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/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#ifndef MEMORYRULE_H
#define MEMORYRULE_H
#include "definitions.h"
#include <vector>
class Memory;
class Video;
class Processor;
class Input;
class Cartridge;
class Audio;
class MemoryRule
{
public:
MemoryRule(Processor* pProcessor, Memory* pMemory, Video* pVideo,
Input* pInput, Cartridge* pCartridge, Audio* pAudio);
virtual ~MemoryRule();
virtual u8 PerformRead(u16 address) = 0;
virtual void PerformWrite(u16 address, u8 value) = 0;
virtual void Reset(bool bCGB) = 0;
virtual void SaveRam(std::ostream &file);
virtual bool LoadRam(std::istream &file, s32 fileSize);
virtual void SetRamChangedCallback(RamChangedCallback callback);
virtual size_t GetRamSize();
virtual size_t GetRTCSize();
virtual u8* GetRamBanks();
virtual u8* GetCurrentRamBank();
virtual int GetCurrentRamBankIndex();
virtual u8* GetRomBank0();
virtual int GetCurrentRomBank0Index();
virtual u8* GetCurrentRomBank1();
virtual int GetCurrentRomBank1Index();
virtual u8* GetRTCMemory();
virtual void SaveState(std::ostream& stream);
virtual void LoadState(std::istream& stream);
protected:
Processor* m_pProcessor;
Memory* m_pMemory;
Video* m_pVideo;
Input* m_pInput;
Cartridge* m_pCartridge;
Audio* m_pAudio;
bool m_bCGB;
RamChangedCallback m_pRamChangedCallback;
};
#endif /* MEMORYRULE_H */
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