replay.txt (20096B)
1Copyright (c) 2010-2015 Institute for System Programming 2 of the Russian Academy of Sciences. 3 4This work is licensed under the terms of the GNU GPL, version 2 or later. 5See the COPYING file in the top-level directory. 6 7Record/replay 8------------- 9 10Record/replay functions are used for the deterministic replay of qemu execution. 11Execution recording writes a non-deterministic events log, which can be later 12used for replaying the execution anywhere and for unlimited number of times. 13It also supports checkpointing for faster rewind to the specific replay moment. 14Execution replaying reads the log and replays all non-deterministic events 15including external input, hardware clocks, and interrupts. 16 17Deterministic replay has the following features: 18 * Deterministically replays whole system execution and all contents of 19 the memory, state of the hardware devices, clocks, and screen of the VM. 20 * Writes execution log into the file for later replaying for multiple times 21 on different machines. 22 * Supports i386, x86_64, and Arm hardware platforms. 23 * Performs deterministic replay of all operations with keyboard and mouse 24 input devices. 25 26Usage of the record/replay: 27 * First, record the execution with the following command line: 28 qemu-system-i386 \ 29 -icount shift=7,rr=record,rrfile=replay.bin \ 30 -drive file=disk.qcow2,if=none,snapshot,id=img-direct \ 31 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \ 32 -device ide-hd,drive=img-blkreplay \ 33 -netdev user,id=net1 -device rtl8139,netdev=net1 \ 34 -object filter-replay,id=replay,netdev=net1 35 * After recording, you can replay it by using another command line: 36 qemu-system-i386 \ 37 -icount shift=7,rr=replay,rrfile=replay.bin \ 38 -drive file=disk.qcow2,if=none,snapshot,id=img-direct \ 39 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \ 40 -device ide-hd,drive=img-blkreplay \ 41 -netdev user,id=net1 -device rtl8139,netdev=net1 \ 42 -object filter-replay,id=replay,netdev=net1 43 The only difference with recording is changing the rr option 44 from record to replay. 45 * Block device images are not actually changed in the recording mode, 46 because all of the changes are written to the temporary overlay file. 47 This behavior is enabled by using blkreplay driver. It should be used 48 for every enabled block device, as described in 'Block devices' section. 49 * '-net none' option should be specified when network is not used, 50 because QEMU adds network card by default. When network is needed, 51 it should be configured explicitly with replay filter, as described 52 in 'Network devices' section. 53 * Interaction with audio devices and serial ports are recorded and replayed 54 automatically when such devices are enabled. 55 56Academic papers with description of deterministic replay implementation: 57http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html 58http://dl.acm.org/citation.cfm?id=2786805.2803179 59 60Modifications of qemu include: 61 * wrappers for clock and time functions to save their return values in the log 62 * saving different asynchronous events (e.g. system shutdown) into the log 63 * synchronization of the bottom halves execution 64 * synchronization of the threads from thread pool 65 * recording/replaying user input (mouse, keyboard, and microphone) 66 * adding internal checkpoints for cpu and io synchronization 67 * network filter for recording and replaying the packets 68 * block driver for making block layer deterministic 69 * serial port input record and replay 70 * recording of random numbers obtained from the external sources 71 72Locking and thread synchronisation 73---------------------------------- 74 75Previously the synchronisation of the main thread and the vCPU thread 76was ensured by the holding of the BQL. However the trend has been to 77reduce the time the BQL was held across the system including under TCG 78system emulation. As it is important that batches of events are kept 79in sequence (e.g. expiring timers and checkpoints in the main thread 80while instruction checkpoints are written by the vCPU thread) we need 81another lock to keep things in lock-step. This role is now handled by 82the replay_mutex_lock. It used to be held only for each event being 83written but now it is held for a whole execution period. This results 84in a deterministic ping-pong between the two main threads. 85 86As the BQL is now a finer grained lock than the replay_lock it is almost 87certainly a bug, and a source of deadlocks, to take the 88replay_mutex_lock while the BQL is held. This is enforced by an assert. 89While the unlocks are usually in the reverse order, this is not 90necessary; you can drop the replay_lock while holding the BQL, without 91doing a more complicated unlock_iothread/replay_unlock/lock_iothread 92sequence. 93 94Non-deterministic events 95------------------------ 96 97Our record/replay system is based on saving and replaying non-deterministic 98events (e.g. keyboard input) and simulating deterministic ones (e.g. reading 99from HDD or memory of the VM). Saving only non-deterministic events makes 100log file smaller and simulation faster. 101 102The following non-deterministic data from peripheral devices is saved into 103the log: mouse and keyboard input, network packets, audio controller input, 104serial port input, and hardware clocks (they are non-deterministic 105too, because their values are taken from the host machine). Inputs from 106simulated hardware, memory of VM, software interrupts, and execution of 107instructions are not saved into the log, because they are deterministic and 108can be replayed by simulating the behavior of virtual machine starting from 109initial state. 110 111We had to solve three tasks to implement deterministic replay: recording 112non-deterministic events, replaying non-deterministic events, and checking 113that there is no divergence between record and replay modes. 114 115We changed several parts of QEMU to make event log recording and replaying. 116Devices' models that have non-deterministic input from external devices were 117changed to write every external event into the execution log immediately. 118E.g. network packets are written into the log when they arrive into the virtual 119network adapter. 120 121All non-deterministic events are coming from these devices. But to 122replay them we need to know at which moments they occur. We specify 123these moments by counting the number of instructions executed between 124every pair of consecutive events. 125 126Instruction counting 127-------------------- 128 129QEMU should work in icount mode to use record/replay feature. icount was 130designed to allow deterministic execution in absence of external inputs 131of the virtual machine. We also use icount to control the occurrence of the 132non-deterministic events. The number of instructions elapsed from the last event 133is written to the log while recording the execution. In replay mode we 134can predict when to inject that event using the instruction counter. 135 136Timers 137------ 138 139Timers are used to execute callbacks from different subsystems of QEMU 140at the specified moments of time. There are several kinds of timers: 141 * Real time clock. Based on host time and used only for callbacks that 142 do not change the virtual machine state. For this reason real time 143 clock and timers does not affect deterministic replay at all. 144 * Virtual clock. These timers run only during the emulation. In icount 145 mode virtual clock value is calculated using executed instructions counter. 146 That is why it is completely deterministic and does not have to be recorded. 147 * Host clock. This clock is used by device models that simulate real time 148 sources (e.g. real time clock chip). Host clock is the one of the sources 149 of non-determinism. Host clock read operations should be logged to 150 make the execution deterministic. 151 * Virtual real time clock. This clock is similar to real time clock but 152 it is used only for increasing virtual clock while virtual machine is 153 sleeping. Due to its nature it is also non-deterministic as the host clock 154 and has to be logged too. 155 156Checkpoints 157----------- 158 159Replaying of the execution of virtual machine is bound by sources of 160non-determinism. These are inputs from clock and peripheral devices, 161and QEMU thread scheduling. Thread scheduling affect on processing events 162from timers, asynchronous input-output, and bottom halves. 163 164Invocations of timers are coupled with clock reads and changing the state 165of the virtual machine. Reads produce non-deterministic data taken from 166host clock. And VM state changes should preserve their order. Their relative 167order in replay mode must replicate the order of callbacks in record mode. 168To preserve this order we use checkpoints. When a specific clock is processed 169in record mode we save to the log special "checkpoint" event. 170Checkpoints here do not refer to virtual machine snapshots. They are just 171record/replay events used for synchronization. 172 173QEMU in replay mode will try to invoke timers processing in random moment 174of time. That's why we do not process a group of timers until the checkpoint 175event will be read from the log. Such an event allows synchronizing CPU 176execution and timer events. 177 178Two other checkpoints govern the "warping" of the virtual clock. 179While the virtual machine is idle, the virtual clock increments at 1801 ns per *real time* nanosecond. This is done by setting up a timer 181(called the warp timer) on the virtual real time clock, so that the 182timer fires at the next deadline of the virtual clock; the virtual clock 183is then incremented (which is called "warping" the virtual clock) as 184soon as the timer fires or the CPUs need to go out of the idle state. 185Two functions are used for this purpose; because these actions change 186virtual machine state and must be deterministic, each of them creates a 187checkpoint. icount_start_warp_timer checks if the CPUs are idle and if so 188starts accounting real time to virtual clock. icount_account_warp_timer 189is called when the CPUs get an interrupt or when the warp timer fires, 190and it warps the virtual clock by the amount of real time that has passed 191since icount_start_warp_timer. 192 193Bottom halves 194------------- 195 196Disk I/O events are completely deterministic in our model, because 197in both record and replay modes we start virtual machine from the same 198disk state. But callbacks that virtual disk controller uses for reading and 199writing the disk may occur at different moments of time in record and replay 200modes. 201 202Reading and writing requests are created by CPU thread of QEMU. Later these 203requests proceed to block layer which creates "bottom halves". Bottom 204halves consist of callback and its parameters. They are processed when 205main loop locks the global mutex. These locks are not synchronized with 206replaying process because main loop also processes the events that do not 207affect the virtual machine state (like user interaction with monitor). 208 209That is why we had to implement saving and replaying bottom halves callbacks 210synchronously to the CPU execution. When the callback is about to execute 211it is added to the queue in the replay module. This queue is written to the 212log when its callbacks are executed. In replay mode callbacks are not processed 213until the corresponding event is read from the events log file. 214 215Sometimes the block layer uses asynchronous callbacks for its internal purposes 216(like reading or writing VM snapshots or disk image cluster tables). In this 217case bottom halves are not marked as "replayable" and do not saved 218into the log. 219 220Block devices 221------------- 222 223Block devices record/replay module intercepts calls of 224bdrv coroutine functions at the top of block drivers stack. 225To record and replay block operations the drive must be configured 226as following: 227 -drive file=disk.qcow2,if=none,snapshot,id=img-direct 228 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay 229 -device ide-hd,drive=img-blkreplay 230 231blkreplay driver should be inserted between disk image and virtual driver 232controller. Therefore all disk requests may be recorded and replayed. 233 234All block completion operations are added to the queue in the coroutines. 235Queue is flushed at checkpoints and information about processed requests 236is recorded to the log. In replay phase the queue is matched with 237events read from the log. Therefore block devices requests are processed 238deterministically. 239 240Snapshotting 241------------ 242 243New VM snapshots may be created in replay mode. They can be used later 244to recover the desired VM state. All VM states created in replay mode 245are associated with the moment of time in the replay scenario. 246After recovering the VM state replay will start from that position. 247 248Default starting snapshot name may be specified with icount field 249rrsnapshot as follows: 250 -icount shift=7,rr=record,rrfile=replay.bin,rrsnapshot=snapshot_name 251 252This snapshot is created at start of recording and restored at start 253of replaying. It also can be loaded while replaying to roll back 254the execution. 255 256'snapshot' flag of the disk image must be removed to save the snapshots 257in the overlay (or original image) instead of using the temporary overlay. 258 -drive file=disk.ovl,if=none,id=img-direct 259 -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay 260 -device ide-hd,drive=img-blkreplay 261 262Use QEMU monitor to create additional snapshots. 'savevm <name>' command 263created the snapshot and 'loadvm <name>' restores it. To prevent corruption 264of the original disk image, use overlay files linked to the original images. 265Therefore all new snapshots (including the starting one) will be saved in 266overlays and the original image remains unchanged. 267 268When you need to use snapshots with diskless virtual machine, 269it must be started with 'orphan' qcow2 image. This image will be used 270for storing VM snapshots. Here is the example of the command line for this: 271 272 qemu-system-i386 -icount shift=3,rr=replay,rrfile=record.bin,rrsnapshot=init \ 273 -net none -drive file=empty.qcow2,if=none,id=rr 274 275empty.qcow2 drive does not connected to any virtual block device and used 276for VM snapshots only. 277 278Network devices 279--------------- 280 281Record and replay for network interactions is performed with the network filter. 282Each backend must have its own instance of the replay filter as follows: 283 -netdev user,id=net1 -device rtl8139,netdev=net1 284 -object filter-replay,id=replay,netdev=net1 285 286Replay network filter is used to record and replay network packets. While 287recording the virtual machine this filter puts all packets coming from 288the outer world into the log. In replay mode packets from the log are 289injected into the network device. All interactions with network backend 290in replay mode are disabled. 291 292Audio devices 293------------- 294 295Audio data is recorded and replay automatically. The command line for recording 296and replaying must contain identical specifications of audio hardware, e.g.: 297 -soundhw ac97 298 299Serial ports 300------------ 301 302Serial ports input is recorded and replay automatically. The command lines 303for recording and replaying must contain identical number of ports in record 304and replay modes, but their backends may differ. 305E.g., '-serial stdio' in record mode, and '-serial null' in replay mode. 306 307Reverse debugging 308----------------- 309 310Reverse debugging allows "executing" the program in reverse direction. 311GDB remote protocol supports "reverse step" and "reverse continue" 312commands. The first one steps single instruction backwards in time, 313and the second one finds the last breakpoint in the past. 314 315Recorded executions may be used to enable reverse debugging. QEMU can't 316execute the code in backwards direction, but can load a snapshot and 317replay forward to find the desired position or breakpoint. 318 319The following GDB commands are supported: 320 - reverse-stepi (or rsi) - step one instruction backwards 321 - reverse-continue (or rc) - find last breakpoint in the past 322 323Reverse step loads the nearest snapshot and replays the execution until 324the required instruction is met. 325 326Reverse continue may include several passes of examining the execution 327between the snapshots. Each of the passes include the following steps: 328 1. loading the snapshot 329 2. replaying to examine the breakpoints 330 3. if breakpoint or watchpoint was met 331 - loading the snapshot again 332 - replaying to the required breakpoint 333 4. else 334 - proceeding to the p.1 with the earlier snapshot 335 336Therefore usage of the reverse debugging requires at least one snapshot 337created in advance. This can be done by omitting 'snapshot' option 338for the block drives and adding 'rrsnapshot' for both record and replay 339command lines. 340See the "Snapshotting" section to learn more about running record/replay 341and creating the snapshot in these modes. 342 343Replay log format 344----------------- 345 346Record/replay log consists of the header and the sequence of execution 347events. The header includes 4-byte replay version id and 8-byte reserved 348field. Version is updated every time replay log format changes to prevent 349using replay log created by another build of qemu. 350 351The sequence of the events describes virtual machine state changes. 352It includes all non-deterministic inputs of VM, synchronization marks and 353instruction counts used to correctly inject inputs at replay. 354 355Synchronization marks (checkpoints) are used for synchronizing qemu threads 356that perform operations with virtual hardware. These operations may change 357system's state (e.g., change some register or generate interrupt) and 358therefore should execute synchronously with CPU thread. 359 360Every event in the log includes 1-byte event id and optional arguments. 361When argument is an array, it is stored as 4-byte array length 362and corresponding number of bytes with data. 363Here is the list of events that are written into the log: 364 365 - EVENT_INSTRUCTION. Instructions executed since last event. 366 Argument: 4-byte number of executed instructions. 367 - EVENT_INTERRUPT. Used to synchronize interrupt processing. 368 - EVENT_EXCEPTION. Used to synchronize exception handling. 369 - EVENT_ASYNC. This is a group of events. They are always processed 370 together with checkpoints. When such an event is generated, it is 371 stored in the queue and processed only when checkpoint occurs. 372 Every such event is followed by 1-byte checkpoint id and 1-byte 373 async event id from the following list: 374 - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes 375 callbacks that affect virtual machine state, but normally called 376 asynchronously. 377 Argument: 8-byte operation id. 378 - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains 379 parameters of keyboard and mouse input operations 380 (key press/release, mouse pointer movement). 381 Arguments: 9-16 bytes depending of input event. 382 - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event. 383 - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input 384 initiated by the sender. 385 Arguments: 1-byte character device id. 386 Array with bytes were read. 387 - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize 388 operations with disk and flash drives with CPU. 389 Argument: 8-byte operation id. 390 - REPLAY_ASYNC_EVENT_NET. Incoming network packet. 391 Arguments: 1-byte network adapter id. 392 4-byte packet flags. 393 Array with packet bytes. 394 - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu, 395 e.g., by closing the window. 396 - EVENT_CHAR_WRITE. Used to synchronize character output operations. 397 Arguments: 4-byte output function return value. 398 4-byte offset in the output array. 399 - EVENT_CHAR_READ_ALL. Used to synchronize character input operations, 400 initiated by qemu. 401 Argument: Array with bytes that were read. 402 - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation, 403 initiated by qemu. 404 Argument: 4-byte error code. 405 - EVENT_CLOCK + clock_id. Group of events for host clock read operations. 406 Argument: 8-byte clock value. 407 - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of 408 CPU, internal threads, and asynchronous input events. May be followed 409 by one or more EVENT_ASYNC events. 410 - EVENT_END. Last event in the log.