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+/*
+ * Gearboy - Nintendo Game Boy Emulator
+ * Copyright (C) 2012 Ignacio Sanchez
+
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://www.gnu.org/licenses/
+ *
+ */
+
+#ifndef MBC2MEMORYRULE_H
+#define MBC2MEMORYRULE_H
+
+#include "MemoryRule.h"
+
+class MBC2MemoryRule : public MemoryRule
+{
+public:
+ MBC2MemoryRule(Processor* pProcessor, Memory* pMemory,
+ Video* pVideo, Input* pInput, Cartridge* pCartridge, Audio* pAudio);
+ virtual ~MBC2MemoryRule();
+ virtual u8 PerformRead(u16 address);
+ virtual void PerformWrite(u16 address, u8 value);
+ virtual void Reset(bool bCGB);
+ virtual void SaveRam(std::ostream &file);
+ virtual bool LoadRam(std::istream &file, s32 fileSize);
+ virtual size_t GetRamSize();
+ virtual u8* GetRamBanks();
+ virtual u8* GetCurrentRamBank();
+ virtual int GetCurrentRomBank0Index();
+ virtual int GetCurrentRamBankIndex();
+ virtual u8* GetRomBank0();
+ virtual u8* GetCurrentRomBank1();
+ virtual int GetCurrentRomBank1Index();
+ virtual void SaveState(std::ostream& stream);
+ virtual void LoadState(std::istream& stream);
+
+private:
+ int m_iCurrentROMBank;
+ bool m_bRamEnabled;
+ int m_CurrentROMAddress;
+};
+
+#endif /* MBC2MEMORYRULE_H */