cachepc-qemu

Fork of AMDESE/qemu with changes for cachepc side-channel attack
git clone https://git.sinitax.com/sinitax/cachepc-qemu
Log | Files | Refs | Submodules | LICENSE | sfeed.txt

replay-internal.h (6577B)


      1#ifndef REPLAY_INTERNAL_H
      2#define REPLAY_INTERNAL_H
      3
      4/*
      5 * replay-internal.h
      6 *
      7 * Copyright (c) 2010-2015 Institute for System Programming
      8 *                         of the Russian Academy of Sciences.
      9 *
     10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
     11 * See the COPYING file in the top-level directory.
     12 *
     13 */
     14
     15/* Any changes to order/number of events will need to bump REPLAY_VERSION */
     16enum ReplayEvents {
     17    /* for instruction event */
     18    EVENT_INSTRUCTION,
     19    /* for software interrupt */
     20    EVENT_INTERRUPT,
     21    /* for emulated exceptions */
     22    EVENT_EXCEPTION,
     23    /* for async events */
     24    EVENT_ASYNC,
     25    /* for shutdown requests, range allows recovery of ShutdownCause */
     26    EVENT_SHUTDOWN,
     27    EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
     28    /* for character device write event */
     29    EVENT_CHAR_WRITE,
     30    /* for character device read all event */
     31    EVENT_CHAR_READ_ALL,
     32    EVENT_CHAR_READ_ALL_ERROR,
     33    /* for audio out event */
     34    EVENT_AUDIO_OUT,
     35    /* for audio in event */
     36    EVENT_AUDIO_IN,
     37    /* for random number generator */
     38    EVENT_RANDOM,
     39    /* for clock read/writes */
     40    /* some of greater codes are reserved for clocks */
     41    EVENT_CLOCK,
     42    EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
     43    /* for checkpoint event */
     44    /* some of greater codes are reserved for checkpoints */
     45    EVENT_CHECKPOINT,
     46    EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
     47    /* end of log event */
     48    EVENT_END,
     49    EVENT_COUNT
     50};
     51
     52/* Asynchronous events IDs */
     53
     54enum ReplayAsyncEventKind {
     55    REPLAY_ASYNC_EVENT_BH,
     56    REPLAY_ASYNC_EVENT_BH_ONESHOT,
     57    REPLAY_ASYNC_EVENT_INPUT,
     58    REPLAY_ASYNC_EVENT_INPUT_SYNC,
     59    REPLAY_ASYNC_EVENT_CHAR_READ,
     60    REPLAY_ASYNC_EVENT_BLOCK,
     61    REPLAY_ASYNC_EVENT_NET,
     62    REPLAY_ASYNC_COUNT
     63};
     64
     65typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
     66
     67typedef struct ReplayState {
     68    /*! Cached clock values. */
     69    int64_t cached_clock[REPLAY_CLOCK_COUNT];
     70    /*! Current icount - number of processed instructions. */
     71    uint64_t current_icount;
     72    /*! Number of instructions to be executed before other events happen. */
     73    int instruction_count;
     74    /*! Type of the currently executed event. */
     75    unsigned int data_kind;
     76    /*! Flag which indicates that event is not processed yet. */
     77    unsigned int has_unread_data;
     78    /*! Temporary variable for saving current log offset. */
     79    uint64_t file_offset;
     80    /*! Next block operation id.
     81        This counter is global, because requests from different
     82        block devices should not get overlapping ids. */
     83    uint64_t block_request_id;
     84    /*! Prior value of the host clock */
     85    uint64_t host_clock_last;
     86    /*! Asynchronous event type read from the log */
     87    int32_t read_event_kind;
     88    /*! Asynchronous event id read from the log */
     89    uint64_t read_event_id;
     90    /*! Asynchronous event checkpoint id read from the log */
     91    int32_t read_event_checkpoint;
     92} ReplayState;
     93extern ReplayState replay_state;
     94
     95/* File for replay writing */
     96extern FILE *replay_file;
     97/* Instruction count of the replay breakpoint */
     98extern uint64_t replay_break_icount;
     99/* Timer for the replay breakpoint callback */
    100extern QEMUTimer *replay_break_timer;
    101
    102void replay_put_byte(uint8_t byte);
    103void replay_put_event(uint8_t event);
    104void replay_put_word(uint16_t word);
    105void replay_put_dword(uint32_t dword);
    106void replay_put_qword(int64_t qword);
    107void replay_put_array(const uint8_t *buf, size_t size);
    108
    109uint8_t replay_get_byte(void);
    110uint16_t replay_get_word(void);
    111uint32_t replay_get_dword(void);
    112int64_t replay_get_qword(void);
    113void replay_get_array(uint8_t *buf, size_t *size);
    114void replay_get_array_alloc(uint8_t **buf, size_t *size);
    115
    116/* Mutex functions for protecting replay log file and ensuring
    117 * synchronisation between vCPU and main-loop threads. */
    118
    119void replay_mutex_init(void);
    120bool replay_mutex_locked(void);
    121
    122/*! Checks error status of the file. */
    123void replay_check_error(void);
    124
    125/*! Finishes processing of the replayed event and fetches
    126    the next event from the log. */
    127void replay_finish_event(void);
    128/*! Reads data type from the file and stores it in the
    129    data_kind variable. */
    130void replay_fetch_data_kind(void);
    131
    132/*! Advance replay_state.current_icount to the specified value. */
    133void replay_advance_current_icount(uint64_t current_icount);
    134/*! Saves queued events (like instructions and sound). */
    135void replay_save_instructions(void);
    136
    137/*! Skips async events until some sync event will be found.
    138    \return true, if event was found */
    139bool replay_next_event_is(int event);
    140
    141/*! Reads next clock value from the file.
    142    If clock kind read from the file is different from the parameter,
    143    the value is not used. */
    144void replay_read_next_clock(unsigned int kind);
    145
    146/* Asynchronous events queue */
    147
    148/*! Initializes events' processing internals */
    149void replay_init_events(void);
    150/*! Clears internal data structures for events handling */
    151void replay_finish_events(void);
    152/*! Returns true if there are any unsaved events in the queue */
    153bool replay_has_events(void);
    154/*! Saves events from queue into the file */
    155void replay_save_events(int checkpoint);
    156/*! Read events from the file into the input queue */
    157void replay_read_events(int checkpoint);
    158/*! Adds specified async event to the queue */
    159void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
    160                      void *opaque2, uint64_t id);
    161
    162/* Input events */
    163
    164/*! Saves input event to the log */
    165void replay_save_input_event(InputEvent *evt);
    166/*! Reads input event from the log */
    167InputEvent *replay_read_input_event(void);
    168/*! Adds input event to the queue */
    169void replay_add_input_event(struct InputEvent *event);
    170/*! Adds input sync event to the queue */
    171void replay_add_input_sync_event(void);
    172
    173/* Character devices */
    174
    175/*! Called to run char device read event. */
    176void replay_event_char_read_run(void *opaque);
    177/*! Writes char read event to the file. */
    178void replay_event_char_read_save(void *opaque);
    179/*! Reads char event read from the file. */
    180void *replay_event_char_read_load(void);
    181
    182/* Network devices */
    183
    184/*! Called to run network event. */
    185void replay_event_net_run(void *opaque);
    186/*! Writes network event to the file. */
    187void replay_event_net_save(void *opaque);
    188/*! Reads network from the file. */
    189void *replay_event_net_load(void);
    190
    191/* VMState-related functions */
    192
    193/* Registers replay VMState.
    194   Should be called before virtual devices initialization
    195   to make cached timers available for post_load functions. */
    196void replay_vmstate_register(void);
    197
    198#endif