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/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#ifndef MULTIMBC1MEMORYRULE_H
#define MULTIMBC1MEMORYRULE_H
#include "MemoryRule.h"
class MultiMBC1MemoryRule : public MemoryRule
{
public:
MultiMBC1MemoryRule(Processor* pProcessor, Memory* pMemory,
Video* pVideo, Input* pInput, Cartridge* pCartridge, Audio* pAudio);
virtual ~MultiMBC1MemoryRule();
virtual u8 PerformRead(u16 address);
virtual void PerformWrite(u16 address, u8 value);
virtual void Reset(bool bCGB);
virtual size_t GetRamSize();
virtual u8* GetRamBanks();
virtual u8* GetCurrentRamBank();
virtual int GetCurrentRamBankIndex();
virtual u8* GetRomBank0();
virtual int GetCurrentRomBank0Index();
virtual u8* GetCurrentRomBank1();
virtual int GetCurrentRomBank1Index();
virtual void SaveState(std::ostream& stream);
virtual void LoadState(std::istream& stream);
private:
void SetROMBanks();
private:
int m_iMulticartMode;
int m_iROMBankHi;
int m_iROMBankLo;
int m_iMBC1Bank_1;
int m_iMBC1MBank_0;
int m_iMBC1MBank_1;
};
#endif /* MULTIMBC1MEMORYRULE_H */
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