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/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#include "IORegistersMemoryRule.h"
IORegistersMemoryRule::IORegistersMemoryRule(Processor* pProcessor,
Memory* pMemory, Video* pVideo, Input* pInput, Audio* pAudio)
{
m_pProcessor = pProcessor;
m_pMemory = pMemory;
m_pVideo = pVideo;
m_pInput = pInput;
m_pAudio = pAudio;
m_bCGB = false;
}
IORegistersMemoryRule::~IORegistersMemoryRule()
{
}
void IORegistersMemoryRule::Reset(bool bCGB)
{
m_bCGB = bCGB;
}
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