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#pragma once
#include "list.h"
#include "util.h"
#define PLAYER_STATUS_INFO(...) \
PLAYER_STATUS(PLAYER_STATUS_MSG_INFO, __VA_ARGS__)
#define PLAYER_STATUS_ERR(...) \
PLAYER_STATUS(PLAYER_STATUS_MSG_ERR, __VA_ARGS__)
#define PLAYER_STATUS(lvl, ...) do { \
player.status_lvl = (lvl); \
if (player.status) free(player.status); \
player.status = aprintf(__VA_ARGS__); \
} while (0)
enum {
PLAYER_STATUS_OK,
PLAYER_STATUS_ERR
};
enum {
PLAYER_STATUS_MSG_NONE,
PLAYER_STATUS_MSG_INFO,
PLAYER_STATUS_MSG_ERR
};
enum {
PLAYER_STATE_NONE,
PLAYER_STATE_PAUSED,
PLAYER_STATE_PLAYING,
PLAYER_STATE_STOPPED
};
struct player {
/* list of tracks to choose from on prev / next */
struct list playlist; /* struct track (link_pl) */
/* played track history */
struct list history; /* struct track (link_hs) */
/* queued tracks */
struct list queue; /* struct track (link_pq) */
/* last used track */
struct track *track;
/* player track name (not necessarily from player.track) */
char *track_name;
/* player has a track is loaded (not necessarily player.track) */
bool loaded;
/* automatically select new tracks when queue empty */
bool autoplay;
/* randomize which track is chosen when queue empty */
bool shuffle;
/* stopped, paused or playing */
int state;
/* volume adjustment when possible */
int volume;
/* track position and duration */
unsigned int time_pos, time_end;
/* status messaging */
char *status;
int status_lvl;
};
void player_init(void);
void player_deinit(void);
void player_update(void);
int player_play_track(struct track *track, bool new);
int player_clear_track(void);
void player_add_history(struct track *track);
int player_toggle_pause(void);
int player_pause(void);
int player_resume(void);
int player_prev(void);
int player_next(void);
int player_seek(int sec);
int player_play(void);
int player_stop(void);
int player_set_volume(unsigned int vol);
extern struct player player;
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