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#pragma once
#include "keycode.h"
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#define MASK(hi, lo) ((1 << (hi)) - (1 << (lo)))
#define IS_CODE(x) (!((x) & MASK(B_MODMAX+1, B_MODMIN)))
#define IS_CTRL(x) ((x) & (1 << B_CTRL))
#define IS_SHIFT(x) ((x) & (1 << B_SHIFT))
#define IS_ALT(x) ((x) & (1 << B_ALT))
#define IS_GUI(x) ((x) & (1 << B_GUI))
#define IS_RIGHT(x) ((x) & (1 << B_RIGHT))
#define IS_TOGGLE(x) ((x) & (1 << B_TOGGLE))
#define IS_SWITCH(x) ((x) & (1 << B_SWITCH))
#define IS_MODSWT(x) ((x) & (1 << B_MODSWT))
#define TO_CODE(x) ((x) & 0xFF)
#define TO_LAYER(x) ((x) & 0xFF)
#define LCTL(x) ((x) | (1 << B_CTRL))
#define LSFT(x) ((x) | (1 << B_SHIFT))
#define LALT(x) ((x) | (1 << B_ALT))
#define LGUI(x) ((x) | (1 << B_GUI))
#define RCTL(x) (LCTL(x) | (1 << B_RIGHT))
#define RSFT(x) (LSFT(x) | (1 << B_RIGHT))
#define RALT(x) (LALT(x) | (1 << B_RIGHT))
#define RGUI(x) (LGUI(x) | (1 << B_RIGHT))
#define LOPT(x) LALT(x)
#define LCMD(x) LGUI(x)
#define LWIN(x) LGUI(x)
#define ALGR(x) RALT(x)
#define ROPT(x) RALT(x)
#define RCMD(x) RGUI(x)
#define C(x) LCTL(x)
#define S(x) LSFT(x)
#define A(x) LALT(x)
#define G(x) LGUI(x)
#define SW(x) ((x) | (1 << B_SWITCH))
#define TO(x) ((x) | (1 << B_TOGGLE))
#define MO(x) ((x) | (1 << B_MODSWT))
#define CS(x) C(MO(x))
#define GS(x) G(MO(x))
#define B_MODMIN B_TOGGLE
#define B_MODMAX B_MODSWT
enum {
B_CTRL = 8,
B_SHIFT,
B_ALT,
B_GUI,
B_RIGHT,
B_TOGGLE,
B_SWITCH,
B_MODSWT,
};
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