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* Add io port label to curses tuiHEADmasterLouis Burda2024-02-181-0/+2
* Fixup idle calculationLouis Burda2023-12-271-2/+6
* Add support for prefix labelsLouis Burda2023-12-251-11/+11
* Fixup more behaviour - add dim idle indicatorLouis Burda2023-12-251-10/+11
* Calculate steps needed by tick of last output eventLouis Burda2023-12-251-5/+14
* Add more fixes for game compatibilityLouis Burda2023-12-251-21/+24
* fixup! Make mode/state behaviour compatible with gameLouis Burda2023-12-251-5/+9
* Make mode/state behaviour compatible with gameLouis Burda2023-12-251-98/+158
* Add support for multiple input and output portsLouis Burda2023-07-261-15/+55
* Fix more issues caused by negative literalsLouis Burda2023-07-261-31/+65
* Implement limited integer literal parsingLouis Burda2023-07-261-15/+14
* Restrict assembly input to fit game specLouis Burda2023-07-261-10/+13
* Revert adding AND/NOTLouis Burda2023-07-261-16/+18
* Improve TPU node UI + minor fixesLouis Burda2023-07-261-22/+16
* Remove jgz/jlz and add not/and instructionsLouis Burda2023-07-261-18/+16
* Make BAK register unaddressableLouis Burda2023-07-261-8/+2
* Fix tpu source rendering and tpu location duplicatesLouis Burda2023-07-261-1/+3
* Improve parsing, make stdin / stdout port optionalLouis Burda2023-07-251-28/+20
* Fix label_map case insensitivity and allow numbers in label namesLouis Burda2023-07-251-4/+1
* Fix oob instructions accessLouis Burda2023-07-251-3/+4
* Add label support to curses source viewLouis Burda2023-07-251-3/+8
* Validate jump target existence on tpu loadLouis Burda2023-07-251-19/+25
* Add inotify-based interactive file reload and fix asm parsingLouis Burda2023-07-251-2/+2
* Reimplement value passing and improve curses uiLouis Burda2023-07-251-34/+127
* Fully implement tokenizer and port value passingLouis Burda2023-07-241-85/+111
* Add some more implementation detailsLouis Burda2023-07-241-6/+506
* Add initial rough outlineLouis Burda2023-07-241-0/+27