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#include "player.h"
#include "data.h"
#include "list.h"
#include "util.h"
#include "log.h"
#include <mpd/client.h>
#include <mpd/song.h>
#include <mpd/status.h>
#include <signal.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <unistd.h>
#define PLAYER_STATUS(lvl, ...) do { \
player.status_lvl = PLAYER_STATUS_MSG_ ## lvl; \
if (player.status) free(player.status); \
player.status = aprintf(__VA_ARGS__); \
} while (0)
struct mpd_player {
struct mpd_connection *conn;
/* number of frames to wait before unpausing after
* seek to prevent pause-play cycle noises */
int seek_delay;
/* action to perform on next update */
int action;
};
struct player player;
struct mpd_player mpd;
static void player_clear_status(void);
static bool mpd_handle_status(int status);
static char *mpd_loaded_track_name(struct mpd_song *song);
void
player_clear_status(void)
{
free(player.status);
player.status = NULL;
player.status_lvl = PLAYER_STATUS_MSG_NONE;
}
bool
mpd_handle_status(int status)
{
const char *errstr;
player_clear_status();
switch (status) {
case MPD_ERROR_SERVER:
case MPD_ERROR_ARGUMENT:
if (!mpd_connection_clear_error(mpd.conn))
ERROR("PLAYER: Failed to recover from argument error");
case MPD_ERROR_SYSTEM:
errstr = mpd_connection_get_error_message(mpd.conn);
PLAYER_STATUS(ERR, "ERR - %s", errstr);
return false;
case MPD_ERROR_CLOSED:
ERROR("PLAYER: Connection abruptly closed");
}
return true;
}
char *
mpd_loaded_track_name(struct mpd_song *song)
{
const char *path, *sep;
path = mpd_song_get_uri(song);
sep = strrchr(path, '/');
if (!sep) return strdup(path);
return strdup(sep + 1);
}
void
player_init(void)
{
mpd.conn = NULL;
mpd.seek_delay = 0;
list_init(&player.playlist);
list_init(&player.history);
list_init(&player.queue);
player.track = NULL;
player.track_name = NULL;
player.loaded = 0;
player.autoplay = true;
player.shuffle = true;
player.state = PLAYER_STATE_PAUSED;
player.volume = 50;
player.time_pos = 0;
player.time_end = 0;
player.status = NULL;
player.status_lvl = PLAYER_STATUS_MSG_INFO;
}
void
player_deinit(void)
{
list_clear(&player.playlist);
list_clear(&player.queue);
list_clear(&player.history);
free(player.status);
free(player.track_name);
if (mpd.conn) mpd_connection_free(mpd.conn);
}
void
player_update(void)
{
struct mpd_status *status;
struct mpd_song *current_song;
bool queue_empty;
if (!mpd.conn) {
mpd.conn = mpd_connection_new(NULL, 0, 0);
if (!mpd.conn) ERROR("MPD: Connection failed\n");
}
status = mpd_run_status(mpd.conn);
if (!status) {
PLAYER_STATUS(ERR, "MPD connection reset: %s",
mpd_connection_get_error_message(mpd.conn));
mpd_connection_free(mpd.conn);
mpd.conn = NULL;
return;
}
current_song = mpd_run_current_song(mpd.conn);
if (!current_song) {
if (player.track)
player_add_history(player.track);
queue_empty = list_empty(&player.queue);
if (player.loaded && player.autoplay || !queue_empty)
player_next();
} else {
mpd_song_free(current_song);
}
mpd_status_free(status);
/* in case autoplay loaded new track,
* get status and track name again.. */
status = mpd_run_status(mpd.conn);
if (!status) {
PLAYER_STATUS(ERR, "MPD connection reset: %s",
mpd_connection_get_error_message(mpd.conn));
mpd_connection_free(mpd.conn);
mpd.conn = NULL;
return;
}
current_song = mpd_run_current_song(mpd.conn);
if (current_song) {
free(player.track_name);
player.track_name = mpd_loaded_track_name(current_song);
OOM_CHECK(player.track_name);
player.loaded = true;
player.time_pos = mpd_status_get_elapsed_time(status);
player.time_end = mpd_song_get_duration(current_song);
mpd_song_free(current_song);
} else {
free(player.track_name);
player.track_name = NULL;
player.loaded = false;
player.time_pos = 0;
player.time_end = 0;
}
switch (mpd_status_get_state(status)) {
case MPD_STATE_PAUSE:
player.state = PLAYER_STATE_PAUSED;
break;
case MPD_STATE_PLAY:
player.state = PLAYER_STATE_PLAYING;
break;
case MPD_STATE_STOP:
player.state = PLAYER_STATE_STOPPED;
break;
default:
PANIC();
}
player.volume = mpd_status_get_volume(status);
if (mpd.seek_delay) {
mpd.seek_delay -= 1;
if (!mpd.seek_delay) player_play();
}
mpd_status_free(status);
}
int
player_play_track(struct track *track, bool new)
{
int status;
ASSERT(track != NULL);
status = mpd_run_clear(mpd.conn);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
status = mpd_run_add(mpd.conn, track->fpath);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
status = mpd_run_play(mpd.conn);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
/* add last track to history */
if (player.track && !link_inuse(&player.track->link_hs))
player_add_history(player.track);
/* new invocations result in updated history pos */
if (new) link_pop(&track->link_hs);
player.track = track;
return PLAYER_STATUS_OK;
}
int
player_clear_track(void)
{
int status;
player.track = NULL;
status = mpd_run_clear(mpd.conn);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
return PLAYER_STATUS_OK;
}
int
player_toggle_pause(void)
{
int status;
status = mpd_run_toggle_pause(mpd.conn);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
return PLAYER_STATUS_OK;
}
int
player_pause(void)
{
int status;
status = mpd_run_pause(mpd.conn, true);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
return PLAYER_STATUS_OK;
}
int
player_resume(void)
{
int status;
status = mpd_run_pause(mpd.conn, false);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
return PLAYER_STATUS_OK;
}
int
player_play(void)
{
int status;
status = mpd_run_play(mpd.conn);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
return PLAYER_STATUS_OK;
}
int
player_stop(void)
{
int status;
status = mpd_run_stop(mpd.conn);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
return PLAYER_STATUS_OK;
}
int
player_seek(int sec)
{
int status;
player_clear_status();
if (!player.loaded || player.state == PLAYER_STATE_STOPPED) {
PLAYER_STATUS(ERR, "No track loaded");
return PLAYER_STATUS_ERR;
}
status = mpd_run_seek_current(mpd.conn, sec, false);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
mpd.seek_delay = 7;
player_pause();
return PLAYER_STATUS_OK;
}
int
player_set_volume(unsigned int vol)
{
int status;
player_clear_status();
if (player.volume == -1) {
PLAYER_STATUS(ERR, "Volume control not supported");
return PLAYER_STATUS_ERR;
}
status = mpd_run_set_volume(mpd.conn, vol);
if (!mpd_handle_status(status))
return PLAYER_STATUS_ERR;
player.volume = vol;
return PLAYER_STATUS_OK;
}
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