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#include "player.h"
#include "portaudio.h"
#include "sndfile.h"
#include <stdlib.h>
#include <sys/mman.h>
#include <unistd.h>
static struct player player_static;
struct player *player;
struct player *
player_thread()
{
struct player *player;
pid_t pid;
player = mmap(&player_static, sizeof(struct player),
PROT_READ | PROT_WRITE, MAP_SHARED, -1, 0);
player->action = PLAYER_NONE;
player->resp = PLAYER_NOTSET;
player->alive = 1;
pid = fork();
if (!pid) {
player_main();
player->alive = 0;
exit(0);
}
player->pid = pid;
return player;
}
void
player_main(void)
{
PaStream *stream;
int status;
if (Pa_Initialize() != paNoError)
return;
while (player->action != PLAYER_EXIT) {
player->resp = PLAYER_NOTSET;
switch (player->action) {
case PLAYER_PLAY:
player->resp = player_play();
break;
case PLAYER_PAUSE:
player->resp = player_pause();
break;
case PLAYER_SKIP:
player->resp = player_skip();
break;
case PLAYER_PREV:
player->resp = player_prev();
break;
}
Pa_Sleep(100);
}
Pa_Terminate();
}
int
player_alive(void)
{
return player->alive && !kill(player->pid, 0);
}
void
player_loadfile(const char *file)
{
ASSERT(player_alive());
player_action(PLAYER_STOP);
}
void
player_action(int action)
{
ASSERT(player_alive());
player->action = action;
}
int
player_play(void)
{
return PLAYER_OK;
}
int
player_pause(void)
{
return PLAYER_OK;
}
int
player_skip(void)
{
return PLAYER_OK;
}
int
player_prev(void)
{
return PLAYER_OK;
}
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