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authorLouis Burda <quent.burda@gmail.com>2022-06-02 15:28:40 +0200
committerLouis Burda <quent.burda@gmail.com>2022-06-02 15:28:40 +0200
commit5bc16063c29aa4d3d287ebd163ccdbcbf54c4f9f (patch)
treec131f947a37b3af2d14d41e9eda098bdec2d061c /gearboy/src/Input.cpp
parent78a5f810b22f0d8cafa05f638b0cb2e889824859 (diff)
downloadcscg2022-gearboy-master.tar.gz
cscg2022-gearboy-master.zip
Added submodule filesHEADmaster
Diffstat (limited to 'gearboy/src/Input.cpp')
-rw-r--r--gearboy/src/Input.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/gearboy/src/Input.cpp b/gearboy/src/Input.cpp
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+/*
+ * Gearboy - Nintendo Game Boy Emulator
+ * Copyright (C) 2012 Ignacio Sanchez
+
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://www.gnu.org/licenses/
+ *
+ */
+
+#include "Input.h"
+#include "Memory.h"
+#include "Processor.h"
+
+Input::Input(Memory* pMemory, Processor* pProcessor)
+{
+ m_pMemory = pMemory;
+ m_pProcessor = pProcessor;
+ m_JoypadState = 0xFF;
+ m_P1 = 0xFF;
+ m_iInputCycles = 0;
+}
+
+void Input::Init()
+{
+ Reset();
+}
+
+void Input::Reset()
+{
+ m_JoypadState = 0xFF;
+ m_P1 = 0xFF;
+ m_iInputCycles = 0;
+}
+
+void Input::KeyPressed(Gameboy_Keys key)
+{
+ m_JoypadState = UnsetBit(m_JoypadState, key);
+}
+
+void Input::KeyReleased(Gameboy_Keys key)
+{
+ m_JoypadState = SetBit(m_JoypadState, key);
+}
+
+void Input::Update()
+{
+ u8 current = m_P1 & 0xF0;
+
+ switch (current & 0x30)
+ {
+ case 0x10:
+ {
+ u8 topJoypad = (m_JoypadState >> 4) & 0x0F;
+ current |= topJoypad;
+ break;
+ }
+ case 0x20:
+ {
+ u8 bottomJoypad = m_JoypadState & 0x0F;
+ current |= bottomJoypad;
+ break;
+ }
+ case 0x30:
+ current |= 0x0F;
+ break;
+ }
+
+ if ((m_P1 & ~current & 0x0F) != 0)
+ m_pProcessor->RequestInterrupt(Processor::Joypad_Interrupt);
+
+ m_P1 = current;
+}
+
+void Input::SaveState(std::ostream& stream)
+{
+ using namespace std;
+
+ stream.write(reinterpret_cast<const char*> (&m_JoypadState), sizeof(m_JoypadState));
+ stream.write(reinterpret_cast<const char*> (&m_P1), sizeof(m_P1));
+ stream.write(reinterpret_cast<const char*> (&m_iInputCycles), sizeof(m_iInputCycles));
+}
+
+void Input::LoadState(std::istream& stream)
+{
+ using namespace std;
+
+ stream.read(reinterpret_cast<char*> (&m_JoypadState), sizeof(m_JoypadState));
+ stream.read(reinterpret_cast<char*> (&m_P1), sizeof(m_P1));
+ stream.read(reinterpret_cast<char*> (&m_iInputCycles), sizeof(m_iInputCycles));
+}