply acquire/release
    292semantics.
    293
    294In the case of a strongly ordered guest architecture being emulated on
    295a weakly ordered host the scope for a heavy performance impact is
    296quite high.
    297
    298DESIGN REQUIREMENTS: Be efficient with use of memory barriers
    299       - host systems with stronger implied guarantees can skip some barriers
    300       - merge consecutive barriers to the strongest one
    301
    302(Current solution)
    303
    304The system currently has a tcg_gen_mb() which will add memory barrier
    305operations if code generation is being done in a parallel context. The
    306tcg_optimize() function attempts to merge barriers up to their
    307strongest form before any load/store operations. The solution was
    308originally developed and tested for linux-user based systems. All
    309backends have been converted to emit fences when required. So far the
    310following front-ends have been updated to emit fences when required:
    311
    312    - target-i386
    313    - target-arm
    314    - target-aarch64
    315    - target-alpha
    316    - target-mips
    317
    318Memory Control and Maintenance
    319------------------------------
    320
    321This includes a class of instructions for controlling system cache
    322behaviour. While QEMU doesn't model cache behaviour these instructions
    323are often seen when code modification has taken place to ensure the
    324changes take effect.
    325
    326Synchronisation Primitives
    327--------------------------
    328
    329There are two broad types of synchronisation primitives found in
    330modern ISAs: atomic instructions and exclusive regions.
    331
    332The first type offer a simple atomic instruction which will guarantee
    333some sort of test and conditional store will be truly atomic w.r.t.
    334other cores sharing access to the memory. The classic example is the
    335x86 cmpxchg instruction.
    336
    337The second type offer a pair of load/store instructions which offer a
    338guarantee that a region of memory has not been touched between the
    339load and store instructions. An example of this is Arm's ldrex/strex
    340pair where the strex instruction will return a flag indicating a
    341successful store only if no other CPU has accessed the memory region
    342since the ldrex.
    343
    344Traditionally TCG has generated a series of operations that work
    345because they are within the context of a single translation block so
    346will have completed before another CPU is scheduled. However with
    347the ability to have multiple threads running to emulate multiple CPUs
    348we will need to explicitly expose these semantics.
    349
    350DESIGN REQUIREMENTS:
    351  - Support classic atomic instructions
    352  - Support load/store exclusive (or load link/store conditional) pairs
    353  - Generic enough infrastructure to support all guest architectures
    354CURRENT OPEN QUESTIONS:
    355  - How problematic is the ABA problem in general?
    356
    357(Current solution)
    358
    359The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which
    360can be used directly or combined to emulate other instructions like
    361Arm's ldrex/strex instructions. While they are susceptible to the ABA
    362problem so far common guests have not implemented patterns where
    363this may be a problem - typically presenting a locking ABI which
    364assumes cmpxchg like semantics.
    365
    366The code also includes a fall-back for cases where multi-threaded TCG
    367ops can't work (e.g. guest atomic width > host atomic width). In this
    368case an EXCP_ATOMIC exit occurs and the instruction is emulated with
    369an exclusive lock which ensures all emulation is serialised.
    370
    371While the atomic helpers look good enough for now there may be a need
    372to look at solutions that can more closely model the guest
    373architectures semantics.